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authorAldrik Ramaekers <aldrikboy@gmail.com>2024-05-11 14:37:34 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-05-11 14:37:34 +0200
commit2f9e8a6033075f68bbed46a66d22712a84b8f678 (patch)
tree78a4062a238ae048d0b04fe3ceb9c9b368255457 /include
parent0ed1a617a897cf241406b3b7d5ddda5b74f4d9f4 (diff)
spawner
Diffstat (limited to 'include')
-rw-r--r--include/asset_defs.h2
-rw-r--r--include/map.h2
-rw-r--r--include/objects.h6
3 files changed, 8 insertions, 2 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index 3de8bbf..fc770cb 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -39,9 +39,11 @@ image* img_spawner;
image* img_space_control_panel;
image* img_space_control_panel2;
image* img_space_window;
+image* img_space_window_h;
image* img_metal_wall;
image* img_metal_wall2;
image* img_chair_up;
+image* img_zombie_spawner;
// Throwables
image* img_grenade;
diff --git a/include/map.h b/include/map.h
index 50e3941..3980c8a 100644
--- a/include/map.h
+++ b/include/map.h
@@ -33,7 +33,7 @@ typedef struct t_tile {
#define MAP_SIZE_X 1000
#define MAP_SIZE_Y 1000
-#define MAX_LIGHT_EMITTERS 100
+#define MAX_LIGHT_EMITTERS 1000
typedef struct t_map_info {
int tile_width;
diff --git a/include/objects.h b/include/objects.h
index f5b9255..da1459e 100644
--- a/include/objects.h
+++ b/include/objects.h
@@ -27,6 +27,8 @@ typedef enum t_object_type {
OBJECT_METAL_WALL2 = 4,
OBJECT_SPACE_CONTROL_PANEL2 = 5,
OBJECT_CHAIR_UP = 6,
+ OBJECT_SPACE_WINDOW_H = 7,
+ OBJECT_ZOMBIE_SPAWNER = 8, // Substitute.
OBJECT_END,
} object_type;
@@ -53,11 +55,13 @@ typedef struct t_box {
// @NEWOBJECT
object object_dict[OBJECT_END] = {
{0,(vec3f){0, 0, 0},{1,3,0.5f},OBJECT_SPACE_CONTROL_PANEL},
- {0,(vec3f){0, 0, 0},{1,1,2},OBJECT_SPACE_WINDOW},
+ {0,(vec3f){0, 0, 0},{1,1,1},OBJECT_SPACE_WINDOW},
{0,(vec3f){0, 0, 0},{1,1,1},OBJECT_METAL_WALL},
{0,(vec3f){0, 0, 0},{1,1,1},OBJECT_METAL_WALL2},
{0,(vec3f){0, 0, 0},{3,1,0.5f},OBJECT_SPACE_CONTROL_PANEL2},
{0,(vec3f){0, 0, 0},{1,1,0.5f},OBJECT_CHAIR_UP},
+ {0,(vec3f){0, 0, 0},{1,1,1},OBJECT_SPACE_WINDOW_H},
+ {0,(vec3f){0, 0, 0},{1,1,0.5},OBJECT_ZOMBIE_SPAWNER},
};
object get_object_at_tile(float x, float y);