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-rw-r--r--src/game.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game.c b/src/game.c
index 1f71495..2ebbcf0 100644
--- a/src/game.c
+++ b/src/game.c
@@ -236,6 +236,7 @@ void update_server(platform_window* window) {
broadcast_to_clients(create_protocol_drop_list());
broadcast_to_clients(create_protocol_throwables_list());
broadcast_to_clients(create_protocol_zombie_chunk_list());
+ broadcast_to_clients(create_protocol_round_data(_current_round));
// play sounds locally and send them to clients.
play_sounds_in_queue();
@@ -252,7 +253,6 @@ void update_server(platform_window* window) {
handle_messages = handle_messages - logic_update_time;
logic_update_time = platform_get_time(TIME_FULL, TIME_NS) - logic_update_time;
u64 server_tick = platform_get_time(TIME_FULL, TIME_NS) - handle_messages2;
- broadcast_stamp = platform_get_time(TIME_FULL, TIME_NS) - broadcast_stamp;
if ((logic_update_time/1000000.0f) > 10.0f) {
log_infox("Server update took %.2fms:\n\tmessages: %.2fms\n\ttick: %.2fms\n\t\tbroadcast: %.2fms\n\t\tplayers: %.2fms\n\t\tzombies: %.2fms\n",
(logic_update_time/1000000.0f), (handle_messages/1000000.0f), (server_tick/1000000.0f),
@@ -293,6 +293,11 @@ void update_client(platform_window* window) {
memcpy(players, msg_players->players, sizeof(players));
} break;
+ case MESSAGE_ROUND_DATA: {
+ protocol_round* msg_round = (protocol_round*)msg;
+ _current_round = msg_round->round;
+ } break;
+
case MESSAGE_ZOMBIE_LIST: {
protocol_zombie_list* msg_zombies = (protocol_zombie_list*)msg;
memcpy(zombies, msg_zombies->zombies, sizeof(zombies));