diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/asset_defs.h | 3 | ||||
| -rw-r--r-- | include/audio.h | 1 | ||||
| -rw-r--r-- | include/players.h | 3 | ||||
| -rw-r--r-- | include/zombies.h | 8 |
4 files changed, 13 insertions, 2 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h index 467837e..1f652d4 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -103,6 +103,9 @@ Mix_Chunk* wav_step_enraged; #define NUM_SCREECHES 11 Mix_Chunk* wav_screech[NUM_SCREECHES]; +#define NUM_PLAYER_HURT 3 +Mix_Chunk* wav_player_hurt[NUM_PLAYER_HURT]; + Mix_Music* music_inside1; void load_assets(); diff --git a/include/audio.h b/include/audio.h index b32148f..6414f5a 100644 --- a/include/audio.h +++ b/include/audio.h @@ -27,6 +27,7 @@ typedef enum t_audio_event_type { EVENT_FOOTSTEP, EVENT_ZOMBIESCREECH, EVENT_ZOMBIEROAR, + EVENT_PLAYERHURT, } audio_event_type; typedef struct t_audio_event { diff --git a/include/players.h b/include/players.h index 7607788..b9b5710 100644 --- a/include/players.h +++ b/include/players.h @@ -44,6 +44,8 @@ typedef struct t_point_animation typedef struct t_player { u32 id; bool active; + s32 health; + s32 max_health; float sec_since_last_shot; player_interact_state interact_state; float sec_since_interact_state_change; @@ -92,6 +94,7 @@ object check_if_player_collided_with_object(player p); float get_player_size(platform_window* window); void move_user(platform_window* window, u32 id, protocol_move_type move, float delta); void update_players_server(); +void hurt_player(u32 id, u32 damage); void spawn_player(u32 id, network_client client); bool player_has_old_session(u32 id); void rejoin_player(u32 id, network_client client); diff --git a/include/zombies.h b/include/zombies.h index b7c7889..ec80135 100644 --- a/include/zombies.h +++ b/include/zombies.h @@ -16,13 +16,17 @@ typedef enum t_zombie_type { typedef struct t_zombie { bool alive; - float health; - float max_health; + s32 health; + s32 max_health; vec3f position; vec3f size; array path; float speed; + float attack_range; + float attack_rate; + u32 attack_damage; float sec_since_last_step; + float sec_since_last_attack; array next_path; float time_since_last_path; pathfinding_request request; |
