summaryrefslogtreecommitdiff
path: root/src/asset_defs.c
diff options
context:
space:
mode:
authorAldrik Ramaekers <aldrikboy@gmail.com>2024-05-17 22:48:25 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2024-05-17 22:48:25 +0200
commit003c13a4ae07c3ec15a31df0f7f65e3d1ffe9ae0 (patch)
treea56b0e1d84d297c5869e8272fcac58c298a51ed5 /src/asset_defs.c
parentf06351b8a04d0a68628b05bed884832840998c6c (diff)
game fade in and out
Diffstat (limited to 'src/asset_defs.c')
-rw-r--r--src/asset_defs.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c
index 495f064..171c759 100644
--- a/src/asset_defs.c
+++ b/src/asset_defs.c
@@ -33,6 +33,7 @@ void load_assets() { // Assets loaded at match start.
// UI
img_red_border = assets_load_image_from_file("data/imgs/ui/red_border.png");
img_heart = assets_load_image_from_file("data/imgs/ui/heart.png");
+ img_skull = assets_load_image_from_file("data/imgs/ui/skull.png");
img_hurt_overlay_left = assets_load_image_from_file("data/imgs/ui/hurt_overlay_left.png");
img_hurt_overlay_right = assets_load_image_from_file("data/imgs/ui/hurt_overlay_right.png");
img_stats_overlay = assets_load_image_from_file("data/imgs/ui/stats_overlay.png");