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authorAldrik Ramaekers <aldrik@amftech.nl>2024-01-06 16:28:30 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2024-01-06 16:28:30 +0100
commit149a45739e9c89d4a779ebd5e07043b1587ba2e9 (patch)
treea2a46581e7475f16d92212199fc259ce754b2d07 /src
parent08e0f1bef6555896e4d88e53c3f16f609c4e746c (diff)
metal wall impact
Diffstat (limited to 'src')
-rw-r--r--src/asset_defs.c1
-rw-r--r--src/audio.c4
-rw-r--r--src/bullets.c4
3 files changed, 6 insertions, 3 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c
index 95e709c..ac1a5bc 100644
--- a/src/asset_defs.c
+++ b/src/asset_defs.c
@@ -90,6 +90,7 @@ void load_assets() {
wav_impact_wood = Mix_LoadWAV("data/sounds/impact_wood.wav");
wav_error = Mix_LoadWAV("data/sounds/error.wav");
wav_impact_zombie = Mix_LoadWAV("data/sounds/impact_zombie.wav");
+ wav_impact_metal = Mix_LoadWAV("data/sounds/impact_metal.wav");
wav_collect = Mix_LoadWAV("data/sounds/collect.wav");
wav_round_change = Mix_LoadWAV("data/sounds/round_change.wav");
wav_character = Mix_LoadWAV("data/sounds/character.wav");
diff --git a/src/audio.c b/src/audio.c
index c97319b..2e9b122 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -99,7 +99,9 @@ static Mix_Chunk* get_sample_from_audio_event(audio_event event, u32 playerid) {
else if (event.obj != OBJECT_NONE) {
switch (event.obj)
{
- case OBJECT_PLANTBOX1: return wav_impact_wood;
+ case OBJECT_PLANTBOX1: return wav_impact_wood;
+ case OBJECT_METAL_WALL:
+ case OBJECT_METAL_WALL2: return wav_impact_metal;
default: return wav_error;
}
}
diff --git a/src/bullets.c b/src/bullets.c
index c09fc31..df06f90 100644
--- a/src/bullets.c
+++ b/src/bullets.c
@@ -237,7 +237,7 @@ void update_bullets_server(platform_window* window) {
bullets[i].endx = b.endx;
b = bullets[i];
- add_object_audio_event_to_queue(EVENT_IMPACT, obj_collision, p->id, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height});
+ add_object_audio_event_to_queue(EVENT_IMPACT, obj_collision, p->id, (vec3f){.x = bullets[i].endx, .y = bullets[i].endy, .z = p->height});
}
if (check_if_bullet_collided_with_zombie(&b, window, p)) {
@@ -247,7 +247,7 @@ void update_bullets_server(platform_window* window) {
b = bullets[i];
add_points_to_player(p, POINTS_PER_HIT);
- add_zombie_audio_event_to_queue(EVENT_IMPACT, ZOMBIE_TYPE_NORMAL, (vec3f){.x = p->playerx, .y = p->playery, .z = p->height});
+ add_zombie_audio_event_to_queue(EVENT_IMPACT, ZOMBIE_TYPE_NORMAL, (vec3f){.x = bullets[i].endx, .y = bullets[i].endy, .z = p->height});
}
}
}