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authoraldrikboy <aldrikboy@gmail.com>2017-12-14 23:35:47 +0100
committeraldrikboy <aldrikboy@gmail.com>2017-12-14 23:35:47 +0100
commita42938d1553565e3d864fa46c04401bbb6f8d13f (patch)
tree24a24a3bd7eb01607c30e176ee0fcaf4e912a277 /Penguloon/StaticUIValues.cs
parent98fb0bdcf3fb02f68f07a72cab211debb827e978 (diff)
New balloons & sounds. Objects can now shoot projectiles.
Diffstat (limited to 'Penguloon/StaticUIValues.cs')
-rw-r--r--Penguloon/StaticUIValues.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/Penguloon/StaticUIValues.cs b/Penguloon/StaticUIValues.cs
index 015ffc0..e675ea5 100644
--- a/Penguloon/StaticUIValues.cs
+++ b/Penguloon/StaticUIValues.cs
@@ -34,12 +34,15 @@ namespace Penguloon
{
ScreenViewport = main.GraphicsDevice.Viewport.Bounds.Size.ToVector2();
- if(ScreenViewport.X >= 2440)
+ IngameUIWidth = 250;
+
+ if (ScreenViewport.X >= 2440)
{
LevelSelectorHeight = 600;
LoadingProgressbarSize = new Vector2((int)(800 * 2), (int)(150 * 2));
MenuButtonSize = new Vector2(800, 150);
MenuFont = "Fonts/GWENT/72";
+ IngameUIWidth = 350;
}
else if (ScreenViewport.X >= 1920)
{
@@ -47,6 +50,7 @@ namespace Penguloon
MenuButtonSize = new Vector2((int)(800 * 1), (int)(150 * 1));
LoadingProgressbarSize = new Vector2((int)(800 * 1.3), (int)(150 * 1.3));
MenuFont = "Fonts/GWENT/72";
+ IngameUIWidth = 350;
}
else if (ScreenViewport.X >= 1280)
{
@@ -69,7 +73,6 @@ namespace Penguloon
LoadingProgressbarPosition = new Vector2((ScreenViewport.X - LoadingProgressbarSize.X) / 2, ScreenViewport.Y - LoadingProgressbarSize.Y - 200);
LoadingProgressbarValuePosition = new Vector2(LoadingProgressbarPosition.X + 5, LoadingProgressbarPosition.Y + 5);
- IngameUIWidth = 250;
SnowflakeSize = 100;
IngameUITextAreaHeight = 120;
IngameUIPlayButtonHeight = 120;