diff options
Diffstat (limited to 'src/game.c')
| -rw-r--r-- | src/game.c | 8 |
1 files changed, 5 insertions, 3 deletions
@@ -52,6 +52,7 @@ void connect_to_server(char* ip, char* port) { } void load_map() { + log_info("STATE: GAMESTATE_LOADING_MAP"); global_state.state = GAMESTATE_LOADING_MAP; outgoing_allocator = create_allocator(MAX_NETWORK_BUFFER_SIZE); @@ -71,12 +72,13 @@ void load_map() { thread t = thread_start(pathfinding_thread, 0); thread_detach(&t); - global_state.state = GAMESTATE_PLAYING; - log_info("Done loading map"); + log_info("STATE: GAMESTATE_LOADING_ASSETS"); + global_state.state = GAMESTATE_LOADING_ASSETS; } void init_game() { - global_state.state = IDLE; + log_info("STATE: GAMESTATE_IDLE"); + global_state.state = GAMESTATE_IDLE; global_state.network_state = DISCONNECTED; load_assets(); |
