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authorAldrik Ramaekers <aldrikboy@gmail.com>2024-12-05 11:42:11 +0100
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-12-05 11:42:11 +0100
commit0974ff30789a215a31255080251c01eaaf9a5297 (patch)
treeeda0b28d3e1aee2ca17d0f433c00574809e205d9 /steam/isteamcontroller.h
parent190760b05d943e065cad31a0b983ef7736551feb (diff)
link with steam sdk and create bindings
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diff --git a/steam/isteamcontroller.h b/steam/isteamcontroller.h
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+//====== Copyright 1996-2018, Valve Corporation, All rights reserved. =======
+// Note: The older ISteamController interface has been deprecated in favor of ISteamInput - this interface
+// was updated in this SDK but will be removed from future SDK's. The Steam Client will retain
+// compatibility with the older interfaces so your any existing integrations should be unaffected.
+//
+// Purpose: Steam Input is a flexible input API that supports over three hundred devices including all
+// common variants of Xbox, Playstation, Nintendo Switch Pro, and Steam Controllers.
+// For more info including a getting started guide for developers
+// please visit: https://partner.steamgames.com/doc/features/steam_controller
+//
+//=============================================================================
+
+#ifndef ISTEAMCONTROLLER_H
+#define ISTEAMCONTROLLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "steam_api_common.h"
+#include "isteaminput.h"
+
+#define STEAM_CONTROLLER_MAX_COUNT 16
+
+#define STEAM_CONTROLLER_MAX_ANALOG_ACTIONS 24
+
+#define STEAM_CONTROLLER_MAX_DIGITAL_ACTIONS 256
+
+#define STEAM_CONTROLLER_MAX_ORIGINS 8
+
+#define STEAM_CONTROLLER_MAX_ACTIVE_LAYERS 16
+
+// When sending an option to a specific controller handle, you can send to all controllers via this command
+#define STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS UINT64_MAX
+
+#define STEAM_CONTROLLER_MIN_ANALOG_ACTION_DATA -1.0f
+#define STEAM_CONTROLLER_MAX_ANALOG_ACTION_DATA 1.0f
+
+#ifndef ISTEAMINPUT_H
+enum ESteamControllerPad
+{
+ k_ESteamControllerPad_Left,
+ k_ESteamControllerPad_Right
+};
+#endif
+
+// Note: Please do not use action origins as a way to identify controller types. There is no
+// guarantee that they will be added in a contiguous manner - use GetInputTypeForHandle instead
+// Versions of Steam that add new controller types in the future will extend this enum if you're
+// using a lookup table please check the bounds of any origins returned by Steam.
+enum EControllerActionOrigin
+{
+ // Steam Controller
+ k_EControllerActionOrigin_None,
+ k_EControllerActionOrigin_A,
+ k_EControllerActionOrigin_B,
+ k_EControllerActionOrigin_X,
+ k_EControllerActionOrigin_Y,
+ k_EControllerActionOrigin_LeftBumper,
+ k_EControllerActionOrigin_RightBumper,
+ k_EControllerActionOrigin_LeftGrip,
+ k_EControllerActionOrigin_RightGrip,
+ k_EControllerActionOrigin_Start,
+ k_EControllerActionOrigin_Back,
+ k_EControllerActionOrigin_LeftPad_Touch,
+ k_EControllerActionOrigin_LeftPad_Swipe,
+ k_EControllerActionOrigin_LeftPad_Click,
+ k_EControllerActionOrigin_LeftPad_DPadNorth,
+ k_EControllerActionOrigin_LeftPad_DPadSouth,
+ k_EControllerActionOrigin_LeftPad_DPadWest,
+ k_EControllerActionOrigin_LeftPad_DPadEast,
+ k_EControllerActionOrigin_RightPad_Touch,
+ k_EControllerActionOrigin_RightPad_Swipe,
+ k_EControllerActionOrigin_RightPad_Click,
+ k_EControllerActionOrigin_RightPad_DPadNorth,
+ k_EControllerActionOrigin_RightPad_DPadSouth,
+ k_EControllerActionOrigin_RightPad_DPadWest,
+ k_EControllerActionOrigin_RightPad_DPadEast,
+ k_EControllerActionOrigin_LeftTrigger_Pull,
+ k_EControllerActionOrigin_LeftTrigger_Click,
+ k_EControllerActionOrigin_RightTrigger_Pull,
+ k_EControllerActionOrigin_RightTrigger_Click,
+ k_EControllerActionOrigin_LeftStick_Move,
+ k_EControllerActionOrigin_LeftStick_Click,
+ k_EControllerActionOrigin_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_LeftStick_DPadWest,
+ k_EControllerActionOrigin_LeftStick_DPadEast,
