summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-16 09:42:04 +0200
committerRamaekers,Aldrik A.N <a.ramaekers@student.fontys.nl>2020-09-16 09:42:04 +0200
commitf6f3bbbc5b7741ad0db3c88a398cfc3943988529 (patch)
treef9f3aca3cc688369607060336b699b8f711eb360
parent5a045404f3c49022abeb75c27dfe6f82d35928f7 (diff)
-rw-r--r--.gitignore362
-rw-r--r--.vs/Chess/v16/.suobin83968 -> 0 bytes
-rw-r--r--App.config10
-rw-r--r--BoardTile.cs229
-rw-r--r--Chess.csproj287
-rw-r--r--Chess.sln50
-rw-r--r--ChessBoard.cs618
-rw-r--r--ChessPiece.cs398
-rw-r--r--Events/GameFinishedEvent.cs50
-rw-r--r--Events/RoundFinishedEvent.cs28
-rw-r--r--Extensions/GraphicsExtensions.cs218
-rw-r--r--Extensions/UdpClientExtensions.cs21
-rw-r--r--Game.cs132
-rw-r--r--ImageHelper.cs78
-rw-r--r--MainForm.Designer.cs187
-rw-r--r--MainForm.cs95
-rw-r--r--MainForm.resx238
-rw-r--r--Networking/INetworkMessage.cs13
-rw-r--r--Networking/NetworkManager.cs56
-rw-r--r--Pieces/Bishop.cs84
-rw-r--r--Pieces/King.cs181
-rw-r--r--Pieces/Knight.cs92
-rw-r--r--Pieces/Pawn.cs144
-rw-r--r--Pieces/Queen.cs118
-rw-r--r--Pieces/Rook.cs104
-rw-r--r--Player.cs20
-rw-r--r--PlayerMove.cs27
-rw-r--r--Program.cs44
-rw-r--r--Properties/AssemblyInfo.cs72
-rw-r--r--Properties/Resources.Designer.cs406
-rw-r--r--Properties/Resources.resx324
-rw-r--r--Properties/Settings.Designer.cs60
-rw-r--r--Properties/Settings.settings14
-rw-r--r--TODO.txt5
-rw-r--r--bin/Debug/Chess.exebin236544 -> 0 bytes
-rw-r--r--bin/Debug/Chess.exe.config6
-rw-r--r--bin/Debug/Chess.pdbbin89600 -> 0 bytes
-rw-r--r--bin/Release/Chess.exebin10752 -> 0 bytes
-rw-r--r--bin/Release/Chess.exe.config6
-rw-r--r--bin/Release/Chess.pdbbin50688 -> 0 bytes
-rw-r--r--obj/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs4
-rw-r--r--obj/Debug/Chess.MainForm.resourcesbin180 -> 0 bytes
-rw-r--r--obj/Debug/Chess.Properties.Resources.resourcesbin216549 -> 0 bytes
-rw-r--r--obj/Debug/Chess.csproj.CoreCompileInputs.cache1
-rw-r--r--obj/Debug/Chess.csproj.FileListAbsolute-LAPTOP-B78JCJFS.txt9
-rw-r--r--obj/Debug/Chess.csproj.FileListAbsolute.txt10
-rw-r--r--obj/Debug/Chess.csproj.GenerateResource.cachebin1847 -> 0 bytes
-rw-r--r--obj/Debug/Chess.csprojAssemblyReference.cachebin424 -> 0 bytes
-rw-r--r--obj/Debug/Chess.exebin236544 -> 0 bytes
-rw-r--r--obj/Debug/Chess.pdbbin89600 -> 0 bytes
-rw-r--r--obj/Debug/DesignTimeResolveAssemblyReferences.cachebin823 -> 0 bytes
-rw-r--r--obj/Debug/DesignTimeResolveAssemblyReferencesInput.cachebin9718 -> 0 bytes
-rw-r--r--obj/Debug/TempPE/Properties.Resources.Designer.cs.dllbin5632 -> 0 bytes
-rw-r--r--obj/Release/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs4
-rw-r--r--obj/Release/Chess.MainForm.resourcesbin180 -> 0 bytes
-rw-r--r--obj/Release/Chess.Properties.Resources.resourcesbin180 -> 0 bytes
-rw-r--r--obj/Release/Chess.csproj.CoreCompileInputs.cache1
-rw-r--r--obj/Release/Chess.csproj.FileListAbsolute.txt10
-rw-r--r--obj/Release/Chess.csproj.GenerateResource.cachebin1015 -> 0 bytes
-rw-r--r--obj/Release/Chess.csprojAssemblyReference.cachebin424 -> 0 bytes
