diff options
Diffstat (limited to 'Penguloon/Content/Fonts')
| -rw-r--r-- | Penguloon/Content/Fonts/GWENT/128.spritefont | 60 | ||||
| -rw-r--r-- | Penguloon/Content/Fonts/GWENT/16.spritefont | 60 | ||||
| -rw-r--r-- | Penguloon/Content/Fonts/GWENT/24.spritefont | 60 | ||||
| -rw-r--r-- | Penguloon/Content/Fonts/GWENT/36.spritefont | 60 | ||||
| -rw-r--r-- | Penguloon/Content/Fonts/GWENT/48.spritefont | 60 | ||||
| -rw-r--r-- | Penguloon/Content/Fonts/GWENT/72.spritefont | 60 | ||||
| -rw-r--r-- | Penguloon/Content/Fonts/GWENT/GWENT.ttf | bin | 0 -> 113860 bytes |
7 files changed, 360 insertions, 0 deletions
diff --git a/Penguloon/Content/Fonts/GWENT/128.spritefont b/Penguloon/Content/Fonts/GWENT/128.spritefont new file mode 100644 index 0000000..2a32972 --- /dev/null +++ b/Penguloon/Content/Fonts/GWENT/128.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>GWENT.ttf</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>128</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/Penguloon/Content/Fonts/GWENT/16.spritefont b/Penguloon/Content/Fonts/GWENT/16.spritefont new file mode 100644 index 0000000..fedd403 --- /dev/null +++ b/Penguloon/Content/Fonts/GWENT/16.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>GWENT.ttf</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>16</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/Penguloon/Content/Fonts/GWENT/24.spritefont b/Penguloon/Content/Fonts/GWENT/24.spritefont new file mode 100644 index 0000000..faf835c --- /dev/null +++ b/Penguloon/Content/Fonts/GWENT/24.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>GWENT.ttf</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>24</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/Penguloon/Content/Fonts/GWENT/36.spritefont b/Penguloon/Content/Fonts/GWENT/36.spritefont new file mode 100644 index 0000000..f6268f3 --- /dev/null +++ b/Penguloon/Content/Fonts/GWENT/36.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>GWENT.ttf</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>36</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/Penguloon/Content/Fonts/GWENT/48.spritefont b/Penguloon/Content/Fonts/GWENT/48.spritefont new file mode 100644 index 0000000..04f942a --- /dev/null +++ b/Penguloon/Content/Fonts/GWENT/48.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>GWENT.ttf</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>48</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/Penguloon/Content/Fonts/GWENT/72.spritefont b/Penguloon/Content/Fonts/GWENT/72.spritefont new file mode 100644 index 0000000..41a8c17 --- /dev/null +++ b/Penguloon/Content/Fonts/GWENT/72.spritefont @@ -0,0 +1,60 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +This file contains an xml description of a font, and will be read by the XNA +Framework Content Pipeline. Follow the comments to customize the appearance +of the font in your game, and to change the characters which are available to draw +with. +--> +<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> + <Asset Type="Graphics:FontDescription"> + + <!-- + Modify this string to change the font that will be imported. + --> + <FontName>GWENT.ttf</FontName> + + <!-- + Size is a float value, measured in points. Modify this value to change + the size of the font. + --> + <Size>72</Size> + + <!-- + Spacing is a float value, measured in pixels. Modify this value to change + the amount of spacing in between characters. + --> + <Spacing>0</Spacing> + + <!-- + UseKerning controls the layout of the font. If this value is true, kerning information + will be used when placing characters. + --> + <UseKerning>true</UseKerning> + + <!-- + Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", + and "Bold, Italic", and are case sensitive. + --> + <Style>Regular</Style> + + <!-- + If you uncomment this line, the default character will be substituted if you draw + or measure text that contains characters which were not included in the font. + --> + <!-- <DefaultCharacter>*</DefaultCharacter> --> + + <!-- + CharacterRegions control what letters are available in the font. Every + character from Start to End will be built and made available for drawing. The + default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin + character set. The characters are ordered according to the Unicode standard. + See the documentation for more information. + --> + <CharacterRegions> + <CharacterRegion> + <Start> </Start> + <End>~</End> + </CharacterRegion> + </CharacterRegions> + </Asset> +</XnaContent> diff --git a/Penguloon/Content/Fonts/GWENT/GWENT.ttf b/Penguloon/Content/Fonts/GWENT/GWENT.ttf Binary files differnew file mode 100644 index 0000000..639d955 --- /dev/null +++ b/Penguloon/Content/Fonts/GWENT/GWENT.ttf |