+ k_EControllerActionOrigin_Gyro_Move,
+ k_EControllerActionOrigin_Gyro_Pitch,
+ k_EControllerActionOrigin_Gyro_Yaw,
+ k_EControllerActionOrigin_Gyro_Roll,
+
+ // PS4 Dual Shock
+ k_EControllerActionOrigin_PS4_X,
+ k_EControllerActionOrigin_PS4_Circle,
+ k_EControllerActionOrigin_PS4_Triangle,
+ k_EControllerActionOrigin_PS4_Square,
+ k_EControllerActionOrigin_PS4_LeftBumper,
+ k_EControllerActionOrigin_PS4_RightBumper,
+ k_EControllerActionOrigin_PS4_Options, //Start
+ k_EControllerActionOrigin_PS4_Share, //Back
+ k_EControllerActionOrigin_PS4_LeftPad_Touch,
+ k_EControllerActionOrigin_PS4_LeftPad_Swipe,
+ k_EControllerActionOrigin_PS4_LeftPad_Click,
+ k_EControllerActionOrigin_PS4_LeftPad_DPadNorth,
+ k_EControllerActionOrigin_PS4_LeftPad_DPadSouth,
+ k_EControllerActionOrigin_PS4_LeftPad_DPadWest,
+ k_EControllerActionOrigin_PS4_LeftPad_DPadEast,
+ k_EControllerActionOrigin_PS4_RightPad_Touch,
+ k_EControllerActionOrigin_PS4_RightPad_Swipe,
+ k_EControllerActionOrigin_PS4_RightPad_Click,
+ k_EControllerActionOrigin_PS4_RightPad_DPadNorth,
+ k_EControllerActionOrigin_PS4_RightPad_DPadSouth,
+ k_EControllerActionOrigin_PS4_RightPad_DPadWest,
+ k_EControllerActionOrigin_PS4_RightPad_DPadEast,
+ k_EControllerActionOrigin_PS4_CenterPad_Touch,
+ k_EControllerActionOrigin_PS4_CenterPad_Swipe,
+ k_EControllerActionOrigin_PS4_CenterPad_Click,
+ k_EControllerActionOrigin_PS4_CenterPad_DPadNorth,
+ k_EControllerActionOrigin_PS4_CenterPad_DPadSouth,
+ k_EControllerActionOrigin_PS4_CenterPad_DPadWest,
+ k_EControllerActionOrigin_PS4_CenterPad_DPadEast,
+ k_EControllerActionOrigin_PS4_LeftTrigger_Pull,
+ k_EControllerActionOrigin_PS4_LeftTrigger_Click,
+ k_EControllerActionOrigin_PS4_RightTrigger_Pull,
+ k_EControllerActionOrigin_PS4_RightTrigger_Click,
+ k_EControllerActionOrigin_PS4_LeftStick_Move,
+ k_EControllerActionOrigin_PS4_LeftStick_Click,
+ k_EControllerActionOrigin_PS4_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_PS4_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_PS4_LeftStick_DPadWest,
+ k_EControllerActionOrigin_PS4_LeftStick_DPadEast,
+ k_EControllerActionOrigin_PS4_RightStick_Move,
+ k_EControllerActionOrigin_PS4_RightStick_Click,
+ k_EControllerActionOrigin_PS4_RightStick_DPadNorth,
+ k_EControllerActionOrigin_PS4_RightStick_DPadSouth,
+ k_EControllerActionOrigin_PS4_RightStick_DPadWest,
+ k_EControllerActionOrigin_PS4_RightStick_DPadEast,
+ k_EControllerActionOrigin_PS4_DPad_North,
+ k_EControllerActionOrigin_PS4_DPad_South,
+ k_EControllerActionOrigin_PS4_DPad_West,
+ k_EControllerActionOrigin_PS4_DPad_East,
+ k_EControllerActionOrigin_PS4_Gyro_Move,
+ k_EControllerActionOrigin_PS4_Gyro_Pitch,
+ k_EControllerActionOrigin_PS4_Gyro_Yaw,
+ k_EControllerActionOrigin_PS4_Gyro_Roll,
+
+ // XBox One
+ k_EControllerActionOrigin_XBoxOne_A,
+ k_EControllerActionOrigin_XBoxOne_B,
+ k_EControllerActionOrigin_XBoxOne_X,
+ k_EControllerActionOrigin_XBoxOne_Y,
+ k_EControllerActionOrigin_XBoxOne_LeftBumper,
+ k_EControllerActionOrigin_XBoxOne_RightBumper,
+ k_EControllerActionOrigin_XBoxOne_Menu, //Start
+ k_EControllerActionOrigin_XBoxOne_View, //Back
+ k_EControllerActionOrigin_XBoxOne_LeftTrigger_Pull,
+ k_EControllerActionOrigin_XBoxOne_LeftTrigger_Click,
+ k_EControllerActionOrigin_XBoxOne_RightTrigger_Pull,
+ k_EControllerActionOrigin_XBoxOne_RightTrigger_Click,
+ k_EControllerActionOrigin_XBoxOne_LeftStick_Move,
+ k_EControllerActionOrigin_XBoxOne_LeftStick_Click,
+ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadWest,
+ k_EControllerActionOrigin_XBoxOne_LeftStick_DPadEast,
+ k_EControllerActionOrigin_XBoxOne_RightStick_Move,
+ k_EControllerActionOrigin_XBoxOne_RightStick_Click,
+ k_EControllerActionOrigin_XBoxOne_RightStick_DPadNorth,
+ k_EControllerActionOrigin_XBoxOne_RightStick_DPadSouth,
+ k_EControllerActionOrigin_XBoxOne_RightStick_DPadWest,
+ k_EControllerActionOrigin_XBoxOne_RightStick_DPadEast,
+ k_EControllerActionOrigin_XBoxOne_DPad_North,
+ k_EControllerActionOrigin_XBoxOne_DPad_South,
+ k_EControllerActionOrigin_XBoxOne_DPad_West,