-rw-r--r--obj/Release/Chess.exebin10752 -> 0 bytes
-rw-r--r--obj/Release/Chess.pdbbin50688 -> 0 bytes
-rw-r--r--obj/Release/TempPE/Properties.Resources.Designer.cs.dllbin3584 -> 0 bytes
-rw-r--r--packages.config4
64 files changed, 3185 insertions, 1635 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..2d8a974
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,362 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
diff --git a/.vs/Chess/v16/.suo b/.vs/Chess/v16/.suo
deleted file mode 100644
index dc29f3f..0000000
--- a/.vs/Chess/v16/.suo
+++ /dev/null
Binary files differ
diff --git a/App.config b/App.config
index 56efbc7..5754728 100644
--- a/App.config
+++ b/App.config
@@ -1,6 +1,6 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<configuration>
- <startup>
- <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
- </startup>
+<?xml version="1.0" encoding="utf-8" ?>
+<configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
+ </startup>
</configuration> \ No newline at end of file
diff --git a/BoardTile.cs b/BoardTile.cs
index e58cbc6..7cea5a9 100644
--- a/BoardTile.cs
+++ b/BoardTile.cs
@@ -1,66 +1,163 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess
-{
- public enum BoardTileColor
- {
- White,
- Black,
- }
-
- public class BoardTile
- {
- public int X;
- public int Y;
- public BoardTileColor Color;
- public ChessPiece OccupyingPiece;
-
- public BoardTile(int x, int y)
- {
- X = x;
- Y = y;
-
- Color = BoardTileColor.White;
- if (y % 2 == 0)
- {
- if (x % 2 != 0) Color = BoardTileColor.Black;
- }
- else
- {
- if (x % 2 == 0) Color = BoardTileColor.Black;
- }
-
- OccupyingPiece = null;
- }
-
- public bool CanMoveTo(ChessBoard board, BoardTile tile)
- {
- if (OccupyingPiece != null) return OccupyingPiece.CanMoveTo(board, this, tile);
-
- return false;
- }
-
- internal void Draw(Graphics graphics, float tileWidth, float tileHeight, bool active)
- {
- graphics.FillRectangle(new SolidBrush(this.Color == BoardTileColor.White ? System.Drawing.Color.FromArgb(235, 236, 208) : System.Drawing.Color.FromArgb(137, 163, 105)),
- new RectangleF(X * tileWidth, Y * tileHeight, tileWidth, tileHeight));
-
- OccupyingPiece?.Draw(graphics, X, Y, tileWidth, tileHeight);
-
- if (active)
- {
- float marginw = tileWidth / 3;
- float marginh = tileHeight / 3;
- int padding = 3;
- graphics.FillEllipse(new SolidBrush(System.Drawing.Color.FromArgb(150, 50, 50, 50)), X * tileWidth + marginw, Y * tileHeight + marginh, tileWidth - marginw * 2, tileHeight - marginh * 2);
- graphics.FillEllipse(new SolidBrush(System.Drawing.Color.FromArgb(150, 255, 200, 200)), X * tileWidth + marginw + padding, Y * tileHeight + marginh + padding, tileWidth - (marginw + padding) * 2, tileHeight - (marginh + padding) * 2);
- }
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess
+{
+ [Flags]
+ public enum TileState
+ {
+ /// <summary>
+ /// Default state.
+ /// </summary>
+ Normal = 1,
+
+ /// <summary>
+ /// Selected by user.
+ /// </summary>
+ Selected = 2,
+
+ /// <summary>
+ /// Possible target for selected piece.
