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authorAldrik Ramaekers <aldrik@amftech.nl>2023-04-30 14:06:36 +0200
committerAldrik Ramaekers <aldrik@amftech.nl>2023-04-30 14:06:36 +0200
commit9e70ced6b48d627f236af8ea8366c6ed73748ab1 (patch)
tree0c8306a6744923364e7b4c17f9b334ff2529e700 /include/game.h
parentd402270d68d7d4a1c887b34cd93e5f11aa61b638 (diff)
fix zombie pathfinding bug
Diffstat (limited to 'include/game.h')
-rw-r--r--include/game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index d2461b2..f2fd0cb 100644
--- a/include/game.h
+++ b/include/game.h
@@ -9,6 +9,7 @@
#define SERVER_TICK_RATE (1.0f/60.0f)
#define SERVER_MAX_PLAYERS (10)
+#define SERVER_PATHFINDING_INTERVAL (0.25f)
typedef enum t_game_state {
GAMESTATE_IDLE,