+ k_EControllerActionOrigin_XBoxOne_DPad_East,
+
+ // XBox 360
+ k_EControllerActionOrigin_XBox360_A,
+ k_EControllerActionOrigin_XBox360_B,
+ k_EControllerActionOrigin_XBox360_X,
+ k_EControllerActionOrigin_XBox360_Y,
+ k_EControllerActionOrigin_XBox360_LeftBumper,
+ k_EControllerActionOrigin_XBox360_RightBumper,
+ k_EControllerActionOrigin_XBox360_Start, //Start
+ k_EControllerActionOrigin_XBox360_Back, //Back
+ k_EControllerActionOrigin_XBox360_LeftTrigger_Pull,
+ k_EControllerActionOrigin_XBox360_LeftTrigger_Click,
+ k_EControllerActionOrigin_XBox360_RightTrigger_Pull,
+ k_EControllerActionOrigin_XBox360_RightTrigger_Click,
+ k_EControllerActionOrigin_XBox360_LeftStick_Move,
+ k_EControllerActionOrigin_XBox360_LeftStick_Click,
+ k_EControllerActionOrigin_XBox360_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_XBox360_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_XBox360_LeftStick_DPadWest,
+ k_EControllerActionOrigin_XBox360_LeftStick_DPadEast,
+ k_EControllerActionOrigin_XBox360_RightStick_Move,
+ k_EControllerActionOrigin_XBox360_RightStick_Click,
+ k_EControllerActionOrigin_XBox360_RightStick_DPadNorth,
+ k_EControllerActionOrigin_XBox360_RightStick_DPadSouth,
+ k_EControllerActionOrigin_XBox360_RightStick_DPadWest,
+ k_EControllerActionOrigin_XBox360_RightStick_DPadEast,
+ k_EControllerActionOrigin_XBox360_DPad_North,
+ k_EControllerActionOrigin_XBox360_DPad_South,
+ k_EControllerActionOrigin_XBox360_DPad_West,
+ k_EControllerActionOrigin_XBox360_DPad_East,
+
+ // SteamController V2
+ k_EControllerActionOrigin_SteamV2_A,
+ k_EControllerActionOrigin_SteamV2_B,
+ k_EControllerActionOrigin_SteamV2_X,
+ k_EControllerActionOrigin_SteamV2_Y,
+ k_EControllerActionOrigin_SteamV2_LeftBumper,
+ k_EControllerActionOrigin_SteamV2_RightBumper,
+ k_EControllerActionOrigin_SteamV2_LeftGrip_Lower,
+ k_EControllerActionOrigin_SteamV2_LeftGrip_Upper,
+ k_EControllerActionOrigin_SteamV2_RightGrip_Lower,
+ k_EControllerActionOrigin_SteamV2_RightGrip_Upper,
+ k_EControllerActionOrigin_SteamV2_LeftBumper_Pressure,
+ k_EControllerActionOrigin_SteamV2_RightBumper_Pressure,
+ k_EControllerActionOrigin_SteamV2_LeftGrip_Pressure,
+ k_EControllerActionOrigin_SteamV2_RightGrip_Pressure,
+ k_EControllerActionOrigin_SteamV2_LeftGrip_Upper_Pressure,
+ k_EControllerActionOrigin_SteamV2_RightGrip_Upper_Pressure,
+ k_EControllerActionOrigin_SteamV2_Start,
+ k_EControllerActionOrigin_SteamV2_Back,
+ k_EControllerActionOrigin_SteamV2_LeftPad_Touch,
+ k_EControllerActionOrigin_SteamV2_LeftPad_Swipe,
+ k_EControllerActionOrigin_SteamV2_LeftPad_Click,
+ k_EControllerActionOrigin_SteamV2_LeftPad_Pressure,
+ k_EControllerActionOrigin_SteamV2_LeftPad_DPadNorth,
+ k_EControllerActionOrigin_SteamV2_LeftPad_DPadSouth,
+ k_EControllerActionOrigin_SteamV2_LeftPad_DPadWest,
+ k_EControllerActionOrigin_SteamV2_LeftPad_DPadEast,
+ k_EControllerActionOrigin_SteamV2_RightPad_Touch,
+ k_EControllerActionOrigin_SteamV2_RightPad_Swipe,
+ k_EControllerActionOrigin_SteamV2_RightPad_Click,
+ k_EControllerActionOrigin_SteamV2_RightPad_Pressure,
+ k_EControllerActionOrigin_SteamV2_RightPad_DPadNorth,
+ k_EControllerActionOrigin_SteamV2_RightPad_DPadSouth,
+ k_EControllerActionOrigin_SteamV2_RightPad_DPadWest,
+ k_EControllerActionOrigin_SteamV2_RightPad_DPadEast,
+ k_EControllerActionOrigin_SteamV2_LeftTrigger_Pull,
+ k_EControllerActionOrigin_SteamV2_LeftTrigger_Click,
+ k_EControllerActionOrigin_SteamV2_RightTrigger_Pull,
+ k_EControllerActionOrigin_SteamV2_RightTrigger_Click,
+ k_EControllerActionOrigin_SteamV2_LeftStick_Move,
+ k_EControllerActionOrigin_SteamV2_LeftStick_Click,
+ k_EControllerActionOrigin_SteamV2_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_SteamV2_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_SteamV2_LeftStick_DPadWest,
+ k_EControllerActionOrigin_SteamV2_LeftStick_DPadEast,
+ k_EControllerActionOrigin_SteamV2_Gyro_Move,
+ k_EControllerActionOrigin_SteamV2_Gyro_Pitch,
+ k_EControllerActionOrigin_SteamV2_Gyro_Yaw,
+ k_EControllerActionOrigin_SteamV2_Gyro_Roll,
+
+ // Switch - Pro or Joycons used as a single input device.