+ /// </summary>
+ Targeted = 4,
+
+ /// <summary>
+ /// Involved in latest piece movement.
+ /// </summary>
+ Latest = 8,
+ }
+
+ public enum BoardTileColor
+ {
+ White,
+ Black,
+ }
+
+ public class BoardTile
+ {
+ public int X;
+ public int Y;
+ public BoardTileColor Color;
+ public ChessPiece OccupyingPiece;
+ public TileState State;
+
+ public BoardTile(int x, int y)
+ {
+ X = x;
+ Y = y;
+
+ Color = BoardTileColor.White;
+ if (y % 2 == 0)
+ {
+ if (x % 2 != 0) Color = BoardTileColor.Black;
+ }
+ else
+ {
+ if (x % 2 == 0) Color = BoardTileColor.Black;
+ }
+
+ State = TileState.Normal;
+ OccupyingPiece = null;
+ }
+
+ public override string ToString()
+ {
+ return (((char)('a' + (char)X)).ToString() + (ChessBoard.BoardSize - Y).ToString()).ToString().ToUpper();
+ }
+
+ public bool CanMoveTo(ChessBoard board, BoardTile tile)
+ {
+ // By putting this code here we check whether or not the king will be attacked if we move,
+ // and also checks what spots we CAN move to when the king is under attack.
+ if (OccupyingPiece.WillKingBeAttackedIfMovedTo(board, this, tile))
+ {
+ return false;
+ }
+
+ if (OccupyingPiece != null) return OccupyingPiece.CanMoveTo(board, this, tile);
+
+ return false;
+ }
+
+ private System.Drawing.Color GetColor()
+ {
+ return this.Color == BoardTileColor.White ? System.Drawing.Color.FromArgb(235, 236, 208) : System.Drawing.Color.FromArgb(137, 163, 105);
+ }
+
+ private void DrawIdentifier(Graphics graphics, float tileWidth, float tileHeight)
+ {
+ Font drawFont = new Font("Arial", (tileWidth < tileHeight) ? tileWidth / 6 : tileHeight / 6, FontStyle.Bold);
+
+ float marginw = tileWidth / 30;
+ float marginh = tileHeight / 30;
+
+ // row number
+ if (X == 0)
+ {
+ graphics.DrawString((ChessBoard.BoardSize - Y).ToString(), drawFont,
+ new SolidBrush(System.Drawing.Color.FromArgb(200, 0, 0, 0)),
+ X * tileWidth + marginw, Y * tileHeight + marginh);
+ }
+
+ // col letter
+ if (Y + 1 == ChessBoard.BoardSize)
+ {
+ StringFormat format = new StringFormat();
+ format.LineAlignment = StringAlignment.Far;
+
+ graphics.DrawString(((char)('a' + (char)X)).ToString(), drawFont,
+ new SolidBrush(System.Drawing.Color.FromArgb(200, 0, 0, 0)),
+ X * tileWidth + marginw, Y * tileHeight + tileHeight - marginh, format);
+ }
+
+ drawFont.Dispose();
+ }
+
+ internal void Draw(Graphics graphics, float tileWidth, float tileHeight)
+ {
+ if (State.HasFlag(TileState.Latest))
+ {
+ graphics.FillRectangle(new SolidBrush(System.Drawing.Color.FromArgb(247, 180, 86)),
+ new RectangleF(X * tileWidth, Y * tileHeight, tileWidth, tileHeight));
+ }
+ else if (State.HasFlag(TileState.Selected))
+ {
+ graphics.FillRectangle(new SolidBrush(System.Drawing.Color.FromArgb(247, 97, 86)),
+ new RectangleF(X * tileWidth, Y * tileHeight, tileWidth, tileHeight));
+
+ }
+ else if (State.HasFlag(TileState.Normal))
+ {
+ graphics.FillRectangle(new SolidBrush(GetColor()), new RectangleF(X * tileWidth, Y * tileHeight, tileWidth, tileHeight));
+ }
+
+ DrawIdentifier(graphics, tileWidth, tileHeight);
+
+ OccupyingPiece?.Draw(graphics, X, Y, tileWidth, tileHeight);
+
+ float marginw = tileWidth / 3;
+ float marginh = tileHeight / 3;
+
+ if (State.HasFlag(TileState.Targeted))
+ {
+ int padding = 3;
+ graphics.FillEllipse(new SolidBrush(System.Drawing.Color.FromArgb(200, 50, 50, 50)),
+ X * tileWidth + marginw,
+ Y * tileHeight + marginh,
+ tileWidth - marginw * 2,
+ tileHeight - marginh * 2);
+
+ graphics.FillEllipse(new SolidBrush(System.Drawing.Color.FromArgb(247, 97, 86)),
+ X * tileWidth + marginw + padding,
+ Y * tileHeight + marginh + padding,
+ tileWidth - (marginw + padding) * 2,
+ tileHeight - (marginh + padding) * 2);
+ }
+ }
+ }
+}
diff --git a/Chess.csproj b/Chess.csproj
index 86ed7b9..1d4ddc4 100644
--- a/Chess.csproj
+++ b/Chess.csproj
