summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/objects.h7
-rw-r--r--include/players.h2
-rw-r--r--include/zombies.h2
3 files changed, 6 insertions, 5 deletions
diff --git a/include/objects.h b/include/objects.h
index 4444253..ef53d78 100644
--- a/include/objects.h
+++ b/include/objects.h
@@ -49,7 +49,7 @@ typedef struct t_box {
// @NEWOBJECT
object object_dict[OBJECT_END] = {
- {0,(vec3f){0, 0, 0},{1,3,1},OBJECT_SPACE_CONTROL_PANEL},
+ {0,(vec3f){0, 0, 0},{1,3,0.5f},OBJECT_SPACE_CONTROL_PANEL},
{0,(vec3f){0, 0, 0},{1,1,2},OBJECT_SPACE_WINDOW},
{0,(vec3f){0, 0, 0},{1,1,1},OBJECT_METAL_WALL},
{0,(vec3f){0, 0, 0},{1,1,1},OBJECT_METAL_WALL2},
@@ -62,7 +62,8 @@ void create_objects();
void add_object(object obj);
void draw_objects(platform_window* window);
box get_box_of_object(platform_window* window, object o);
-void render_quad_with_outline(vec2f tl, vec2f tr, vec2f bl, vec2f br, color c);
-void render_box_with_outline(box box, color c);
+void render_fill_quad_with_outline(vec2f tl, vec2f tr, vec2f bl, vec2f br, color c);
+void render_fill_box_with_outline(box box, color c);
+void render_box_outline(box box, color c);
#endif \ No newline at end of file
diff --git a/include/players.h b/include/players.h
index ccf91b9..d97b978 100644
--- a/include/players.h
+++ b/include/players.h
@@ -100,7 +100,7 @@ player players[MAX_PLAYERS] = {0};
int get_player_count();
player* get_player_by_id(u32 id);
-void draw_players(platform_window* window);
+void draw_players(platform_window* window, uint32_t ystart, uint32_t yend);
void draw_bullets(platform_window* window);
object check_if_player_collided_with_object(player p);
float get_player_size(platform_window* window);
diff --git a/include/zombies.h b/include/zombies.h
index ec80135..5c6d252 100644
--- a/include/zombies.h
+++ b/include/zombies.h
@@ -52,7 +52,7 @@ zombie zombies[SERVER_MAX_ZOMBIES] = {0};
bool hit_zombie(int index, int damage);
void create_spawner(vec2 position);
void draw_spawners(platform_window* window);
-void draw_zombies(platform_window* window);
+void draw_zombies(platform_window* window, uint32_t ystart, uint32_t yend);
void spawn_zombie(int x, int y);
u32 number_of_zombies_active();