+ // This does not apply to a single joycon
+ k_EControllerActionOrigin_Switch_A,
+ k_EControllerActionOrigin_Switch_B,
+ k_EControllerActionOrigin_Switch_X,
+ k_EControllerActionOrigin_Switch_Y,
+ k_EControllerActionOrigin_Switch_LeftBumper,
+ k_EControllerActionOrigin_Switch_RightBumper,
+ k_EControllerActionOrigin_Switch_Plus, //Start
+ k_EControllerActionOrigin_Switch_Minus, //Back
+ k_EControllerActionOrigin_Switch_Capture,
+ k_EControllerActionOrigin_Switch_LeftTrigger_Pull,
+ k_EControllerActionOrigin_Switch_LeftTrigger_Click,
+ k_EControllerActionOrigin_Switch_RightTrigger_Pull,
+ k_EControllerActionOrigin_Switch_RightTrigger_Click,
+ k_EControllerActionOrigin_Switch_LeftStick_Move,
+ k_EControllerActionOrigin_Switch_LeftStick_Click,
+ k_EControllerActionOrigin_Switch_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_Switch_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_Switch_LeftStick_DPadWest,
+ k_EControllerActionOrigin_Switch_LeftStick_DPadEast,
+ k_EControllerActionOrigin_Switch_RightStick_Move,
+ k_EControllerActionOrigin_Switch_RightStick_Click,
+ k_EControllerActionOrigin_Switch_RightStick_DPadNorth,
+ k_EControllerActionOrigin_Switch_RightStick_DPadSouth,
+ k_EControllerActionOrigin_Switch_RightStick_DPadWest,
+ k_EControllerActionOrigin_Switch_RightStick_DPadEast,
+ k_EControllerActionOrigin_Switch_DPad_North,
+ k_EControllerActionOrigin_Switch_DPad_South,
+ k_EControllerActionOrigin_Switch_DPad_West,
+ k_EControllerActionOrigin_Switch_DPad_East,
+ k_EControllerActionOrigin_Switch_ProGyro_Move, // Primary Gyro in Pro Controller, or Right JoyCon
+ k_EControllerActionOrigin_Switch_ProGyro_Pitch, // Primary Gyro in Pro Controller, or Right JoyCon
+ k_EControllerActionOrigin_Switch_ProGyro_Yaw, // Primary Gyro in Pro Controller, or Right JoyCon
+ k_EControllerActionOrigin_Switch_ProGyro_Roll, // Primary Gyro in Pro Controller, or Right JoyCon
+ // Switch JoyCon Specific
+ k_EControllerActionOrigin_Switch_RightGyro_Move, // Right JoyCon Gyro generally should correspond to Pro's single gyro
+ k_EControllerActionOrigin_Switch_RightGyro_Pitch, // Right JoyCon Gyro generally should correspond to Pro's single gyro
+ k_EControllerActionOrigin_Switch_RightGyro_Yaw, // Right JoyCon Gyro generally should correspond to Pro's single gyro
+ k_EControllerActionOrigin_Switch_RightGyro_Roll, // Right JoyCon Gyro generally should correspond to Pro's single gyro
+ k_EControllerActionOrigin_Switch_LeftGyro_Move,
+ k_EControllerActionOrigin_Switch_LeftGyro_Pitch,
+ k_EControllerActionOrigin_Switch_LeftGyro_Yaw,
+ k_EControllerActionOrigin_Switch_LeftGyro_Roll,
+ k_EControllerActionOrigin_Switch_LeftGrip_Lower, // Left JoyCon SR Button
+ k_EControllerActionOrigin_Switch_LeftGrip_Upper, // Left JoyCon SL Button
+ k_EControllerActionOrigin_Switch_RightGrip_Lower, // Right JoyCon SL Button
+ k_EControllerActionOrigin_Switch_RightGrip_Upper, // Right JoyCon SR Button
+
+ // Added in SDK 1.45
+ k_EControllerActionOrigin_PS4_DPad_Move,
+ k_EControllerActionOrigin_XBoxOne_DPad_Move,
+ k_EControllerActionOrigin_XBox360_DPad_Move,
+ k_EControllerActionOrigin_Switch_DPad_Move,
+
+ // Added in SDK 1.51
+ k_EControllerActionOrigin_PS5_X,
+ k_EControllerActionOrigin_PS5_Circle,
+ k_EControllerActionOrigin_PS5_Triangle,
+ k_EControllerActionOrigin_PS5_Square,
+ k_EControllerActionOrigin_PS5_LeftBumper,
+ k_EControllerActionOrigin_PS5_RightBumper,
+ k_EControllerActionOrigin_PS5_Option, //Start
+ k_EControllerActionOrigin_PS5_Create, //Back
+ k_EControllerActionOrigin_PS5_Mute,