@@ -1,136 +1,153 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{CBF01088-874A-442B-867D-2456BED50DC0}</ProjectGuid>
- <OutputType>WinExe</OutputType>
- <RootNamespace>Chess</RootNamespace>
- <AssemblyName>Chess</AssemblyName>
- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
- <Deterministic>true</Deterministic>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Deployment" />
- <Reference Include="System.Drawing" />
- <Reference Include="System.Net.Http" />
- <Reference Include="System.Windows.Forms" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="BoardTile.cs" />
- <Compile Include="ChessBoard.cs" />
- <Compile Include="ChessPiece.cs" />
- <Compile Include="ImageHelper.cs" />
- <Compile Include="MainForm.cs">
- <SubType>Form</SubType>
- </Compile>
- <Compile Include="MainForm.Designer.cs">
- <DependentUpon>MainForm.cs</DependentUpon>
- </Compile>
- <Compile Include="Pieces\Bishop.cs" />
- <Compile Include="Pieces\King.cs" />
- <Compile Include="Pieces\Knight.cs" />
- <Compile Include="Pieces\Pawn.cs" />
- <Compile Include="Pieces\Queen.cs" />
- <Compile Include="Pieces\Rook.cs" />
- <Compile Include="Program.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <EmbeddedResource Include="MainForm.resx">
- <DependentUpon>MainForm.cs</DependentUpon>
- </EmbeddedResource>
- <EmbeddedResource Include="Properties\Resources.resx">
- <Generator>ResXFileCodeGenerator</Generator>
- <LastGenOutput>Resources.Designer.cs</LastGenOutput>
- <SubType>Designer</SubType>
- </EmbeddedResource>
- <Compile Include="Properties\Resources.Designer.cs">
- <AutoGen>True</AutoGen>
- <DependentUpon>Resources.resx</DependentUpon>
- <DesignTime>True</DesignTime>
- </Compile>
- <None Include="Properties\Settings.settings">
- <Generator>SettingsSingleFileGenerator</Generator>
- <LastGenOutput>Settings.Designer.cs</LastGenOutput>
- </None>
- <Compile Include="Properties\Settings.Designer.cs">
- <AutoGen>True</AutoGen>
- <DependentUpon>Settings.settings</DependentUpon>
- <DesignTimeSharedInput>True</DesignTimeSharedInput>
- </Compile>
- </ItemGroup>
- <ItemGroup>
- <None Include="App.config" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\b_bishop_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\b_king_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\b_knight_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\b_pawn_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\b_queen_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\b_rook_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\w_bishop_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\w_king_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\w_knight_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\w_pawn_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\w_queen_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\w_rook_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\square brown light_png_shadow_256px.png" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Resources\square gray light _png_shadow_256px.png" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{CBF01088-874A-442B-867D-2456BED50DC0}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <RootNamespace>Chess</RootNamespace>
+ <AssemblyName>Chess</AssemblyName>
+ <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
+ <Deterministic>true</Deterministic>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+ <HintPath>packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
+ </Reference>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Deployment" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Net.Http" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="BoardTile.cs" />
+ <Compile Include="ChessBoard.cs" />
+ <Compile Include="ChessPiece.cs" />
+ <Compile Include="Events\GameFinishedEvent.cs" />
