diff options
Diffstat (limited to 'main.c')
| -rw-r--r-- | main.c | 11 |
1 files changed, 4 insertions, 7 deletions
@@ -12,6 +12,8 @@ #include "include/game.h" #include "include/protocol.h" #include "include/guns.h" +#include "include/overlay.h" +#include "include/asset_defs.h" #include "src/map.c" #include "src/players.c" @@ -25,17 +27,14 @@ #include "src/game.c" #include "src/guns.c" #include "src/protocol.c" +#include "src/overlay.c" +#include "src/asset_defs.c" #define CONFIG_DIRECTORY "zombieshooter" -font* fnt; void update_func(platform_window* window) { renderer->render_clear(window, rgb(0,255,0)); update_game(window); - - char id[50]; - sprintf(id, "%d", my_id); - renderer->render_text(fnt, 0, 0, id, rgb(255,255,255)); } @@ -72,8 +71,6 @@ int main(int argc, char **argv) init_game(); handle_args(argc, argv); - fnt = assets_load_font(mono_ttf, mono_ttf+mono_ttf_len, 24); - while(platform_keep_running(window)) { platform_handle_events(); } |
