diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2017-12-14 23:35:47 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2017-12-14 23:35:47 +0100 |
| commit | a42938d1553565e3d864fa46c04401bbb6f8d13f (patch) | |
| tree | 24a24a3bd7eb01607c30e176ee0fcaf4e912a277 /Penguloon/Projectiles/SnowballProjectile.cs | |
| parent | 98fb0bdcf3fb02f68f07a72cab211debb827e978 (diff) | |
New balloons & sounds. Objects can now shoot projectiles.
Diffstat (limited to 'Penguloon/Projectiles/SnowballProjectile.cs')
| -rw-r--r-- | Penguloon/Projectiles/SnowballProjectile.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/Penguloon/Projectiles/SnowballProjectile.cs b/Penguloon/Projectiles/SnowballProjectile.cs new file mode 100644 index 0000000..9f72794 --- /dev/null +++ b/Penguloon/Projectiles/SnowballProjectile.cs @@ -0,0 +1,23 @@ +using Microsoft.Xna.Framework; +using Penguloon.Objects; + +namespace Penguloon.Projectiles +{ + public class SnowballProjectile : ProjectileBase + { + public SnowballProjectile(ObjectBase ParentObject, float RotationAngle) : base(ParentObject, RotationAngle) + { + this.Texture = ContentManager.GetTexture("Bullets/penguin-ammo"); + this.Speed = 250f; + this.RotationSpeed = 5f; + this.Size = new Vector2(ParentObject.Map.TileWidth / 2, ParentObject.Map.TileHeight / 2); + this.MaxBalloonPops = 1; + + Rectangle parentRec = new Rectangle(ParentObject.Position.ToPoint(), + new Point(ParentObject.TileSpanX * ParentObject.Map.TileWidth, ParentObject.TileSpanY * ParentObject.Map.TileHeight)); + + this.Position = new Vector2(ParentObject.Position.X + (parentRec.Width / 2) - (Size.X / 2), + ParentObject.Position.Y + (parentRec.Height / 2) - (Size.Y / 2)); + } + } +}
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