+ <Compile Include="Events\RoundFinishedEvent.cs" />
+ <Compile Include="Extensions\GraphicsExtensions.cs" />
+ <Compile Include="Extensions\UdpClientExtensions.cs" />
+ <Compile Include="Game.cs" />
+ <Compile Include="ImageHelper.cs" />
+ <Compile Include="MainForm.cs">
+ <SubType>Form</SubType>
+ </Compile>
+ <Compile Include="MainForm.Designer.cs">
+ <DependentUpon>MainForm.cs</DependentUpon>
+ </Compile>
+ <Compile Include="Networking\INetworkMessage.cs" />
+ <Compile Include="Networking\NetworkManager.cs" />
+ <Compile Include="Pieces\Bishop.cs" />
+ <Compile Include="Pieces\King.cs" />
+ <Compile Include="Pieces\Knight.cs" />
+ <Compile Include="Pieces\Pawn.cs" />
+ <Compile Include="Pieces\Queen.cs" />
+ <Compile Include="Pieces\Rook.cs" />
+ <Compile Include="Player.cs" />
+ <Compile Include="PlayerMove.cs" />
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="MainForm.resx">
+ <DependentUpon>MainForm.cs</DependentUpon>
+ <SubType>Designer</SubType>
+ </EmbeddedResource>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ <SubType>Designer</SubType>
+ </EmbeddedResource>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Resources.resx</DependentUpon>
+ <DesignTime>True</DesignTime>
+ </Compile>
+ <None Include="packages.config" />
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\b_bishop_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\b_king_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\b_knight_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\b_pawn_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\b_queen_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\b_rook_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\w_bishop_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\w_king_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\w_knight_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\w_pawn_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\w_queen_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\w_rook_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\square brown light_png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Resources\square gray light _png_shadow_256px.png" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="TODO.txt" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file
diff --git a/Chess.sln b/Chess.sln
index 9f798b8..42e0734 100644
--- a/Chess.sln
+++ b/Chess.sln
@@ -1,25 +1,25 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.30406.217
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Chess", "Chess.csproj", "{CBF01088-874A-442B-867D-2456BED50DC0}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {CBF01088-874A-442B-867D-2456BED50DC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {CBF01088-874A-442B-867D-2456BED50DC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {CBF01088-874A-442B-867D-2456BED50DC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {CBF01088-874A-442B-867D-2456BED50DC0}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- GlobalSection(ExtensibilityGlobals) = postSolution
- SolutionGuid = {879B9B2D-8E15-4746-92A9-45F6CDD2463A}
- EndGlobalSection
-EndGlobal
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.30406.217
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Chess", "Chess.csproj", "{CBF01088-874A-442B-867D-2456BED50DC0}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {CBF01088-874A-442B-867D-2456BED50DC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {CBF01088-874A-442B-867D-2456BED50DC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {CBF01088-874A-442B-867D-2456BED50DC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {CBF01088-874A-442B-867D-2456BED50DC0}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {879B9B2D-8E15-4746-92A9-45F6CDD2463A}
+ EndGlobalSection
+EndGlobal