+ k_EControllerActionOrigin_PS5_LeftPad_Touch,
+ k_EControllerActionOrigin_PS5_LeftPad_Swipe,
+ k_EControllerActionOrigin_PS5_LeftPad_Click,
+ k_EControllerActionOrigin_PS5_LeftPad_DPadNorth,
+ k_EControllerActionOrigin_PS5_LeftPad_DPadSouth,
+ k_EControllerActionOrigin_PS5_LeftPad_DPadWest,
+ k_EControllerActionOrigin_PS5_LeftPad_DPadEast,
+ k_EControllerActionOrigin_PS5_RightPad_Touch,
+ k_EControllerActionOrigin_PS5_RightPad_Swipe,
+ k_EControllerActionOrigin_PS5_RightPad_Click,
+ k_EControllerActionOrigin_PS5_RightPad_DPadNorth,
+ k_EControllerActionOrigin_PS5_RightPad_DPadSouth,
+ k_EControllerActionOrigin_PS5_RightPad_DPadWest,
+ k_EControllerActionOrigin_PS5_RightPad_DPadEast,
+ k_EControllerActionOrigin_PS5_CenterPad_Touch,
+ k_EControllerActionOrigin_PS5_CenterPad_Swipe,
+ k_EControllerActionOrigin_PS5_CenterPad_Click,
+ k_EControllerActionOrigin_PS5_CenterPad_DPadNorth,
+ k_EControllerActionOrigin_PS5_CenterPad_DPadSouth,
+ k_EControllerActionOrigin_PS5_CenterPad_DPadWest,
+ k_EControllerActionOrigin_PS5_CenterPad_DPadEast,
+ k_EControllerActionOrigin_PS5_LeftTrigger_Pull,
+ k_EControllerActionOrigin_PS5_LeftTrigger_Click,
+ k_EControllerActionOrigin_PS5_RightTrigger_Pull,
+ k_EControllerActionOrigin_PS5_RightTrigger_Click,
+ k_EControllerActionOrigin_PS5_LeftStick_Move,
+ k_EControllerActionOrigin_PS5_LeftStick_Click,
+ k_EControllerActionOrigin_PS5_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_PS5_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_PS5_LeftStick_DPadWest,
+ k_EControllerActionOrigin_PS5_LeftStick_DPadEast,
+ k_EControllerActionOrigin_PS5_RightStick_Move,
+ k_EControllerActionOrigin_PS5_RightStick_Click,
+ k_EControllerActionOrigin_PS5_RightStick_DPadNorth,
+ k_EControllerActionOrigin_PS5_RightStick_DPadSouth,
+ k_EControllerActionOrigin_PS5_RightStick_DPadWest,
+ k_EControllerActionOrigin_PS5_RightStick_DPadEast,
+ k_EControllerActionOrigin_PS5_DPad_Move,
+ k_EControllerActionOrigin_PS5_DPad_North,
+ k_EControllerActionOrigin_PS5_DPad_South,
+ k_EControllerActionOrigin_PS5_DPad_West,
+ k_EControllerActionOrigin_PS5_DPad_East,
+ k_EControllerActionOrigin_PS5_Gyro_Move,
+ k_EControllerActionOrigin_PS5_Gyro_Pitch,
+ k_EControllerActionOrigin_PS5_Gyro_Yaw,
+ k_EControllerActionOrigin_PS5_Gyro_Roll,
+
+ k_EControllerActionOrigin_XBoxOne_LeftGrip_Lower,
+ k_EControllerActionOrigin_XBoxOne_LeftGrip_Upper,
+ k_EControllerActionOrigin_XBoxOne_RightGrip_Lower,
+ k_EControllerActionOrigin_XBoxOne_RightGrip_Upper,
+ k_EControllerActionOrigin_XBoxOne_Share,
+
+ // Added in SDK 1.53
+ k_EControllerActionOrigin_SteamDeck_A,
+ k_EControllerActionOrigin_SteamDeck_B,
+ k_EControllerActionOrigin_SteamDeck_X,
+ k_EControllerActionOrigin_SteamDeck_Y,
+ k_EControllerActionOrigin_SteamDeck_L1,
+ k_EControllerActionOrigin_SteamDeck_R1,
+ k_EControllerActionOrigin_SteamDeck_Menu,
+ k_EControllerActionOrigin_SteamDeck_View,
+ k_EControllerActionOrigin_SteamDeck_LeftPad_Touch,
+ k_EControllerActionOrigin_SteamDeck_LeftPad_Swipe,
+ k_EControllerActionOrigin_SteamDeck_LeftPad_Click,
+ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadNorth,
+ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadSouth,
+ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadWest,
+ k_EControllerActionOrigin_SteamDeck_LeftPad_DPadEast,
+ k_EControllerActionOrigin_SteamDeck_RightPad_Touch,
+ k_EControllerActionOrigin_SteamDeck_RightPad_Swipe,
+ k_EControllerActionOrigin_SteamDeck_RightPad_Click,
+ k_EControllerActionOrigin_SteamDeck_RightPad_DPadNorth,
+ k_EControllerActionOrigin_SteamDeck_RightPad_DPadSouth,
