diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2017-12-14 23:35:47 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2017-12-14 23:35:47 +0100 |
| commit | a42938d1553565e3d864fa46c04401bbb6f8d13f (patch) | |
| tree | 24a24a3bd7eb01607c30e176ee0fcaf4e912a277 /Penguloon/StaticUIValues.cs | |
| parent | 98fb0bdcf3fb02f68f07a72cab211debb827e978 (diff) | |
New balloons & sounds. Objects can now shoot projectiles.
Diffstat (limited to 'Penguloon/StaticUIValues.cs')
| -rw-r--r-- | Penguloon/StaticUIValues.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Penguloon/StaticUIValues.cs b/Penguloon/StaticUIValues.cs index 015ffc0..e675ea5 100644 --- a/Penguloon/StaticUIValues.cs +++ b/Penguloon/StaticUIValues.cs @@ -34,12 +34,15 @@ namespace Penguloon { ScreenViewport = main.GraphicsDevice.Viewport.Bounds.Size.ToVector2(); - if(ScreenViewport.X >= 2440) + IngameUIWidth = 250; + + if (ScreenViewport.X >= 2440) { LevelSelectorHeight = 600; LoadingProgressbarSize = new Vector2((int)(800 * 2), (int)(150 * 2)); MenuButtonSize = new Vector2(800, 150); MenuFont = "Fonts/GWENT/72"; + IngameUIWidth = 350; } else if (ScreenViewport.X >= 1920) { @@ -47,6 +50,7 @@ namespace Penguloon MenuButtonSize = new Vector2((int)(800 * 1), (int)(150 * 1)); LoadingProgressbarSize = new Vector2((int)(800 * 1.3), (int)(150 * 1.3)); MenuFont = "Fonts/GWENT/72"; + IngameUIWidth = 350; } else if (ScreenViewport.X >= 1280) { @@ -69,7 +73,6 @@ namespace Penguloon LoadingProgressbarPosition = new Vector2((ScreenViewport.X - LoadingProgressbarSize.X) / 2, ScreenViewport.Y - LoadingProgressbarSize.Y - 200); LoadingProgressbarValuePosition = new Vector2(LoadingProgressbarPosition.X + 5, LoadingProgressbarPosition.Y + 5); - IngameUIWidth = 250; SnowflakeSize = 100; IngameUITextAreaHeight = 120; IngameUIPlayButtonHeight = 120; |
