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authorAldrik Ramaekers <aldrik@amftech.nl>2022-12-15 14:54:55 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2022-12-15 14:54:55 +0100
commit8c086739e1344fb8789e89074dd962c5719ab030 (patch)
tree86ae878cd5f90a82b7fee454e4adae69de542bb4 /include/players.h
parent7b956089e6ba5162fb0b667f1c0a60f6ece90c38 (diff)
local session id generation, bullet icon drop, refactor
Diffstat (limited to 'include/players.h')
-rw-r--r--include/players.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/players.h b/include/players.h
index ab8da4c..ce88688 100644
--- a/include/players.h
+++ b/include/players.h
@@ -10,7 +10,7 @@
#include "guns.h"
typedef struct t_player {
- int id;
+ u32 id;
bool active;
float sec_since_last_shot;
float playerx;
@@ -29,7 +29,7 @@ typedef struct t_player {
#include "protocol.h"
-u32 my_id = -1;
+u32 player_id = -1;
camera _next_camera_pos;
@@ -44,6 +44,6 @@ object check_if_player_collided_with_object(platform_window* window, player p);
float get_player_size(platform_window* window);
void move_user(platform_window* window, u32 id, protocol_move_type move);
void update_players_server();
-void spawn_player(int id, network_client client);
+void spawn_player(u32 id, network_client client);
#endif \ No newline at end of file