+ k_EControllerActionOrigin_SteamDeck_RightPad_DPadWest,
+ k_EControllerActionOrigin_SteamDeck_RightPad_DPadEast,
+ k_EControllerActionOrigin_SteamDeck_L2_SoftPull,
+ k_EControllerActionOrigin_SteamDeck_L2,
+ k_EControllerActionOrigin_SteamDeck_R2_SoftPull,
+ k_EControllerActionOrigin_SteamDeck_R2,
+ k_EControllerActionOrigin_SteamDeck_LeftStick_Move,
+ k_EControllerActionOrigin_SteamDeck_L3,
+ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadNorth,
+ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadSouth,
+ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadWest,
+ k_EControllerActionOrigin_SteamDeck_LeftStick_DPadEast,
+ k_EControllerActionOrigin_SteamDeck_LeftStick_Touch,
+ k_EControllerActionOrigin_SteamDeck_RightStick_Move,
+ k_EControllerActionOrigin_SteamDeck_R3,
+ k_EControllerActionOrigin_SteamDeck_RightStick_DPadNorth,
+ k_EControllerActionOrigin_SteamDeck_RightStick_DPadSouth,
+ k_EControllerActionOrigin_SteamDeck_RightStick_DPadWest,
+ k_EControllerActionOrigin_SteamDeck_RightStick_DPadEast,
+ k_EControllerActionOrigin_SteamDeck_RightStick_Touch,
+ k_EControllerActionOrigin_SteamDeck_L4,
+ k_EControllerActionOrigin_SteamDeck_R4,
+ k_EControllerActionOrigin_SteamDeck_L5,
+ k_EControllerActionOrigin_SteamDeck_R5,
+ k_EControllerActionOrigin_SteamDeck_DPad_Move,
+ k_EControllerActionOrigin_SteamDeck_DPad_North,
+ k_EControllerActionOrigin_SteamDeck_DPad_South,
+ k_EControllerActionOrigin_SteamDeck_DPad_West,
+ k_EControllerActionOrigin_SteamDeck_DPad_East,
+ k_EControllerActionOrigin_SteamDeck_Gyro_Move,
+ k_EControllerActionOrigin_SteamDeck_Gyro_Pitch,
+ k_EControllerActionOrigin_SteamDeck_Gyro_Yaw,
+ k_EControllerActionOrigin_SteamDeck_Gyro_Roll,
+ k_EControllerActionOrigin_SteamDeck_Reserved1,
+ k_EControllerActionOrigin_SteamDeck_Reserved2,
+ k_EControllerActionOrigin_SteamDeck_Reserved3,
+ k_EControllerActionOrigin_SteamDeck_Reserved4,
+ k_EControllerActionOrigin_SteamDeck_Reserved5,
+ k_EControllerActionOrigin_SteamDeck_Reserved6,
+ k_EControllerActionOrigin_SteamDeck_Reserved7,
+ k_EControllerActionOrigin_SteamDeck_Reserved8,
+ k_EControllerActionOrigin_SteamDeck_Reserved9,
+ k_EControllerActionOrigin_SteamDeck_Reserved10,
+ k_EControllerActionOrigin_SteamDeck_Reserved11,
+ k_EControllerActionOrigin_SteamDeck_Reserved12,
+ k_EControllerActionOrigin_SteamDeck_Reserved13,
+ k_EControllerActionOrigin_SteamDeck_Reserved14,
+ k_EControllerActionOrigin_SteamDeck_Reserved15,
+ k_EControllerActionOrigin_SteamDeck_Reserved16,
+ k_EControllerActionOrigin_SteamDeck_Reserved17,
+ k_EControllerActionOrigin_SteamDeck_Reserved18,
+ k_EControllerActionOrigin_SteamDeck_Reserved19,
+ k_EControllerActionOrigin_SteamDeck_Reserved20,
+
+ k_EControllerActionOrigin_Switch_JoyConButton_N, // With a Horizontal JoyCon this will be Y or what would be Dpad Right when vertical
+ k_EControllerActionOrigin_Switch_JoyConButton_E, // X
+ k_EControllerActionOrigin_Switch_JoyConButton_S, // A
+ k_EControllerActionOrigin_Switch_JoyConButton_W, // B
+
+ k_EControllerActionOrigin_PS5_LeftGrip,
+ k_EControllerActionOrigin_PS5_RightGrip,
+ k_EControllerActionOrigin_PS5_LeftFn,
+ k_EControllerActionOrigin_PS5_RightFn,
+
+ k_EControllerActionOrigin_Horipad_M1,
+ k_EControllerActionOrigin_Horipad_M2,
+ k_EControllerActionOrigin_Horipad_L4,
+ k_EControllerActionOrigin_Horipad_R4,
+
+ k_EControllerActionOrigin_Count, // If Steam has added support for new controllers origins will go here.
+ k_EControllerActionOrigin_MaximumPossibleValue = 32767, // Origins are currently a maximum of 16 bits.
