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-rw-r--r--include/map.h2
-rw-r--r--include/players.h3
2 files changed, 4 insertions, 1 deletions
diff --git a/include/map.h b/include/map.h
index 7c0716d..82584e9 100644
--- a/include/map.h
+++ b/include/map.h
@@ -36,8 +36,8 @@ typedef struct t_map_info {
// data data that is stored on disk
int map[MAP_SIZE_Y][MAP_SIZE_X] = {
- {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
diff --git a/include/players.h b/include/players.h
index ef94489..7107797 100644
--- a/include/players.h
+++ b/include/players.h
@@ -11,6 +11,9 @@
float sec_since_last_shot = 10.0f;
float playerx = 3;
float playery = 3;
+float gunx = 0.0f;
+float guny = 0.0f;
+float gun_height = 0.0f;
void shoot(platform_window* window);
void draw_player(platform_window* window);