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authorAldrik Ramaekers <aldrik@amftech.nl>2023-12-27 20:28:55 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2023-12-27 20:28:55 +0100
commitc6e7e4b1b1b72e0b67a64332033e3f41f2407f09 (patch)
treec56cb1e2ea83634ecb88e77b3e31c00051786062 /include
parent07a966e476052a6ffb00333800be62b0178d018d (diff)
depth
Diffstat (limited to 'include')
-rw-r--r--include/math_helper.h12
-rw-r--r--include/players.h1
2 files changed, 4 insertions, 9 deletions
diff --git a/include/math_helper.h b/include/math_helper.h
index c0a236a..cdb083f 100644
--- a/include/math_helper.h
+++ b/include/math_helper.h
@@ -7,14 +7,10 @@
#include "objects.h"
#include "map.h"
-#define MAP_RENDER_DEPTH renderer->set_render_depth(1);
-
-#define DROP_RENDER_DEPTH(_h) //renderer->set_render_depth(4 + ceil(_h));
-#define BULLET_RENDER_DEPTH(_h) //renderer->set_render_depth(5 + ceil(_h));
-#define THROWABLE_RENDER_DEPTH(_h) //renderer->set_render_depth(3 + ceil(_h));
-#define PLAYER_RENDER_DEPTH(_h) //renderer->set_render_depth(20 + ceil(_h));
-#define OBJECT_RENDER_DEPTH(_h) //renderer->set_render_depth(50 + ceil(_h));
-#define OVERLAY_RENDER_DEPTH() //renderer->set_render_depth(100);
+#define RENDER_DEPTH_MAP 0
+#define RENDER_DEPTH_BEHIND_PLAYER 1
+#define RENDER_DEPTH_PLAYER 2
+#define RENDER_DEPTH_INFRONT_PLAYER 3
bool onSegment(vec2f p, vec2f q, vec2f r);
int orientation(vec2f p, vec2f q, vec2f r);
diff --git a/include/players.h b/include/players.h
index 6aa5b88..5e512c5 100644
--- a/include/players.h
+++ b/include/players.h
@@ -9,7 +9,6 @@
#include "math_helper.h"
#include "guns.h"
#include "sprite.h"
-#include "../include/players.h"
#define MAX_PLAYERS 10
#define MAX_POINT_ANIMATIONS 10