summaryrefslogtreecommitdiff
path: root/zombies.c
diff options
context:
space:
mode:
Diffstat (limited to 'zombies.c')
-rw-r--r--zombies.c114
1 files changed, 106 insertions, 8 deletions
diff --git a/zombies.c b/zombies.c
index 80a34ad..85dea2d 100644
--- a/zombies.c
+++ b/zombies.c
@@ -1,14 +1,44 @@
#include "include/zombies.h"
+static player get_closest_player_to_tile(int x, int y) {
+ float best_length = 99999;
+ int best_index = -1;
+
+ for (int i = 0; i < max_players; i++) {
+ if (!players[i].active) continue;
+ float dirx = (players[i].playerx - x);
+ float diry = (players[i].playery - y);
+ double length = sqrt(dirx * dirx + diry * diry);
+
+ if (length < best_length) {
+ best_length = length;
+ best_index = i;
+ }
+ }
+ if (best_index == -1) {
+ return (player){-1};
+ }
+ else {
+ return players[best_index];
+ }
+}
+
void spawn_zombie(int x, int y) {
for (int i = 0; i < max_zombies; i++) {
zombie o = zombies[i];
if (o.alive) continue;
+ zombies[i].path = array_create(sizeof(vec2f));
+ zombies[i].next_path = array_create(sizeof(vec2f));
zombies[i].alive = true;
zombies[i].health = 100.0f;
zombies[i].position = (vec3f){x,y, 0};
zombies[i].size = (vec3f){0.4, 0.4, 1};
+ zombies[i].time_since_last_path = 0.0f;
+
+ player closest_player = get_closest_player_to_tile(x, y);
+
+ make_pathfinding_request((vec2f){x,y}, (vec2f){closest_player.playerx, closest_player.playery}, &zombies[i].path, &zombies[i].request);
break;
}
}
@@ -30,7 +60,7 @@ void draw_spawners(platform_window* window) {
rgb(100, 150, 50));
spawner_tiles[x].sec_since_last_spawn += update_delta;
- if (spawner_tiles[x].sec_since_last_spawn >= 1.0f) {
+ if (spawner_tiles[x].sec_since_last_spawn >= 3.0f) {
spawn_zombie(spawner.position.x, spawner.position.y);
spawner_tiles[x].sec_since_last_spawn = 0;
}
@@ -42,6 +72,55 @@ void draw_spawners(platform_window* window) {
}
}
+static void draw_path_of_zombie(platform_window* window, zombie o) {
+ map_info info = get_map_info(window);
+ vec2f prev_pos = (vec2f){o.position.x, o.position.y};
+
+ for (int i = 0; i < o.path.length; i++) {
+ vec2f* pos = array_at(&o.path, o.path.length-1-i);
+
+ int render_x = (info.tile_width * prev_pos.x) + (info.px_incline * prev_pos.y);
+ int render_y = info.tile_height * prev_pos.y;
+
+ int render_x2 = (info.tile_width * pos->x) + (info.px_incline * pos->y);
+ int render_y2 = info.tile_height * pos->y;
+
+ prev_pos = *pos;
+ if (i == 0) {
+ renderer->render_line(render_x, render_y, render_x2, render_y2, 2, rgb(0,255,255));
+ continue;
+ }
+
+ renderer->render_line(render_x, render_y, render_x2, render_y2, 2, rgb(0,0,255));
+ }
+}
+
+static vec2f get_direction_to_next_tile(zombie o) {
+ vec2f dest = (vec2f){o.position.x, o.position.y};
+ if (o.path.length > 0) {
+ dest = *(vec2f*)array_at(&o.path, o.path.length-1);
+ }
+
+ float dirx = (dest.x - o.position.x);
+ float diry = (dest.y - o.position.y);
+ if (dirx == 0 && diry == 0) return (vec2f){0,0};
+ double length = sqrt(dirx * dirx + diry * diry);
+ dirx /= length;
+ diry /= length;
+ return (vec2f){dirx, diry};
+}
+
+static bool is_within_next_tile(zombie o) {
+ if (o.path.length > 0) {
+ vec2f dest = *(vec2f*)array_at(&o.path, o.path.length-1);
+ if (fabs(o.position.x - dest.x) < 0.05f && fabs(o.position.y - dest.y) < 0.05f) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
void draw_zombies_at_tile(platform_window* window, int x, int y) {
map_info info = get_map_info(window);
float speed = 0.05f;
@@ -49,24 +128,43 @@ void draw_zombies_at_tile(platform_window* window, int x, int y) {
for (int i = 0; i < max_zombies; i++) {
zombie o = zombies[i];
if (!o.alive) continue;
+
if ((int)o.position.x != x || (int)ceil(o.position.y) != y) continue;
- float dirx = (playerx - o.position.x);
- float diry = (playery - o.position.y);
- double length = sqrt(dirx * dirx + diry * diry);
- dirx /= length;
- diry /= length;
+ zombies[i].time_since_last_path += update_delta;
+ if (zombies[i].time_since_last_path > 0.1f) {
+ player closest_player = get_closest_player_to_tile(x, y);
+ make_pathfinding_request((vec2f){o.position.x,o.position.y},
+ (vec2f){closest_player.playerx, closest_player.playery + get_player_size_in_tile()},
+ &zombies[i].next_path, &zombies[i].request);
+ zombies[i].time_since_last_path = 0;
+ }
+ else {
+ if (zombies[i].request.done) {
+ zombies[i].path = zombies[i].next_path;
+ array_clear(&zombies[i].next_path);
+ zombies[i].request.done = false;
+ }
+ }
+
+ vec2f dir = get_direction_to_next_tile(o);
float height = get_height_of_tile_under_coords(window, zombies[i].position.x, zombies[i].position.y);
- zombies[i].position.x += dirx*speed;
- zombies[i].position.y += diry*speed;
+ zombies[i].position.x += dir.x*speed;
+ zombies[i].position.y += dir.y*speed;
zombies[i].position.z = height;
+ if (is_within_next_tile(zombies[i])) {
+ array_remove_at(&zombies[i].path, zombies[i].path.length-1);
+ }
+
box box = get_render_box_of_square(window, (vec3f){o.position.x, o.position.y, height}, o.size);
render_quad_with_outline(box.tl_b, box.tr_b, box.bl_b, box.br_b);
render_quad_with_outline(box.tl_u, box.tr_u, box.bl_u, box.br_u);
render_quad_with_outline(box.tl_u, box.tl_b, box.bl_u, box.bl_b);
render_quad_with_outline(box.bl_u, box.br_u, box.bl_b, box.br_b);
+
+ draw_path_of_zombie(window, o);
}
}