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authorAldrik Ramaekers <aldrik@amftech.nl>2022-12-18 20:17:16 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2022-12-18 20:17:16 +0100
commite917400634a535c6c14afc4e37a759f7c777b73a (patch)
tree5c8a5de1c6c09985395fbfb660a27500a65d1de0 /src/zombies.c
parent3e825971102a33dfbb82a20a365684d413bc1ba8 (diff)
server tick rate
Diffstat (limited to 'src/zombies.c')
-rw-r--r--src/zombies.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/zombies.c b/src/zombies.c
index 16ca4aa..d44c46d 100644
--- a/src/zombies.c
+++ b/src/zombies.c
@@ -45,10 +45,10 @@ void spawn_zombie(int x, int y) {
}
}
-void update_spawners() {
+void update_spawners_server() {
for (int x = 0; x < MAX_SPAWNERS; x++) {
spawner spawner = spawner_tiles[x];
- spawner_tiles[x].sec_since_last_spawn += update_delta;
+ spawner_tiles[x].sec_since_last_spawn += SERVER_TICK_RATE;
if (spawner_tiles[x].sec_since_last_spawn >= 2.0f) {
spawn_zombie(spawner.position.x, spawner.position.y);
spawner_tiles[x].sec_since_last_spawn = 0;
@@ -137,7 +137,7 @@ static bool is_within_next_tile(zombie o) {
}
void update_zombies_client(platform_window* window) {
- float speed = 0.05f;
+ float speed = 4.0f * update_delta;
for (int i = 0; i < MAX_ZOMBIES; i++) {
zombie o = zombies[i];
if (!o.alive) continue;
@@ -173,13 +173,13 @@ static vec2f get_random_point_around_player(player p, zombie o) {
}
void update_zombies_server(platform_window* window) {
- float speed = 4.0f * update_delta;
+ float speed = 4.0f * SERVER_TICK_RATE;
for (int i = 0; i < MAX_ZOMBIES; i++) {
zombie o = zombies[i];
if (!o.alive) continue;
- zombies[i].time_since_last_path += update_delta;
+ zombies[i].time_since_last_path += SERVER_TICK_RATE;
if (zombies[i].time_since_last_path > 0.05f) {
player closest_player = get_closest_player_to_tile((int)o.position.x, (int)o.position.y);
vec2f target_tile = (vec2f){closest_player.playerx, closest_player.playery+(get_player_size_in_tile()/2)};
@@ -217,6 +217,7 @@ void update_zombies_server(platform_window* window) {
zombies[i].next2tiles[1] = (vec2f){-1,-1};
if (o.path.length > 0) {
zombies[i].next2tiles[0] = *(vec2f*)array_at(&o.path, o.path.length-1);
+ zombies[i].next2tiles[1] = zombies[i].next2tiles[0];
if (o.path.length > 1) {
zombies[i].next2tiles[1] = *(vec2f*)array_at(&o.path, o.path.length-2);
}