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| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-05-13 17:41:48 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-05-13 17:41:48 +0200 |
| commit | 54f6cfa8e4664a9f12bff327231848f219674e60 (patch) | |
| tree | 1df26161a86598e7652d06dfee1cc4245e455adc /src/asset_defs.c | |
| parent | f20dfd8240c5cab969b25a3c1e986b28c97f6898 (diff) | |
menu work
Diffstat (limited to 'src/asset_defs.c')
| -rw-r--r-- | src/asset_defs.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c index cc7ac6b..5d4b2cd 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -6,7 +6,9 @@ void load_menu_assets() { // Assets loaded at game start img_menu_screen = assets_load_image_from_file("data/imgs/ui/menu_screen.png"); img_splash_art2 = assets_load_image_from_file("data/imgs/ui/splash2.png"); + img_splash_art3 = assets_load_image_from_file("data/imgs/ui/splash3.png"); + wav_woosh = Mix_LoadWAV("data/sounds/woosh.wav"); wav_menu_hover = Mix_LoadWAV("data/sounds/menu_hover.wav"); music_menu = Mix_LoadMUS("data/sounds/menu_ambient.mp3"); |
