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Diffstat (limited to 'include')
-rw-r--r--include/asset_defs.h3
-rw-r--r--include/players.h4
-rw-r--r--include/sprite.h1
3 files changed, 7 insertions, 1 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index 1f652d4..bf98710 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -17,6 +17,9 @@ font* fnt_12;
font* fnt_8;
font* fnt_4;
+// UI
+image* img_red_border;
+
// Icons
image* img_icon_bullets;
image* img_icon_nova;
diff --git a/include/players.h b/include/players.h
index b9b5710..efafd2b 100644
--- a/include/players.h
+++ b/include/players.h
@@ -12,8 +12,9 @@
#define MAX_PLAYERS 5
#define MAX_POINT_ANIMATIONS 10
-
+#define PLAYER_HEAL_DELAY 2.0f
#define GUN_OFFSET_FROM_PLAYER 0.8f
+#define PLAYER_HEALTH_REGEN_PER_SEC 200
typedef enum t_player_interact_state {
INTERACT_IDLE,
@@ -47,6 +48,7 @@ typedef struct t_player {
s32 health;
s32 max_health;
float sec_since_last_shot;
+ float sec_since_last_damage_taken;
player_interact_state interact_state;
float sec_since_interact_state_change;
float playerx;
diff --git a/include/sprite.h b/include/sprite.h
index c203595..2775b62 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -27,6 +27,7 @@ sprite create_sprite(image* img, int frame_count, int fwidth, int fheight, float
void update_sprite(sprite* sprite);
void sprite_set_current_frame(sprite* sprite, int index);
sprite_frame sprite_swap_frame_horizontally(sprite_frame frame);
+sprite_frame sprite_swap_rotate_90(sprite_frame frame);
sprite_frame sprite_get_frame(image* img, sprite* sprite);
#endif \ No newline at end of file