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-rw-r--r--zombies.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/zombies.c b/zombies.c
new file mode 100644
index 0000000..bad6c17
--- /dev/null
+++ b/zombies.c
@@ -0,0 +1,65 @@
+#include "include/zombies.h"
+
+void spawn_zombie(int x, int y) {
+ for (int i = 0; i < max_zombies; i++) {
+ zombie o = zombies[i];
+ if (o.alive) continue;
+
+ zombies[i].alive = true;
+ zombies[i].health = 100.0f;
+ zombies[i].position = (vec2f){x,y};
+ break;
+ }
+}
+
+void draw_spawners(platform_window* window) {
+ map_info info = get_map_info(window);
+
+ for (int x = 0; x < 2; x++) {
+ vec2 spawner_location = spawner_tiles[x];
+ int render_x = (info.tile_width * spawner_location.x) + (info.px_incline * spawner_location.y);
+ int render_y = info.tile_height * spawner_location.y;
+
+ tile tile = map_loaded[spawner_location.y][spawner_location.x];
+ renderer->render_quad(
+ tile.tl.x, tile.tl.y,
+ tile.bl.x, tile.bl.y,
+ tile.br.x, tile.br.y,
+ tile.tr.x, tile.tr.y,
+ rgb(100, 150, 50));
+
+ renderer->render_line(tile.tl.x, tile.tl.y, tile.tr.x, tile.tr.y, 1, rgb(0,255,255)); // top
+ renderer->render_line(tile.tl.x, tile.tl.y, tile.bl.x, tile.bl.y, 1, rgb(0,255,255)); // left
+ renderer->render_line(tile.tr.x, tile.tr.y, tile.br.x, tile.br.y, 1, rgb(0,255,255)); // right
+ renderer->render_line(tile.bl.x, tile.bl.y, tile.br.x, tile.br.y, 1, rgb(0,255,255)); // bottom
+ }
+
+}
+
+void draw_zombies_at_tile(platform_window* window, int x, int y) {
+ map_info info = get_map_info(window);
+ float zombie_size = get_player_size(window);
+ float speed = 0.05f;
+
+ for (int i = 0; i < max_zombies; i++) {
+ zombie o = zombies[i];
+ if (!o.alive) continue;
+ if ((int)o.position.x != x || (int)o.position.y != y) continue;
+
+ float dirx = (playerx - o.position.x);
+ float diry = (playery - o.position.y);
+ double length = sqrt(dirx * dirx + diry * diry);
+ dirx /= length;
+ diry /= length;
+
+ zombies[i].position.x += dirx*speed;
+ zombies[i].position.y += diry*speed;
+
+ float height = get_height_of_tile_under_coords(window, zombies[i].position.x, zombies[i].position.y);
+ int render_x = (info.tile_width * o.position.x) + (info.px_incline * o.position.y);
+ int render_y = info.tile_height * o.position.y - (height*info.px_raised_per_h);
+
+ renderer->render_rectangle(render_x, render_y - zombie_size, zombie_size, zombie_size, rgb(40,0,255));
+ }
+}
+