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Diffstat (limited to 'Penguloon/Penguloon.csproj')
| -rw-r--r-- | Penguloon/Penguloon.csproj | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/Penguloon/Penguloon.csproj b/Penguloon/Penguloon.csproj new file mode 100644 index 0000000..bfeba13 --- /dev/null +++ b/Penguloon/Penguloon.csproj @@ -0,0 +1,100 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>8.0.30703</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{6C46FE18-F5D6-4255-A202-475C1AB5EDAE}</ProjectGuid> + <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>Penguloon</RootNamespace> + <AssemblyName>Penguloon</AssemblyName> + <FileAlignment>512</FileAlignment> + <AndroidApplication>true</AndroidApplication> + <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile> + <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> + <AndroidSupportedAbis>armeabi-v7a%3bx86</AndroidSupportedAbis> + <AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions> + <MandroidI18n /> + <TargetFrameworkVersion>v8.0</TargetFrameworkVersion> + <MonoGamePlatform>Android</MonoGamePlatform> + <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> + <AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime> + <AndroidLinkMode>None</AndroidLinkMode> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>TRACE;ANDROID</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> + <AndroidLinkMode>SdkOnly</AndroidLinkMode> + </PropertyGroup> + <ItemGroup> + <Reference Include="Mono.Android" /> + <Reference Include="mscorlib" /> + <Reference Include="OpenTK-1.0" /> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Xml" /> + <Reference Include="MonoGame.Framework"> + <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath> + </Reference> + </ItemGroup> + <ItemGroup> + <Compile Include="Activity1.cs" /> + <Compile Include="Game1.cs" /> + <Compile Include="Resources\Resource.Designer.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="Resources\AboutResources.txt" /> + <None Include="Assets\AboutAssets.txt" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Values\Strings.xml" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Drawable\Icon.png" /> + </ItemGroup> + <ItemGroup> + <Folder Include="Resources\Layout\" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Drawable\Splash.png" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Values\Styles.xml" /> + </ItemGroup> + <ItemGroup> + <MonoGameContentReference Include="Content\Content.mgcb" /> + </ItemGroup> + <ItemGroup> + <None Include="Properties\AndroidManifest.xml" /> + </ItemGroup> + <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" /> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
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