diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 20:12:38 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-12 20:12:38 +0100 |
| commit | caac4b1d169425ad7dda15fe8fceca9c5a95400b (patch) | |
| tree | c794d875eb7e4565167267fd54667df97e432222 /src/players.c | |
| parent | 9528c0c69dba57117f38f84f576af2c81a3b435b (diff) | |
testing
Diffstat (limited to 'src/players.c')
| -rw-r--r-- | src/players.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/players.c b/src/players.c index 82804d1..c168eb5 100644 --- a/src/players.c +++ b/src/players.c @@ -1,4 +1,5 @@ #include "../include/players.h" +#include "../include/game.h" float get_bullet_size_in_tile(platform_window* window) { return 1 / 8.0f; @@ -106,8 +107,6 @@ void draw_players_at_tile(platform_window* window, int x, int y) { if (!players[i].active) continue; if ((int)players[i].playerx != x || (int)(players[i].playery+get_player_size_in_tile()) != y) continue; - if (players[i].id == my_id) take_player_input(window); - players[i].sec_since_last_shot += update_delta; float bullets_per_sec = 10; float time_between_bullets = 1.0f/bullets_per_sec; |
