diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 09:46:01 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 09:46:01 +0100 |
| commit | ec3796faff12ba7bf5f775d757ac25834549903d (patch) | |
| tree | c403de62f7d53ccfebf5cb431e0d5bf25064ebee /bullets.c | |
| parent | 95c24b38b934f48f7f5cde37182c51857e77eac0 (diff) | |
src
Diffstat (limited to 'bullets.c')
| -rw-r--r-- | bullets.c | 208 |
1 files changed, 0 insertions, 208 deletions
diff --git a/bullets.c b/bullets.c deleted file mode 100644 index 1c8f8b0..0000000 --- a/bullets.c +++ /dev/null @@ -1,208 +0,0 @@ -#include "include/bullets.h" - -void shoot(platform_window* window, player p) { - map_info info = get_map_info(window); - float bullet_range = 100.0f; - - float hh = get_height_of_tile_under_coords(window, p.playerx, p.playery); - - float dirx = (_global_mouse.x - (window->width/2)); - float diry = (_global_mouse.y - (window->height/2)); - double length = sqrt(dirx * dirx + diry * diry); - dirx /= length; - diry /= length; - - #define SPRAY_BOUNDS (0.1f) - dirx += ((float)rand()/(float)(RAND_MAX/SPRAY_BOUNDS)-(SPRAY_BOUNDS/2)); - diry += ((float)rand()/(float)(RAND_MAX/SPRAY_BOUNDS)-(SPRAY_BOUNDS/2)); - - float bulletx = p.gunx; - float bullety = p.guny; - float bullet_end_point_x = bulletx+dirx*bullet_range; - float bullet_end_point_y = bullety+diry*bullet_range; - - for (int i = 0; i < max_bullets; i++) { - bullet b = bullets[i]; - if (b.active) continue; - - bullets[i] = (bullet){p.id, true, bulletx, bullety, hh + 0.5, bullet_end_point_x, bullet_end_point_y}; - break; - } -} - -bool check_if_bullet_collided_with_section(float* dist_of_closest_intersect, vec2f bstart, vec2f bend, vec2f l1, vec2f l2, vec2f* intersect_point_buf) { - if (lines_intersect(bstart, bend, l1, l2)) { - vec2f intersect_point = get_intersection_point(bstart, bend, l1, l2); - - float dirx = (bstart.x - intersect_point.x); - float diry = (bstart.y - intersect_point.y); - double length_of_shot = sqrt(dirx * dirx + diry * diry); - - if (length_of_shot > *dist_of_closest_intersect) { - return false; - } - *dist_of_closest_intersect = length_of_shot; - *intersect_point_buf = intersect_point; - return true; - } - return false; -} - -bool check_if_bullet_collided_with_object(bullet* b, platform_window* window) { - map_info info = get_map_info(window); - float size = get_bullet_size_in_tile(window); - - vec2f bstart = (vec2f){b->position.x, b->position.y}; - vec2f bend = (vec2f){b->endx, b->endy}; - - bool result = false; - float dist_of_closest_intersect = __FLT_MAX__; - - for (int i = 0; i < max_objects; i++) { - object o = objects[i]; - if (!o.active) continue; - if (b->position.z <= o.h + o.size.z && b->position.z >= o.h) { - box obj_box = get_box_of_square(window, (vec3f){o.position.x, o.position.y, o.h}, o.size); - vec2f intersect_point; - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.bl_b, obj_box.br_b, &intersect_point)) { - result = true; - } - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.tl_b, obj_box.tr_b, &intersect_point)) { - result = true; - } - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.tl_b, obj_box.bl_b, &intersect_point)) { - result = true; - } - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.tr_b, obj_box.br_b, &intersect_point)) { - result = true; - } - - if (result) { - b->endy = intersect_point.y; - b->endx = intersect_point.x; - } - } - } - - return result; -} - -bool check_if_bullet_collided_with_zombie(bullet b, platform_window* window, bool kill_if_collided) { - map_info info = get_map_info(window); - float size = get_bullet_size_in_tile(window); - - bool result = false; - float