summaryrefslogtreecommitdiff
path: root/Penguloon/Projectiles/SnowballProjectile.cs
diff options
context:
space:
mode:
authoraldrikboy <aldrikboy@gmail.com>2017-12-14 23:35:47 +0100
committeraldrikboy <aldrikboy@gmail.com>2017-12-14 23:35:47 +0100
commita42938d1553565e3d864fa46c04401bbb6f8d13f (patch)
tree24a24a3bd7eb01607c30e176ee0fcaf4e912a277 /Penguloon/Projectiles/SnowballProjectile.cs
parent98fb0bdcf3fb02f68f07a72cab211debb827e978 (diff)
New balloons & sounds. Objects can now shoot projectiles.
Diffstat (limited to 'Penguloon/Projectiles/SnowballProjectile.cs')
-rw-r--r--Penguloon/Projectiles/SnowballProjectile.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/Penguloon/Projectiles/SnowballProjectile.cs b/Penguloon/Projectiles/SnowballProjectile.cs
new file mode 100644
index 0000000..9f72794
--- /dev/null
+++ b/Penguloon/Projectiles/SnowballProjectile.cs
@@ -0,0 +1,23 @@
+using Microsoft.Xna.Framework;
+using Penguloon.Objects;
+
+namespace Penguloon.Projectiles
+{
+ public class SnowballProjectile : ProjectileBase
+ {
+ public SnowballProjectile(ObjectBase ParentObject, float RotationAngle) : base(ParentObject, RotationAngle)
+ {
+ this.Texture = ContentManager.GetTexture("Bullets/penguin-ammo");
+ this.Speed = 250f;
+ this.RotationSpeed = 5f;
+ this.Size = new Vector2(ParentObject.Map.TileWidth / 2, ParentObject.Map.TileHeight / 2);
+ this.MaxBalloonPops = 1;
+
+ Rectangle parentRec = new Rectangle(ParentObject.Position.ToPoint(),
+ new Point(ParentObject.TileSpanX * ParentObject.Map.TileWidth, ParentObject.TileSpanY * ParentObject.Map.TileHeight));
+
+ this.Position = new Vector2(ParentObject.Position.X + (parentRec.Width / 2) - (Size.X / 2),
+ ParentObject.Position.Y + (parentRec.Height / 2) - (Size.Y / 2));
+ }
+ }
+} \ No newline at end of file