summaryrefslogtreecommitdiff
path: root/players.c
diff options
context:
space:
mode:
authorAldrik Ramaekers <aldrik@amftech.nl>2022-12-08 13:05:51 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2022-12-08 13:05:51 +0100
commitf8b97f2450bb789ae54a1d8d3845110342ff6134 (patch)
tree92d25a57f60ead33c7209879e181bc01206fed69 /players.c
parent0c44af8f6c45e5bb957f38cc3e9784ca69524261 (diff)
work
Diffstat (limited to 'players.c')
-rw-r--r--players.c140
1 files changed, 116 insertions, 24 deletions
diff --git a/players.c b/players.c
index 291bd11..d0e67b0 100644
--- a/players.c
+++ b/players.c
@@ -8,12 +8,12 @@ float get_bullet_size(platform_window* window) {
return get_tile_width(window) * get_bullet_size_in_tile(window);
}
-float get_player_size_in_tile(platform_window* window) {
+float get_player_size_in_tile() {
return 0.5;
}
float get_player_size(platform_window* window) {
- int player_size = get_tile_width(window) * get_player_size_in_tile(window);
+ int player_size = get_tile_width(window) * get_player_size_in_tile();
}
object check_if_player_collided_with_object(platform_window* window) {
@@ -26,8 +26,8 @@ object check_if_player_collided_with_object(platform_window* window) {
box box = get_box_of_object(window, o);
float x_to_check = playerx;
- float y_to_check = playery;
float player_size_in_tile_px = player_size / (float)info.tile_width;
+ float y_to_check = playery + player_size_in_tile_px;
if (x_to_check+player_size_in_tile_px >= o.position.x && x_to_check <= o.position.x+o.size.x
&& y_to_check >= o.position.y && y_to_check <= o.position.y+o.size.y) {
@@ -50,7 +50,7 @@ void take_player_input(platform_window* window) {
if (is_in_bounds(window, playerx, newy)) {
playery = newy;
object o = check_if_player_collided_with_object(window);
- if (o.active) playery = o.position.y+o.size.y + pad_between_player_and_obj;
+ if (o.active) playery = o.position.y+o.size.y - get_player_size_in_tile() + pad_between_player_and_obj;
}
}
@@ -59,7 +59,7 @@ void take_player_input(platform_window* window) {
if (is_in_bounds(window, playerx, newy)) {
playery = newy;
object o = check_if_player_collided_with_object(window);
- if (o.active) playery = o.position.y - pad_between_player_and_obj;
+ if (o.active) playery = o.position.y - get_player_size_in_tile() - pad_between_player_and_obj;
}
}
@@ -77,7 +77,7 @@ void take_player_input(platform_window* window) {
if (is_in_bounds(window, newx, playery)) {
playerx = newx;
object o = check_if_player_collided_with_object(window);
- if (o.active) playerx = o.position.x-get_player_size_in_tile(window) - pad_between_player_and_obj;
+ if (o.active) playerx = o.position.x-get_player_size_in_tile() - pad_between_player_and_obj;
}
}
}
@@ -89,13 +89,17 @@ void draw_player(platform_window* window) {
take_player_input(window);
+ sec_since_last_shot += update_delta;
if (is_left_down()) {
- shoot(window);
+ if (sec_since_last_shot > 0.3f) {
+ shoot(window);
+ sec_since_last_shot = 0.0f;
+ }
}
float player_render_x = playerx*info.tile_width + (playery*info.px_incline);
float player_render_y = playery*info.tile_height - (height*info.px_raised_per_h);
- renderer->render_rectangle(player_render_x, player_render_y - size, size, size, rgb(200,150,120));
