diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-27 09:05:33 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2022-12-27 09:05:33 +0100 |
| commit | d055cf69c8925e895cfcb726a4339f843f3ccfc1 (patch) | |
| tree | 895f6f7d22272810f7d350f1b5f9b5b2c7dddd30 /src/players.c | |
| parent | 88fb94168c87dd8cc07e16cb988e0ea5c25bc202 (diff) | |
work
Diffstat (limited to 'src/players.c')
| -rw-r--r-- | src/players.c | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/players.c b/src/players.c index 886c782..6409b77 100644 --- a/src/players.c +++ b/src/players.c @@ -40,6 +40,7 @@ void spawn_player(u32 id, network_client client) { players[i].guntype = GUN_MP5; players[i].height = 0.0f; players[i].client = client; + players[i].sprite = create_sprite(img_player, 5, 87, 100, 0.07f); gun g = get_gun_by_type(players[i].guntype); players[i].total_ammo = g.max_ammunition; @@ -139,10 +140,23 @@ int get_my_player_index() { return -1; } +static void take_update_debug(platform_window* window) { + if (keyboard_is_key_down(KEY_LEFT_CONTROL) && keyboard_is_key_pressed(KEY_S)) { + platform_write_file_content("../data/maps/map1.dat", "wb", (u8*)&map_to_load, sizeof(map_to_load)); + platform_write_file_content("data/maps/map1.dat", "wb", (u8*)&map_to_load, sizeof(map_to_load)); + + log_info("Saved map"); + } +} + void take_player_input(platform_window* window) { player* p = get_player_by_id(player_id); if (!p) return; +#ifdef MODE_DEBUG + take_update_debug(window); +#endif + if (keyboard_is_key_down(KEY_W)) { if (!global_state.server) { network_message message = create_protocol_user_moved(MOVE_UP, player_id); @@ -208,6 +222,7 @@ void update_players_server() { for (int i = 0; i < MAX_PLAYERS; i++) { if (!players[i].active) continue; players[i].sec_since_last_shot += SERVER_TICK_RATE; + update_sprite(&players[i].sprite); } } @@ -222,15 +237,23 @@ void draw_players(platform_window* window) { players[i].height = height; box box = get_render_box_of_square(window, (vec3f){players[i].playerx, players[i].playery, height}, (vec3f){size,size,0.8f}); + /* render_quad_with_outline(box.tl_d, box.tr_d, box.bl_d, box.br_d, rgb(200,150,120)); render_quad_with_outline(box.tl_u, box.tr_u, box.bl_u, box.br_u, rgb(200,150,120)); render_quad_with_outline(box.tl_u, box.tl_d, box.bl_u, box.bl_d, rgb(200,150,120)); render_quad_with_outline(box.bl_u, box.br_u, box.bl_d, box.br_d, rgb(200,150,120)); +*/ + sprite_frame frame = sprite_get_frame(&players[i].sprite); + renderer->render_image_quad_partial(players[i].sprite.image, + box.tl_u.x, box.tl_u.y, + box.bl_d.x, box.bl_d.y, + box.br_d.x, box.br_d.y, + box.tr_u.x, box.tr_u.y, + frame.tl, frame.tr, frame.bl, frame.br); int size = get_tile_width(window) / 2; map_info info = get_map_info(window); - float player_render_x = players[i].playerx*info.tile_width + (players[i].playery*info.px_incline); float player_render_y = players[i].playery*info.tile_height - (height*info.px_raised_per_h); |
