diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 09:46:01 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 09:46:01 +0100 |
| commit | ec3796faff12ba7bf5f775d757ac25834549903d (patch) | |
| tree | c403de62f7d53ccfebf5cb431e0d5bf25064ebee /map.c | |
| parent | 95c24b38b934f48f7f5cde37182c51857e77eac0 (diff) | |
src
Diffstat (limited to 'map.c')
| -rw-r--r-- | map.c | 245 |
1 files changed, 0 insertions, 245 deletions
@@ -1,245 +0,0 @@ -#include "include/map.h" - -static int get_height_of_tile_tl(int current_height, int x, int y) { - int highest_point = current_height; - if (y > 0) { - int tile_above = map[y-1][x]; - if (tile_above > highest_point) { - highest_point = tile_above; - } - } - if (y > 0 && x > 0) { - int tile_above = map[y-1][x-1]; - if (tile_above > highest_point) { - highest_point = tile_above; - } - } - if (x > 0) { - int tile_above = map[y][x-1]; - if (tile_above > highest_point) { - highest_point = tile_above; - } - } - return highest_point; -} - - -static int get_height_of_tile_br(int current_height, int x, int y) { - int highest_point = current_height; - if (x < MAP_SIZE_X-1) { - int tile_right = map[y][x+1]; - if (tile_right > highest_point) { - highest_point = tile_right; - } - } - if (y < MAP_SIZE_Y-1 && x < MAP_SIZE_X-1) { - int tile_bottom_right = map[y+1][x+1]; - if (tile_bottom_right > highest_point) { - highest_point = tile_bottom_right; - } - } - if (y < MAP_SIZE_Y-1) { - int tile_bottom = map[y+1][x]; - if (tile_bottom > highest_point) { - highest_point = tile_bottom; - } - } - return highest_point; -} - -static int get_height_of_tile_bl(int current_height, int x, int y) { - int highest_point = current_height; - if (y > 0 && x > 0) { - int tile_left = map[y][x-1]; - if (tile_left > highest_point) { - highest_point = tile_left; - } - } - if (y < MAP_SIZE_Y-1 && x > 0) { - int tile_bottom_left = map[y+1][x-1]; - if (tile_bottom_left > highest_point) { - highest_point = tile_bottom_left; - } - } - if (y < MAP_SIZE_Y-1) { - int tile_bottom = map[y+1][x]; - if (tile_bottom > highest_point) { - highest_point = tile_bottom; - } - } - return highest_point; -} - -static int get_height_of_tile_tr(int current_height, int x, int y) { - int highest_point = current_height; - if (y > 0) { - int tile_above = map[y-1][x]; - if (tile_above > highest_point) { - highest_point = tile_above; - } - } - if (y > 0 && x < MAP_SIZE_X-1) { - int tile_above_right = map[y-1][x+1]; - if (tile_above_right > highest_point) { - highest_point = tile_above_right; - } - } - if (x < MAP_SIZE_X-1) { - int tile_right = map[y][x+1]; - if (tile_right > highest_point) { - highest_point = tile_right; - } - } - return highest_point; -} - -// load hardcoded map. -void load_map_from_data() { - for (int y = 0; y < MAP_SIZE_Y; y++) { - for (int x = MAP_SIZE_X-1; x >= 0; x--) { - int h = map[y][x]; - int highest_point_topleft = get_height_of_tile_tl(h, x, y); - int highest_point_topright = get_height_of_tile_tr(h, x, y); - int highest_point_bottomright = get_height_of_tile_br(h, x, y); - int highest_point_bottomleft = get_height_of_tile_bl(h, x, y); - map_loaded[y][x] = (tile){h, highest_point_topleft, highest_point_topright, highest_point_bottomleft, highest_point_bottomright}; - } - } -} - -tile get_tile_under_coords(platform_window* window, float x, float y) { - return map_loaded[(int)(y)][(int)(x)]; -} - -float get_height_of_tile_under_coords(platform_window* window, float tocheckx, float tochecky) { - tile tile_under_coords = get_tile_under_coords(window, tocheckx, tochecky); - - int ty = (int)(tochecky); - int tx = (int)(tocheckx); - - float percentage_x = tocheckx - tx; - float percentage_y = tochecky - ty; - - float topline_h = min(tile_under_coords.topright, tile_under_coords.topleft); - float topline_diff = (tile_under_coords.topright - tile_under_coords.topleft) * percentage_x; - if (topline_diff < 0.0f) topline_diff = abs(tile_under_coords.topright - tile_under_coords.topleft) + topline_diff; - topline_h += topline_diff; - - float bottomline_h = min(tile_under_coords.bottomright, tile_under_coords.bottomleft); - float bottomline_diff = (tile_under_coords.bottomright - tile_under_coords.bottomleft) * percentage_x; - if (bottomline_diff < 0.0f) bottomline_diff = abs(tile_under_coords.bottomright - tile_under_coords.bottomleft) + bottomline_diff; - bottomline_h += bottomline_diff; - - float playerline = min(topline_h, bottomline_h); - float playerline_diff = (bottomline_h - topline_h) * percentage_y; - if (bottomline_h < topline_h) { - playerline_diff = (topline_h - bottomline_h) * (1 -percentage_y); - } - playerline += playerline_diff; - - return playerline; -} - -inline int get_tile_width(platform_window* window) { - int tile_width = window->height / 14; - if (window->width > window->height) tile_width = window->width / 14; - return tile_width; -} - -inline int get_tile_height(platform_window* window) { - int tile_width = get_tile_width(window); - int tile_height = tile_width * 1; - return tile_height; -} - -bool is_in_bounds(float x, float y) { - return (x >= 0 && x <= MAP_SIZE_X && y >= 0 && y < MAP_SIZE_Y); -} - -static float offset = 0.0f; -static bool dir = true; -void draw_grid(platform_window* window) { - /*if (dir) offset += 0.005f; - else offset -= 0.005f; - if (offset >= 0.5f) dir = false; - if (offset <= -0.5f) dir = true;*/ - - map_info info = get_map_info(window); - - for (int y = 0; y < MAP_SIZE_Y; y++) { - MAP_RENDER_DEPTH; - for (int x = MAP_SIZE_X-1; x >= 0; x--) { - tile tile = map_loaded[y][x]; - - float xdiff_between_bottom_and_top = info.px_incline; - float render_x = (info.tile_width * x) + (xdiff_between_bottom_and_top * y); - float render_y = info.tile_height * y; - render_y -= tile.height*info.px_raised_per_h; - - vec2f topleft; - vec2f bottomleft; - vec2f bottomright; - vec2f topright; - - int highest_point_topleft = tile.topleft; - topleft = (vec2f){render_x, info.tile_width * y - highest_point_topleft*info.px_raised_per_h}; - - int highest_point_topright = tile.topright; - topright = (vec2f){render_x + info.tile_width, info.tile_height * y - highest_point_topright*info.px_raised_per_h}; - - int highest_point_bottomright = tile.bottomright; - bottomright = (vec2f){render_x + xdiff_between_bottom_and_top+info.tile_width, info.tile_height * y + info.tile_height - highest_point_bottomright*info.px_raised_per_h}; - - int highest_point_bottomleft = tile.bottomleft; - bottomleft = (vec2f){render_x + xdiff_between_bottom_and_top, info.tile_height * y + info.tile_height - highest_point_bottomleft*info.px_raised_per_h}; - - int r = 220; - if (highest_point_topleft > highest_point_bottomleft || highest_point_topright > highest_point_bottomright || - highest_point_topleft > highest_point_bottomright || highest_point_topright > highest_point_bottomleft || - highest_point_topright > highest_point_topleft || highest_point_bottomright > highest_point_bottomleft) r = 180; - if (highest_point_topleft < highest_point_bottomleft || highest_point_topright < highest_point_bottomright || - highest_point_topleft > highest_point_topright) r = 240; - - renderer->render_quad( - topleft.x, topleft.y, - bottomleft.x, bottomleft.y, - bottomright.x, bottomright.y, - topright.x, topright.y, - rgb(r,0,0)); - - if (highest_point_topleft != highest_point_bottomright && highest_point_bottomleft == highest_point_topright) { - if (highest_point_bottomleft < highest_point_topleft || highest_point_bottomleft < highest_point_bottomright) { - renderer->render_tri(topleft.x, topleft.y, - bottomleft.x, bottomleft.y, - bottomright.x, bottomright.y, rgb(180,0,0)); - } - renderer->render_line(topleft.x, topleft.y, bottomright.x, bottomright.y, 1, rgb(0,0,255)); // diag - } - - if (highest_point_bottomleft != highest_point_topright && highest_point_topleft == highest_point_bottomright) { - renderer->render_line(topright.x, topright.y, bottomleft.x, bottomleft.y, 1, rgb(0,0,255)); // diag - } - - renderer->render_line(topleft.x, topleft.y, topright.x, topright.y, 1, rgb(0,0,255)); // top - renderer->render_line(topleft.x, topleft.y, bottomleft.x, bottomleft.y, 1, rgb(0,0,255)); // left - renderer->render_line(topright.x, topright.y, bottomright.x, bottomright.y, 1, rgb(0,0,255)); // right - renderer->render_line(bottomleft.x, bottomleft.y, bottomright.x, bottomright.y, 1, rgb(0,0,255)); // bottom - - map_loaded[y][x].tl = topleft; - map_loaded[y][x].tr = topright; - map_loaded[y][x].bl = bottomleft; - map_loaded[y][x].br = bottomright; - } - - draw_objects_at_row(window, y); - } -} - -inline map_info get_map_info(platform_window* window) { - map_info info; - info.tile_width = get_tile_width(window); - info.tile_height = get_tile_height(window); - info.px_incline = info.tile_width/3; // info.tile_width/3; // offset*info.tile_width; - info.px_raised_per_h = info.tile_height/2.5; - return info; -}
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