diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-10-28 11:12:22 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-10-28 11:12:22 +0200 |
| commit | 4e378fe6a3aacb398d88865b833b12e3dbd194a3 (patch) | |
| tree | ba245c0f0f52a81a77a76c927f4d5118e7b3c1ea /include | |
| parent | 18c1dfbb78d98516f5480f8199910fe41ac904df (diff) | |
player reloading delay
Diffstat (limited to 'include')
| -rw-r--r-- | include/asset_defs.h | 1 | ||||
| -rw-r--r-- | include/audio.h | 1 | ||||
| -rw-r--r-- | include/guns.h | 7 | ||||
| -rw-r--r-- | include/players.h | 7 |
4 files changed, 13 insertions, 3 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h index 45df7b5..623c54d 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -36,6 +36,7 @@ image* img_tile_grass1; // Sounds Mix_Chunk* wav_throwable_bounce; +Mix_Chunk* wav_shoot_mp5; void load_assets(); diff --git a/include/audio.h b/include/audio.h index 98cb356..850e74e 100644 --- a/include/audio.h +++ b/include/audio.h @@ -4,6 +4,7 @@ #include <projectbase/project_base.h> #define CHANNEL_THROWABLES 0 +#define CHANNEL_SHOOTING 0 void play_sound(int channel, Mix_Chunk* wav); void play_positioned_sound(int channel, Mix_Chunk* wav, vec3f pos, float max_audible_dist); diff --git a/include/guns.h b/include/guns.h index 2c22c00..2ea0d1e 100644 --- a/include/guns.h +++ b/include/guns.h @@ -18,12 +18,13 @@ typedef struct t_gun { int bullets_per_shot; float shots_per_second; int damage; + float reload_time; } gun; gun guns[GUN_ALL] = { - {GUN_DESERTEAGLE, "Desert Eagle", 8, 64, 0.0f, 1, 4.0f, 350}, - {GUN_MP5, "MP5", 30, 120, 0.1f, 1, 10.0f, 150}, - {GUN_NOVA, "Nova", 12, 80, 0.2f, 3, 1.2f, 600}, + {GUN_DESERTEAGLE, "Desert Eagle", 8, 64, 0.0f, 1, 4.0f, 350, 1.0f}, + {GUN_MP5, "MP5", 30, 120, 0.1f, 1, 10.0f, 150, 1.0f}, + {GUN_NOVA, "Nova", 12, 80, 0.2f, 3, 1.2f, 600, 1.0f}, }; image* get_image_of_gun(gun_type type); diff --git a/include/players.h b/include/players.h index c4652f2..90fdc84 100644 --- a/include/players.h +++ b/include/players.h @@ -12,10 +12,17 @@ #define MAX_PLAYERS 10 +typedef enum t_player_interact_state { + INTERACT_IDLE, + INTERACT_RELOADING, +} player_interact_state; + typedef struct t_player { u32 id; bool active; float sec_since_last_shot; + player_interact_state interact_state; + float sec_since_interact_state_change; float playerx; float playery; float gunx; |