dist_of_closest_intersect = __FLT_MAX__; - int index_of_closest_zombie = -1; - - for (int i = 0; i < max_zombies; i++) { - zombie o = zombies[i]; - if (!o.alive) continue; - - vec2f bstart = (vec2f){b.position.x, b.position.y}; - vec2f bend = (vec2f){b.endx, b.endy}; - - if (b.position.z <= o.position.z + o.size.z && b.position.z >= o.position.z) { - vec2f intersect_point; - box obj_box = get_box_of_square(window, (vec3f){o.position.x, o.position.y, o.position.z}, o.size); - bool this_zombie_collided = false; - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.bl_b, obj_box.br_b, &intersect_point)) { - this_zombie_collided = true; - index_of_closest_zombie = i; - } - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.tl_b, obj_box.tr_b, &intersect_point)) { - this_zombie_collided = true; - index_of_closest_zombie = i; - } - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.tl_b, obj_box.bl_b, &intersect_point)) { - this_zombie_collided = true; - index_of_closest_zombie = i; - } - if (check_if_bullet_collided_with_section(&dist_of_closest_intersect, bstart, bend, obj_box.tr_b, obj_box.br_b, &intersect_point)) { - this_zombie_collided = true; - index_of_closest_zombie = i; - } - - if (this_zombie_collided) { - result = true; - } - } - } - - if (kill_if_collided && result) { - zombies[index_of_closest_zombie].alive = false; - return result; - } - - return result; -} - -static bool check_if_bullet_collided_with_ground(bullet *b, platform_window* window) { - map_info info = get_map_info(window); - float dirx = (b->endx - b->position.x); - float diry = (b->endy - b->position.y); - float length = sqrt(dirx * dirx + diry * diry); - dirx /= length; - diry /= length; - double nr_tiles_to_check = length*4; // check 4 points per tile. - - for (int i = 1; i < nr_tiles_to_check; i++) { - float xtocheck = b->position.x + (dirx*i/4); - float ytocheck = b->position.y + (diry*i/4); - if (!is_in_bounds(xtocheck, ytocheck)) break; - tile tile = get_tile_under_coords(window, xtocheck, ytocheck); - - float h = get_height_of_tile_under_coords(window, xtocheck, ytocheck); - if (b->position.z <= h) { - b->endx = xtocheck; - b->endy = ytocheck; - return true; - } - } - return false; -} - -void draw_bullets(platform_window* window) { - float size = get_bullet_size(window); - map_info info = get_map_info(window); - - for (int i = 0; i < max_bullets; i++) { - bullet b = bullets[i]; - if (!b.active) continue; - player p = get_player_by_id(b.player_id); - bullets[i].position.x = p.gunx; - bullets[i].position.y = p.guny; - bullets[i].position.z = p.gun_height; - - if (check_if_bullet_collided_with_ground(&b, window)) { - bullets[i].endy = b.endy; - bullets[i].endx = b.endx; - b = bullets[i]; - } - - if (check_if_bullet_collided_with_object(&b, window)) { - bullets[i].endy = b.endy; - bullets[i].endx = b.endx; - b = bullets[i]; - } - - if (check_if_bullet_collided_with_zombie(b, window, true)) { - bullets[i].active = false; - } - - bullets[i].alive_time += update_delta; - bullets[i].active = false; - - if (!b.active) continue; - - BULLET_RENDER_DEPTH(b.position.z); - - float bullet_render_x = b.position.x*info.tile_width + (b.position.y*info.px_incline); - float bullet_render_y = b.position.y*info.tile_height - (b.position.z*info.px_raised_per_h); - - float bullet_render_x_end = b.endx*info.tile_width + (b.endy*info.px_incline); - float bullet_render_y_end = b.endy*info.tile_height - (b.position.z*info.px_raised_per_h); - - renderer->render_line(bullet_render_x, bullet_render_y, bullet_render_x_end, bullet_render_y_end, 2, rgb(0,255,100)); - } -}
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