+ renderer->render_rectangle(player_render_x, player_render_y, size, size, rgb(200,150,120));
_global_camera.x = -(window->width / 2) + player_render_x;
_global_camera.y = -(window->height / 2) + player_render_y;
@@ -103,6 +107,7 @@ void draw_player(platform_window* window) {
void shoot(platform_window* window) {
map_info info = get_map_info(window);
+ float bullet_range = 100.0f;
float hh = get_height_of_tile_under_coords(window, playerx, playery);
@@ -112,15 +117,66 @@ void shoot(platform_window* window) {
dirx /= length;
diry /= length;
+ float bulletx = playerx + (get_player_size_in_tile()/2);
+ float bullety = playery + (get_player_size_in_tile()/2);
+ float bullet_end_point_x = bulletx+dirx*bullet_range;
+ float bullet_end_point_y = bullety+diry*bullet_range;
+
for (int i = 0; i < max_bullets; i++) {
bullet b = bullets[i];
if (b.active) continue;
- bullets[i] = (bullet){true, playerx, playery, hh + 0.5f, dirx, diry};
+ bullets[i] = (bullet){true, bulletx, bullety, hh, bullet_end_point_x, bullet_end_point_y};
break;
}
}
+bool onSegment(vec2f p, vec2f q, vec2f r)
+{
+ if (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) &&
+ q.y <= max(p.y, r.y) && q.y >= min(p.y, r.y))
+ return true;
+
+ return false;
+}
+
+int orientation(vec2f p, vec2f q, vec2f r)
+{
+ int val = (q.y - p.y) * (r.x - q.x) -
+ (q.x - p.x) * (r.y - q.y);
+
+ if (val == 0) return 0; // collinear
+
+ return (val > 0)? 1: 2; // clock or counterclock wise
+}
+
+bool lines_intersect(vec2f p1, vec2f q1, vec2f p2, vec2f q2)
+{
+ int o1 = orientation(p1, q1, p2);
+ int o2 = orientation(p1, q1, q2);
+ int o3 = orientation(p2, q2, p1);
+ int o4 = orientation(p2, q2, q1);
+
+ // General case
+ if (o1 != o2 && o3 != o4)
+ return true;
+
+ // Special Cases
+ // p1, q1 and p2 are collinear and p2 lies on segment p1q1
+ if (o1 == 0 && onSegment(p1, p2, q1)) return true;
+
+ // p1, q1 and q2 are collinear and q2 lies on segment p1q1
+ if (o2 == 0 && onSegment(p1, q2, q1)) return true;
+
+ // p2, q2 and p1 are collinear and p1 lies on segment p2q2
+ if (o3 == 0 && onSegment(p2, p1, q2)) return true;
+
+ // p2, q2 and q1 are collinear and q1 lies on segment p2q2
+ if (o4 == 0 && onSegment(p2, q1, q2)) return true;
+
+ return false; // Doesn't fall in any of the above cases
+}
+
bool check_if_bullet_collided_with_object(bullet b, platform_window* window) {
map_info info = get_map_info(window);
float size = get_bullet_size_in_tile(window);
@@ -128,8 +184,9 @@ bool check_if_bullet_collided_with_object(bullet b, platform_window* window) {
for (int i = 0; i < max_objects; i++) {
object o = objects[i];
if (!o.active) continue;
-
- if (b.x <= o.position.x + o.size.x && b.x + size >= o.position.x && b.y <= o.position.y + o.size.y && b.y >= o.position.y) {
+ if (b.position.x <= o.position.x + o.size.x && b.position.x + size >= o.position.x &&
+ b.position.y <= o.position.y + o.size.y && b.position.y >= o.position.y &&
+ b.position.z <= o.h + o.size.z && b.position.z >= o.h) {
return true;
}
}
@@ -137,8 +194,35 @@ bool check_if_bullet_collided_with_object(bullet b, platform_window* window) {
return false;
}
+bool check_if_bullet_collided_with_zombie(bullet b, platform_window* window, bool kill_if_collided) {
+ map_info info = get_map_info(window);
