diff options
Diffstat (limited to 'src/asset_defs.c')
| -rw-r--r-- | src/asset_defs.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/asset_defs.c b/src/asset_defs.c index 45a248f..1440e48 100644 --- a/src/asset_defs.c +++ b/src/asset_defs.c @@ -32,6 +32,9 @@ void load_menu_assets() { // Assets loaded at game start void load_assets() { // Assets loaded at match start. // UI img_red_border = assets_load_image_from_file("data/imgs/ui/red_border.png"); + img_heart = assets_load_image_from_file("data/imgs/ui/heart.png"); + img_hurt_overlay_left = assets_load_image_from_file("data/imgs/ui/hurt_overlay_left.png"); + img_hurt_overlay_right = assets_load_image_from_file("data/imgs/ui/hurt_overlay_right.png"); // Icons img_icon_bullets = assets_load_image_from_file("data/imgs/bullets.png"); @@ -195,6 +198,7 @@ void load_assets() { // Assets loaded at match start. wav_roar_enraged = Mix_LoadWAV("data/sounds/roar_enraged.wav"); wav_door_open = Mix_LoadWAV("data/sounds/door_open.wav"); wav_door_close = Mix_LoadWAV("data/sounds/door_close.wav"); + wav_heartbeat = Mix_LoadWAV("data/sounds/heartbeat.wav"); for (int i = 1; i <= NUM_SCREECHES; i++) { char path[100]; |
