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authorAldrik Ramaekers <aldrikboy@gmail.com>2024-05-11 10:10:23 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-05-11 10:10:23 +0200
commit981d99c229161c8afa508468032fe3ea0b924d3b (patch)
treecb0a2047210da5bb67e4e5b1acb6f9af390c9783 /include/players.h
parent962ebf95459a8da08f44898d13d185e60de59b45 (diff)
render order, zombie render fix
Diffstat (limited to 'include/players.h')
-rw-r--r--include/players.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/players.h b/include/players.h
index ccf91b9..d97b978 100644
--- a/include/players.h
+++ b/include/players.h
@@ -100,7 +100,7 @@ player players[MAX_PLAYERS] = {0};
int get_player_count();
player* get_player_by_id(u32 id);
-void draw_players(platform_window* window);
+void draw_players(platform_window* window, uint32_t ystart, uint32_t yend);
void draw_bullets(platform_window* window);
object check_if_player_collided_with_object(player p);
float get_player_size(platform_window* window);