diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-12-27 20:28:55 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-12-27 20:28:55 +0100 |
| commit | c6e7e4b1b1b72e0b67a64332033e3f41f2407f09 (patch) | |
| tree | c56cb1e2ea83634ecb88e77b3e31c00051786062 /include | |
| parent | 07a966e476052a6ffb00333800be62b0178d018d (diff) | |
depth
Diffstat (limited to 'include')
| -rw-r--r-- | include/math_helper.h | 12 | ||||
| -rw-r--r-- | include/players.h | 1 |
2 files changed, 4 insertions, 9 deletions
diff --git a/include/math_helper.h b/include/math_helper.h index c0a236a..cdb083f 100644 --- a/include/math_helper.h +++ b/include/math_helper.h @@ -7,14 +7,10 @@ #include "objects.h" #include "map.h" -#define MAP_RENDER_DEPTH renderer->set_render_depth(1); - -#define DROP_RENDER_DEPTH(_h) //renderer->set_render_depth(4 + ceil(_h)); -#define BULLET_RENDER_DEPTH(_h) //renderer->set_render_depth(5 + ceil(_h)); -#define THROWABLE_RENDER_DEPTH(_h) //renderer->set_render_depth(3 + ceil(_h)); -#define PLAYER_RENDER_DEPTH(_h) //renderer->set_render_depth(20 + ceil(_h)); -#define OBJECT_RENDER_DEPTH(_h) //renderer->set_render_depth(50 + ceil(_h)); -#define OVERLAY_RENDER_DEPTH() //renderer->set_render_depth(100); +#define RENDER_DEPTH_MAP 0 +#define RENDER_DEPTH_BEHIND_PLAYER 1 +#define RENDER_DEPTH_PLAYER 2 +#define RENDER_DEPTH_INFRONT_PLAYER 3 bool onSegment(vec2f p, vec2f q, vec2f r); int orientation(vec2f p, vec2f q, vec2f r); diff --git a/include/players.h b/include/players.h index 6aa5b88..5e512c5 100644 --- a/include/players.h +++ b/include/players.h @@ -9,7 +9,6 @@ #include "math_helper.h" #include "guns.h" #include "sprite.h" -#include "../include/players.h" #define MAX_PLAYERS 10 #define MAX_POINT_ANIMATIONS 10 |