+};
+
+#ifndef ISTEAMINPUT_H
+enum EXboxOrigin
+{
+ k_EXboxOrigin_A,
+ k_EXboxOrigin_B,
+ k_EXboxOrigin_X,
+ k_EXboxOrigin_Y,
+ k_EXboxOrigin_LeftBumper,
+ k_EXboxOrigin_RightBumper,
+ k_EXboxOrigin_Menu, //Start
+ k_EXboxOrigin_View, //Back
+ k_EXboxOrigin_LeftTrigger_Pull,
+ k_EXboxOrigin_LeftTrigger_Click,
+ k_EXboxOrigin_RightTrigger_Pull,
+ k_EXboxOrigin_RightTrigger_Click,
+ k_EXboxOrigin_LeftStick_Move,
+ k_EXboxOrigin_LeftStick_Click,
+ k_EXboxOrigin_LeftStick_DPadNorth,
+ k_EXboxOrigin_LeftStick_DPadSouth,
+ k_EXboxOrigin_LeftStick_DPadWest,
+ k_EXboxOrigin_LeftStick_DPadEast,
+ k_EXboxOrigin_RightStick_Move,
+ k_EXboxOrigin_RightStick_Click,
+ k_EXboxOrigin_RightStick_DPadNorth,
+ k_EXboxOrigin_RightStick_DPadSouth,
+ k_EXboxOrigin_RightStick_DPadWest,
+ k_EXboxOrigin_RightStick_DPadEast,
+ k_EXboxOrigin_DPad_North,
+ k_EXboxOrigin_DPad_South,
+ k_EXboxOrigin_DPad_West,
+ k_EXboxOrigin_DPad_East,
+};
+
+enum ESteamInputType
+{
+ k_ESteamInputType_Unknown,
+ k_ESteamInputType_SteamController,
+ k_ESteamInputType_XBox360Controller,
+ k_ESteamInputType_XBoxOneController,
+ k_ESteamInputType_GenericGamepad, // DirectInput controllers
+ k_ESteamInputType_PS4Controller,
+ k_ESteamInputType_AppleMFiController, // Unused
+ k_ESteamInputType_AndroidController, // Unused
+ k_ESteamInputType_SwitchJoyConPair, // Unused
+ k_ESteamInputType_SwitchJoyConSingle, // Unused
+ k_ESteamInputType_SwitchProController,
+ k_ESteamInputType_MobileTouch, // Steam Link App On-screen Virtual Controller
+ k_ESteamInputType_PS3Controller, // Currently uses PS4 Origins
+ k_ESteamInputType_PS5Controller, // Added in SDK 151
+ k_ESteamInputType_Count,
+ k_ESteamInputType_MaximumPossibleValue = 255,
+};
+#endif
+
+enum ESteamControllerLEDFlag
+{
+ k_ESteamControllerLEDFlag_SetColor,
+ k_ESteamControllerLEDFlag_RestoreUserDefault
+};
+
+// ControllerHandle_t is used to refer to a specific controller.
+// This handle will consistently identify a controller, even if it is disconnected and re-connected
+typedef uint64 ControllerHandle_t;
+
+
+// These handles are used to refer to a specific in-game action or action set
+// All action handles should be queried during initialization for performance reasons
+typedef uint64 ControllerActionSetHandle_t;
+typedef uint64 ControllerDigitalActionHandle_t;
+typedef uint64 ControllerAnalogActionHandle_t;
+
+#pragma pack( push, 1 )
+
+#ifdef ISTEAMINPUT_H
+#define ControllerAnalogActionData_t InputAnalogActionData_t
+#define ControllerDigitalActionData_t InputDigitalActionData_t
+#define ControllerMotionData_t InputMotionData_t
+#else
+struct ControllerAnalogActionData_t
+{
+ // Type of data coming from this action, this will match what got specified in the action set
+ EControllerSourceMode eMode;
+
+ // The current state of this action; will be delta updates for mouse actions
+ float x, y;
+
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+};
+
+struct ControllerDigitalActionData_t
+{
+ // The current state of this action; will be true if currently pressed
+ bool bState;
+
+ // Whether or not this action is currently available to be bound in the active action set
+ bool bActive;
+};
+
+struct ControllerMotionData_t
+{
+ // Sensor-fused absolute rotation; will drift in heading
+ float rotQuatX;
+ float rotQuatY;
+ float rotQuatZ;
+ float rotQuatW;
+
+ // Positional acceleration
+ float posAccelX;
+ float posAccelY;
+ float posAccelZ;
+
+ // Angular velocity
+ float rotVelX;
+ float rotVelY;
+ float rotVelZ;
+};
+#endif
+#pragma pack( pop )
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Steam Input API
+//-----------------------------------------------------------------------------
+class ISteamController
+{
+public:
+
+ // Init and Shutdown must be called when starting/ending use of this interface
+ virtual bool Init() = 0;
+ virtual bool Shutdown() = 0;
+
+ // Synchronize API state with the latest Steam Controller inputs available. This
+ // is performed automatically by SteamAPI_RunCallbacks, but for the absolute lowest
+ // possible latency, you call this directly before reading controller state. This must
+ // be called from somewhere before GetConnectedControllers will return any handles
+ virtual void RunFrame() = 0;
+
+ // Enumerate currently connected controllers
+ // handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles
+ // Returns the number of handles written to handlesOut
+ virtual int GetConnectedControllers( STEAM_OUT_ARRAY_COUNT( STEAM_CONTROLLER_MAX_COUNT, Receives list of connected controllers ) ControllerHandle_t *handlesOut ) = 0;
+
+ //-----------------------------------------------------------------------------
+ // ACTION SETS
+ //-----------------------------------------------------------------------------
+
+ // Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls.
+ virtual ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName ) = 0;
+
+ // Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive')
+ // This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in
+ // your state loops, instead of trying to place it in all of your state transitions.
+ virtual void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle ) = 0;
+ virtual ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle ) = 0;
+
+ // ACTION SET LAYERS
+ virtual void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle ) = 0;
+ virtual void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle ) = 0;
+ virtual void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle ) = 0;
+ // Enumerate currently active layers
+ // handlesOut should point to a STEAM_CONTROLLER_MAX_ACTIVE_LAYERS sized array of ControllerActionSetHandle_t handles.
