diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/bullets.c | 2 | ||||
| -rw-r--r-- | src/drops.c | 2 | ||||
| -rw-r--r-- | src/game.c | 30 | ||||
| -rw-r--r-- | src/objects.c | 5 | ||||
| -rw-r--r-- | src/pathfinding.c | 2 | ||||
| -rw-r--r-- | src/players.c | 33 |
6 files changed, 16 insertions, 58 deletions
diff --git a/src/bullets.c b/src/bullets.c index fb56a12..ff96db9 100644 --- a/src/bullets.c +++ b/src/bullets.c @@ -75,7 +75,7 @@ bool check_if_bullet_collided_with_object(bullet* b, platform_window* window) { bool result = false; float dist_of_closest_intersect = __FLT_MAX__; - for (int i = 0; i < max_objects; i++) { + for (int i = 0; i < MAX_OBJECTS; i++) { object o = objects[i]; if (!o.active) continue; if (b->position.z <= o.h + o.size.z && b->position.z >= o.h) { diff --git a/src/drops.c b/src/drops.c index 9c04509..9c4b48c 100644 --- a/src/drops.c +++ b/src/drops.c @@ -63,7 +63,7 @@ void draw_drops(platform_window* window) { //render_box_with_outline(full_box, rgba(218,112,214, alpha)); renderer->render_image_tint(img_drop, full_box.tl_u.x, full_box.tl_u.y, full_box.br_d.x - full_box.tl_d.x, full_box.br_d.y - full_box.tr_u.y, rgba(218,112,214, alpha)); - + int drop_h = full_box.br_d.y - full_box.tr_d.y; int icon_size = full_box.tr_d.x - full_box.tl_d.x; @@ -22,7 +22,6 @@ void start_server(char* port) { static u32 get_session_id() { u64 time = platform_get_time(TIME_FULL, TIME_NS); return (((time * 2654435789U) + time) * 2654435789U) + platform_get_processid(); - } void connect_to_server(char* ip, char* port) { @@ -39,7 +38,6 @@ void connect_to_server(char* ip, char* port) { log_infox("Session id: %u", player_id); if (global_state.server) { - player_id = player_id; spawn_player(player_id, (network_client){0, false, 0, "Host"}); global_state.network_state = CONNECTED; } @@ -59,7 +57,7 @@ void load_map() { outgoing_allocator = create_allocator(MAX_NETWORK_BUFFER_SIZE); messages_to_send_queue_mutex = mutex_create(); - for (int i = 0; i < 3; i++) { + for (int i = 0; i < 1; i++) { thread send_thread = thread_start(network_send_thread, 0); thread_detach(&send_thread); } @@ -119,10 +117,8 @@ static void set_ping_for_player(protocol_generic_message* msg) { for (int i = 0; i < MAX_PLAYERS; i++) { player p = players[i]; - if (!p.client.is_connected) continue; - if (!p.active) continue; if (p.client.ConnectSocket == msg->client.ConnectSocket) { - players[i].ping = diff; + players[i].ping = diff; return; } } @@ -215,22 +211,6 @@ void update_server(platform_window* window) { } } -static void apply_user_list(protocol_user_list* msg_players) { - player* p = get_player_by_id(player_id); - player copy; - if (p) copy = *p; - memcpy(players, msg_players->players, sizeof(players)); - - // These properties are simulated locally so dont overwrite. - if (p) { - p->playerx = copy.playerx; - p->playery = copy.playery; - p->gunx = copy.gunx; - p->guny = copy.guny; - p->gun_height = copy.gun_height; - } -} - static void load_bullets_into_existing_list(protocol_bullets_list* msg_bullets) { for (int i = 0; i < max_bullets; i++) { if (bullets[i].active) continue; @@ -260,25 +240,21 @@ void update_client(platform_window* window) { } break; case MESSAGE_USER_LIST: { - if (global_state.server) break; // players are simulated on server so dont overwrite data. protocol_user_list* msg_players = (protocol_user_list*)msg; - apply_user_list(msg_players); + memcpy(players, msg_players->players, sizeof(players)); } break; case MESSAGE_ZOMBIE_LIST: { - if (global_state.server) break; // zombies are simulated on server so dont overwrite data. protocol_zombie_list* msg_zombies = (protocol_zombie_list*)msg; memcpy(zombies, msg_zombies->zombies, sizeof(zombies)); } break; case MESSAGE_BULLET_LIST: { - if (global_state.server) break; // bullets are simulated on server so dont overwrite data. protocol_bullets_list* msg_bullets = (protocol_bullets_list*)msg; load_bullets_into_existing_list(msg_bullets); } break; case MESSAGE_DROP_LIST: { - if (global_state.server) break; // drops are simulated on server so dont overwrite data. protocol_drop_list* msg_drops = (protocol_drop_list*)msg; memcpy(drops, msg_drops->drops, sizeof(drops)); } break; diff --git a/src/objects.c b/src/objects.c index fdb0daa..c8a150c 100644 --- a/src/objects.c +++ b/src/objects.c @@ -30,7 +30,7 @@ void render_quad_with_outline(vec2f tl, vec2f tr, vec2f bl, vec2f br, color c) { } object get_object_at_tile(float x, float y) { - for (int i = 0; i < max_objects; i++) { + for (int i = 0; i < MAX_OBJECTS; i++) { object o = objects[i]; if (!o.active) continue; if (x >= o.position.x && x < o.position.x + o.size.x && y >= o.position.y && y < o.position.y + o.size.y) return o; @@ -59,7 +59,7 @@ void draw_objects_at_row(platform_window* window, int row) { } void create_box(float x, float y, float h, image* img) { - for (int i = 0; i < max_objects; i++) { + for (int i = 0; i < MAX_OBJECTS; i++) { object o = objects[i]; if (o.active) continue; @@ -75,6 +75,7 @@ void create_box(float x, float y, float h, image* img) { void create_objects() { // rechts naar links op map. + for (int i = MAP_SIZE_X-1; i >= 0; i--) { create_box(i, 0, 0, img_obj_wall1); create_box(i, MAP_SIZE_Y-1, 0, img_obj_wall1); diff --git a/src/pathfinding.c b/src/pathfinding.c index f3fa354..63741e7 100644 --- a/src/pathfinding.c +++ b/src/pathfinding.c @@ -7,7 +7,7 @@ static float distance_between(vec2f v1, vec2f v2) bool can_walk_at(float x, float y) { - for (int i = 0; i < max_objects; i++) { + for (int i = 0; i < MAX_OBJECTS; i++) { object o = objects[i]; if (!o.active) continue; if (x >= o.position.x && x < o.position.x + o.size.x && y >= o.position.y && y < o.position.y + o.size.y) return false; diff --git a/src/players.c b/src/players.c index 8009b79..f3c7c6e 100644 --- a/src/players.c +++ b/src/players.c @@ -120,7 +120,7 @@ object check_if_player_collided_with_object(platform_window* window, player p) { map_info info = get_map_info(window); float player_size = get_player_size(window); - for (int i = 0; i < max_objects; i++) { + for (int i = 0; i < MAX_OBJECTS; i++) { object o = objects[i]; if (!o.active) continue; @@ -182,36 +182,20 @@ void take_player_input(platform_window* window) { #endif if (keyboard_is_key_down(KEY_W)) { - //if (!global_state.server) - { - network_message message = create_protocol_user_moved(MOVE_UP, player_id); + network_message message = create_protocol_user_moved(MOVE_UP, player_id); add_message_to_outgoing_queuex(message, *global_state.client); - } - //move_user(window, player_id, MOVE_UP, update_delta); } if (keyboard_is_key_down(KEY_S)) { - //if (!global_state.server) - { - network_message message = create_protocol_user_moved(MOVE_DOWN, player_id); + network_message message = create_protocol_user_moved(MOVE_DOWN, player_id); add_message_to_outgoing_queuex(message, *global_state.client); - } - //move_user(window, player_id, MOVE_DOWN, update_delta); } if (keyboard_is_key_down(KEY_A)) { - //if (!global_state.server) - { - network_message message = create_protocol_user_moved(MOVE_LEFT, player_id); - add_message_to_outgoing_queuex(message, *global_state.client); - } - //move_user(window, player_id, MOVE_LEFT, update_delta); + network_message message = create_protocol_user_moved(MOVE_LEFT, player_id); + add_message_to_outgoing_queuex(message, *global_state.client); } if (keyboard_is_key_down(KEY_D)) { - //if (!global_state.server) - { - network_message message = create_protocol_user_moved(MOVE_RIGHT, player_id); - add_message_to_outgoing_queuex(message, *global_state.client); - } - //move_user(window, player_id, MOVE_RIGHT, update_delta); + network_message message = create_protocol_user_moved(MOVE_RIGHT, player_id); + add_message_to_outgoing_queuex(message, *global_state.client); } // Send gun position @@ -225,9 +209,6 @@ void take_player_input(platform_window* window) { float gun_offset_x = (get_player_size_in_tile()/2) + dirx; float gun_offset_y = (get_player_size_in_tile()/2) + diry; - //p->gunx = p->playerx + gun_offset_x; - //p->guny = p->playery + gun_offset_y; - add_message_to_outgoing_queuex(create_protocol_user_look(player_id, gun_offset_x, gun_offset_y), *global_state.client); } |
