diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/asset_defs.h | 2 | ||||
| -rw-r--r-- | include/audio.h | 4 |
2 files changed, 6 insertions, 0 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h index 7001403..002ad23 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -69,6 +69,8 @@ Mix_Chunk* wav_impact_wood; Mix_Chunk* wav_error; Mix_Chunk* wav_collect; +Mix_Chunk* round_change; + void load_assets(); font* get_font(platform_window* window, float scale); diff --git a/include/audio.h b/include/audio.h index a22ec95..d9343e5 100644 --- a/include/audio.h +++ b/include/audio.h @@ -22,6 +22,7 @@ typedef enum t_audio_event_type { EVENT_IMPACT, EVENT_COLLECT, EVENT_FIRE, + EVENT_ROUND_CHANGE, } audio_event_type; typedef struct t_audio_event { @@ -36,12 +37,15 @@ typedef struct t_audio_event { #define MAX_AUDIO_EVENTS 20 audio_event audio_events[MAX_AUDIO_EVENTS] = {0}; +bool audio_channel_usage[NUM_AUDIO_CHANNELS] = {0}; int max_audio_events = MAX_AUDIO_EVENTS; +void audio_channel_finished(int channel); void add_throwable_audio_event_to_queue(audio_event_type event, throwable_type throwable, u32 playerid, vec3f position); void add_zombie_audio_event_to_queue(audio_event_type event, zombie_type zombie, u32 playerid, vec3f position); void add_object_audio_event_to_queue(audio_event_type event, object_type obj, u32 playerid, vec3f position); void add_audio_event_to_queue(audio_event_type event, u32 playerid, vec3f position); +void add_ui_audio_event_to_queue(audio_event_type event); void play_sounds_in_queue(); void clear_sounds_in_queue(); void play_sound(int channel, Mix_Chunk* wav); |