+ // Returns the number of handles written to handlesOut
+ virtual int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, STEAM_OUT_ARRAY_COUNT( STEAM_CONTROLLER_MAX_ACTIVE_LAYERS, Receives list of active layers ) ControllerActionSetHandle_t *handlesOut ) = 0;
+
+ //-----------------------------------------------------------------------------
+ // ACTIONS
+ //-----------------------------------------------------------------------------
+
+ // Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls.
+ virtual ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionName ) = 0;
+
+ // Returns the current state of the supplied digital game action
+ virtual ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle ) = 0;
+
+ // Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
+ // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to
+ // the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.
+ virtual int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, STEAM_OUT_ARRAY_COUNT( STEAM_CONTROLLER_MAX_ORIGINS, Receives list of aciton origins ) EControllerActionOrigin *originsOut ) = 0;
+
+ // Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
+ virtual ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName ) = 0;
+
+ // Returns the current state of these supplied analog game action
+ virtual ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle ) = 0;
+
+ // Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
+ // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles. The EControllerActionOrigin enum will get extended as support for new controller controllers gets added to
+ // the Steam client and will exceed the values from this header, please check bounds if you are using a look up table.
+ virtual int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, STEAM_OUT_ARRAY_COUNT( STEAM_CONTROLLER_MAX_ORIGINS, Receives list of action origins ) EControllerActionOrigin *originsOut ) = 0;
+
+ // Get a local path to art for on-screen glyph for a particular origin - this call is cheap
+ virtual const char *GetGlyphForActionOrigin( EControllerActionOrigin eOrigin ) = 0;
+
+ // Returns a localized string (from Steam's language setting) for the specified origin - this call is serialized
+ virtual const char *GetStringForActionOrigin( EControllerActionOrigin eOrigin ) = 0;
+
+ virtual void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction ) = 0;
+
+ // Returns raw motion data from the specified controller
+ virtual ControllerMotionData_t GetMotionData( ControllerHandle_t controllerHandle ) = 0;
+
+ //-----------------------------------------------------------------------------
+ // OUTPUTS
+ //-----------------------------------------------------------------------------
+
+ // Trigger a haptic pulse on a controller
+ virtual void TriggerHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
+
+ // Trigger a pulse with a duty cycle of usDurationMicroSec / usOffMicroSec, unRepeat times.
+ // nFlags is currently unused and reserved for future use.
+ virtual void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ) = 0;
+
+ // Trigger a vibration event on supported controllers.
+ virtual void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed ) = 0;
+
+ // Set the controller LED color on supported controllers.
+ virtual void SetLEDColor( ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags ) = 0;
+
+ //-----------------------------------------------------------------------------
+ // Utility functions available without using the rest of Steam Input API
+ //-----------------------------------------------------------------------------
+
+ // Invokes the Steam overlay and brings up the binding screen if the user is using Big Picture Mode
+ // If the user is not in Big Picture Mode it will open up the binding in a new window
+ virtual bool ShowBindingPanel( ControllerHandle_t controllerHandle ) = 0;
+
+ // Returns the input type for a particular handle - unlike EControllerActionOrigin which update with Steam and may return unrecognized values
+ // ESteamInputType will remain static and only return valid values from your SDK version
+ virtual ESteamInputType GetInputTypeForHandle( ControllerHandle_t controllerHandle ) = 0;
+
+ // Returns the associated controller handle for the specified emulated gamepad - can be used with the above 2 functions
+ // to identify controllers presented to your game over Xinput. Returns 0 if the Xinput index isn't associated with Steam Input
+ virtual ControllerHandle_t GetControllerForGamepadIndex( int nIndex ) = 0;
+
+ // Returns the associated gamepad index for the specified controller, if emulating a gamepad or -1 if not associated with an Xinput index
+ virtual int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle ) = 0;
+
+ // Returns a localized string (from Steam's language setting) for the specified Xbox controller origin.
+ virtual const char *GetStringForXboxOrigin( EXboxOrigin eOrigin ) = 0;
+
+ // Get a local path to art for on-screen glyph for a particular Xbox controller origin.
+ virtual const char *GetGlyphForXboxOrigin( EXboxOrigin eOrigin ) = 0;
+
+ // Get the equivalent ActionOrigin for a given Xbox controller origin this can be chained with GetGlyphForActionOrigin to provide future proof glyphs for
+ // non-Steam Input API action games. Note - this only translates the buttons directly and doesn't take into account any remapping a user has made in their configuration
+ virtual EControllerActionOrigin GetActionOriginFromXboxOrigin( ControllerHandle_t controllerHandle, EXboxOrigin eOrigin ) = 0;
+
+ // Convert an origin to another controller type - for inputs not present on the other controller type this will return k_EControllerActionOrigin_None
+ virtual EControllerActionOrigin TranslateActionOrigin( ESteamInputType eDestinationInputType, EControllerActionOrigin eSourceOrigin ) = 0;
+
+ // Get the binding revision for a given device. Returns false if the handle was not valid or if a mapping is not yet loaded for the device
+ virtual bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, int *pMajor, int *pMinor ) = 0;
+};
+
+#define STEAMCONTROLLER_INTERFACE_VERSION "SteamController008"
+
+// Global interface accessor
+inline ISteamController *SteamController();
+STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamController *, SteamController, STEAMCONTROLLER_INTERFACE_VERSION );
+
+#endif // ISTEAMCONTROLLER_H