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-rw-r--r--include/asset_defs.h2
-rw-r--r--include/bullets.h2
-rw-r--r--include/objects.h8
-rw-r--r--include/players.h6
-rw-r--r--include/protocol.h3
5 files changed, 12 insertions, 9 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h
index 9e50895..ee520ea 100644
--- a/include/asset_defs.h
+++ b/include/asset_defs.h
@@ -6,6 +6,8 @@
font* fnt_24;
font* fnt_20;
+image* img_icon_bullets;
+
void load_assets();
#endif \ No newline at end of file
diff --git a/include/bullets.h b/include/bullets.h
index a42e6a4..be3f466 100644
--- a/include/bullets.h
+++ b/include/bullets.h
@@ -9,7 +9,7 @@
#include "guns.h"
typedef struct t_bullet {
- int player_id;
+ u32 player_id;
bool active;
vec3f position;
float endx;
diff --git a/include/objects.h b/include/objects.h
index 04f434b..46d03ff 100644
--- a/include/objects.h
+++ b/include/objects.h
@@ -17,10 +17,10 @@ typedef struct t_object {
} object;
typedef struct t_box {
- vec2f tl_b;
- vec2f tr_b;
- vec2f bl_b;
- vec2f br_b;
+ vec2f tl_d;
+ vec2f tr_d;
+ vec2f bl_d;
+ vec2f br_d;
vec2f tl_u;
vec2f tr_u;
diff --git a/include/players.h b/include/players.h
index ab8da4c..ce88688 100644
--- a/include/players.h
+++ b/include/players.h
@@ -10,7 +10,7 @@
#include "guns.h"
typedef struct t_player {
- int id;
+ u32 id;
bool active;
float sec_since_last_shot;
float playerx;
@@ -29,7 +29,7 @@ typedef struct t_player {
#include "protocol.h"
-u32 my_id = -1;
+u32 player_id = -1;
camera _next_camera_pos;
@@ -44,6 +44,6 @@ object check_if_player_collided_with_object(platform_window* window, player p);
float get_player_size(platform_window* window);
void move_user(platform_window* window, u32 id, protocol_move_type move);
void update_players_server();
-void spawn_player(int id, network_client client);
+void spawn_player(u32 id, network_client client);
#endif \ No newline at end of file
diff --git a/include/protocol.h b/include/protocol.h
index aec65b4..f02e873 100644
--- a/include/protocol.h
+++ b/include/protocol.h
@@ -30,6 +30,7 @@ typedef struct t_protocol_generic_message
typedef struct t_protocol_get_id_upstream
{
network_message_type type;
+ u32 id;
} protocol_get_id_upstream;
typedef struct t_protocol_get_id_downstream
@@ -91,7 +92,7 @@ typedef struct t_protocol_user_shoot
#define MAX_NETWORK_BUFFER_SIZE 50000
u8 network_buffer[50000];
-network_message create_protocol_get_id_up();
+network_message create_protocol_get_id_up(u32 id);
network_message create_protocol_get_id_down(u32 id);
network_message create_protocol_user_list();
network_message create_protocol_user_moved(protocol_move_type move, u32 id);