diff options
Diffstat (limited to 'src/players.c')
| -rw-r--r-- | src/players.c | 35 |
1 files changed, 10 insertions, 25 deletions
diff --git a/src/players.c b/src/players.c index a01a962..8e6f14e 100644 --- a/src/players.c +++ b/src/players.c @@ -172,33 +172,23 @@ void take_player_input(platform_window* window) { if (keyboard_is_key_down(KEY_A)) { network_message message = create_protocol_user_moved(MOVE_LEFT, player_id); add_message_to_outgoing_queuex(message, *global_state.client); + move_user(window, player_id,MOVE_LEFT, update_delta); } if (keyboard_is_key_down(KEY_D)) { network_message message = create_protocol_user_moved(MOVE_RIGHT, player_id); add_message_to_outgoing_queuex(message, *global_state.client); + move_user(window, player_id,MOVE_RIGHT, update_delta); } if (keyboard_is_key_down(KEY_W)) { network_message message = create_protocol_user_moved(MOVE_UP, player_id); add_message_to_outgoing_queuex(message, *global_state.client); - - // if (keyboard_is_key_down(KEY_A)) { - // p->direction = DIRECTION_TOPLEFT; - // } - // else if (keyboard_is_key_down(KEY_D)) { - // p->direction = DIRECTION_TOPRIGHT; - // } + move_user(window, player_id,MOVE_UP, update_delta); } if (keyboard_is_key_down(KEY_S)) { network_message message = create_protocol_user_moved(MOVE_DOWN, player_id); add_message_to_outgoing_queuex(message, *global_state.client); - - // if (keyboard_is_key_down(KEY_A)) { - // p->direction = DIRECTION_BOTTOMLEFT; - // } - // else if (keyboard_is_key_down(KEY_D)) { - // p->direction = DIRECTION_BOTTOMRIGHT; - // } + move_user(window, player_id,MOVE_DOWN, update_delta); } @@ -301,6 +291,8 @@ void update_players_server() { void draw_players(platform_window* window) { float size = get_player_size_in_tile(); + map_info info = get_map_info(window); + for (int i = 0; i < MAX_PLAYERS; i++) { if (!players[i].active) continue; @@ -310,7 +302,7 @@ void draw_players(platform_window* window) { players[i].height = height; box box = get_render_box_of_square(window, (vec3f){players[i].playerx, players[i].playery, height}, (vec3f){size,size,1.0f}); - + /* render_quad_with_outline(box.tl_d, box.tr_d, box.bl_d, box.br_d, rgb(200,150,120)); render_quad_with_outline(box.tl_u, box.tr_u, box.bl_u, box.br_u, rgb(200,150,120)); @@ -324,18 +316,11 @@ void draw_players(platform_window* window) { box.br_d.x, box.br_d.y, box.tr_u.x, box.tr_u.y, frame.tl, frame.tr, frame.bl, frame.br); - - int size = get_tile_width(window) / 2; - map_info info = get_map_info(window); - - float player_render_x = box.tl_u.x;//players[i].playerx*info.tile_width + (players[i].playery*info.px_incline); - float player_render_y = box.tl_u.y;//players[i].playery*info.tile_height - (height*info.px_raised_per_h); + + float player_render_x = box.tl_u.x; + float player_render_y = box.tl_u.y; players[i].gun_height = height+0.5; - //float gun_render_x = players[i].gunx*info.tile_width + (players[i].guny*info.px_incline); - //float gun_render_y = players[i].guny*info.tile_height - (players[i].gun_height*info.px_raised_per_h); - - //renderer->render_rectangle(gun_render_x, gun_render_y, size/4, size/4, rgb(20,255,20)); if (players[i].connection_state == DISCONNECTED) { float icon_h = (box.tr_u.x - box.tl_u.x)/2; |