+ float size = get_bullet_size_in_tile(window);
+
+ for (int i = 0; i < max_zombies; i++) {
+ zombie o = zombies[i];
+ if (!o.alive) continue;
+
+ vec2f bstart = (vec2f){b.position.x, b.position.y};
+ vec2f bend = (vec2f){b.endx, b.endy};
+
+ if (b.position.z <= o.position.z + o.size.z && b.position.z >= o.position.z) {
+ if (lines_intersect(bstart, bend, (vec2f){o.position.x, o.position.y+o.size.y}, (vec2f){o.position.x+o.size.x, o.position.y+o.size.y}) || // bottom
+ lines_intersect(bstart, bend, (vec2f){o.position.x, o.position.y}, (vec2f){o.position.x+o.size.x, o.position.y}) || // top
+ lines_intersect(bstart, bend, (vec2f){o.position.x, o.position.y}, (vec2f){o.position.x, o.position.y+o.size.y}) || // left
+ lines_intersect(bstart, bend, (vec2f){o.position.x+o.size.x, o.position.y}, (vec2f){o.position.x+o.size.x, o.position.y+o.size.y})) // right
+ {
+ if (kill_if_collided) {
+ zombies[i].alive = false;
+ }
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
void draw_bullets(platform_window* window) {
- float bulletspeed = 0.1f;
float size = get_bullet_size(window);
map_info info = get_map_info(window);
@@ -146,14 +230,14 @@ void draw_bullets(platform_window* window) {
bullet b = bullets[i];
if (!b.active) continue;
- bullets[i].x += bullets[i].xacceleration*bulletspeed;
- bullets[i].y += bullets[i].yacceleration*bulletspeed;
-
- if (is_in_bounds(window, b.x, b.y)) {
- tile t = get_tile_under_coords(window, b.x, b.y);
+ bullets[i].alive_time += update_delta;
+ if (bullets[i].alive_time > 0.03f) bullets[i].active = false;
+
+ if (is_in_bounds(window, b.position.x, b.position.y)) {
+ tile t = get_tile_under_coords(window, b.position.x, b.position.y);
- float h = get_height_of_tile_under_coords(window, bullets[i].x, bullets[i].y);
- if (h >= b.h) {
+ float h = get_height_of_tile_under_coords(window, bullets[i].position.x, bullets[i].position.y);
+ if (h >= b.position.z) {
bullets[i].active = false; // hit the ground.
}
}
@@ -161,13 +245,21 @@ void draw_bullets(platform_window* window) {
bullets[i].active = false;
}
- if (check_if_bullet_collided_with_object(b, window)) {
+ //if (check_if_bullet_collided_with_object(b, window)) {
+ // bullets[i].active = false;
+ //}
+ if (check_if_bullet_collided_with_zombie(b, window, true)) {
bullets[i].active = false;
- }
+ }
if (!b.active) continue;
- float bullet_render_x = b.x*info.tile_width + (b.y*info.px_incline);
- float bullet_render_y = b.y*info.tile_height - (b.h*info.px_raised_per_h);
- renderer->render_rectangle(bullet_render_x - (size/2), bullet_render_y - (size/2), size, size, rgb(0,50,220));
+ float bullet_render_x = b.position.x*info.tile_width + (b.position.y*info.px_incline);
+ float bullet_render_y = b.position.y*info.tile_height - (b.position.z*info.px_raised_per_h);
+
+ float bullet_render_x_end = b.endx*info.tile_width + (b.endy*info.px_incline);
+ float bullet_render_y_end = b.endy*info.tile_height - (b.position.z*info.px_raised_per_h);
+
+ renderer->render_line(bullet_render_x, bullet_render_y, bullet_render_x_end, bullet_render_y_end, 2, rgb(0,255,100));
+ //renderer->render_rectangle(bullet_render_x - (size/2), bullet_render_y - (size/2), size, size, rgb(0,50,220));
}
} \ No newline at end of file