diff --git a/ChessBoard.cs b/ChessBoard.cs
index 487ec29..d594d22 100644
--- a/ChessBoard.cs
+++ b/ChessBoard.cs
@@ -1,163 +1,455 @@
-using Chess.Pieces;
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Drawing.Drawing2D;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-
-namespace Chess
-{
- public class ChessBoard
- {
- const int boardSize = 8;
-
- private float tileWidth;
- private float tileHeight;
-
- internal BoardTile[,] tiles;
- private PictureBox container;
-
- private BoardTile selectedTile = null;
-
- private bool screenInvalidated = true;
-
- public ChessBoard(PictureBox container)
- {
- this.container = container;
-
- GenerateBoard();
- GeneratePieces();
-
- DrawGame();
- }
-
- public void HandleResize()
- {
- DrawGame();
- }
-
- public void GeneratePieces()
- {
- tiles[0, 0].OccupyingPiece = new Rook(false);
- tiles[0, 1].OccupyingPiece = new Knight(false);
- tiles[0, 2].OccupyingPiece = new Bishop(false);
- tiles[4,4].OccupyingPiece = new Queen(false);
- tiles[0, 4].OccupyingPiece = new King(false);
- tiles[0, 5].OccupyingPiece = new Bishop(false);
- tiles[0, 6].OccupyingPiece = new Knight(false);
- tiles[0, 7].OccupyingPiece = new Rook(false);
-
- for (int x = 0; x < boardSize; x++)
- tiles[1, x].OccupyingPiece = new Pawn(false);
-
- for (int x = 0; x < boardSize; x++)
- tiles[6, x].OccupyingPiece = new Pawn(true);
-
- tiles[7, 0].OccupyingPiece = new Rook(true);
- tiles[7, 1].OccupyingPiece = new Knight(true);
- tiles[7, 2].OccupyingPiece = new Bishop(true);
- tiles[4,5].OccupyingPiece = new Queen(true);
- tiles[3, 3].OccupyingPiece = new King(true);
- tiles[7, 5].OccupyingPiece = new Bishop(true);
- tiles[7, 6].OccupyingPiece = new Knight(true);
- tiles[7, 7].OccupyingPiece = new Rook(true);
- }
-
- public ChessPiece PieceAt(int x, int y)
- {
- if (x >= 0 && y >= 0 && x < boardSize && y < boardSize)
- {
- return tiles[y, x].OccupyingPiece;
- }
-
- return null;
- }
-
- public void GenerateBoard()
- {
- tiles = new BoardTile[boardSize, boardSize];
-
- for (int y = 0; y < boardSize; y++)
- {
- for (int x = 0; x < boardSize; x++)
- {
- tiles[y, x] = new BoardTile(x, y);
- }
- }
- }
-
- public void DrawTile(Point point)
- {
- if (point.X >= 0 && point.X < boardSize && point.Y >= 0 && point.Y < boardSize)
- {
- var tile = tiles[point.Y, point.X];
-
- using (Graphics g = (screenInvalidated ? Graphics.FromImage(container.Image) : container.CreateGraphics()))
- {
- tile.Draw(g, tileWidth, tileHeight, (selectedTile != null && selectedTile.CanMoveTo(this, tile)));
- }
- }
- }
-
- public void DrawGame()
- {
- screenInvalidated = true;
-
- if (container.Image != null)
- container.Image.Dispose();
-
- container.Image = new Bitmap(container.Size.Width, container.Size.Height);
-
- tileWidth = container.Size.Width / (float)boardSize;
- tileHeight = container.Size.Height / (float)boardSize;
-
- for (int y = 0; y < boardSize; y++)
- {
- for (int x = 0; x < boardSize; x++)
- {
- DrawTile(new Point(x, y));
- }
- }
-
- screenInvalidated = false;
- }
-
- public Point MouseToTilePosition(int x, int y)
- {
- return new Point((int)(x / tileWidth), (int)(y / tileHeight));
- }
-
- private void MoveSelectedPieceTo(BoardTile tile)
- {
- if (selectedTile.CanMoveTo(this, tile))
- {
- tile.OccupyingPiece = selectedTile.OccupyingPiece;
- selectedTile.OccupyingPiece = null;
- }
- }
-
- public void SelectTile(Point point)
- {
- var clickedTile = tiles[point.Y, point.X];
-
- if (selectedTile != clickedTile)
- {
- if (selectedTile != null)
- {
- MoveSelectedPieceTo(clickedTile);
- }
-
- selectedTile = clickedTile;
- }
- else
- {
- selectedTile = null;
- }
-
- DrawGame();
- }
- }
-}
+using Chess.Events;
+using Chess.Pieces;
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Chess
+{
+ public class ChessBoard
+ {
+ public const int BoardSize = 8;
+
+ private float tileWidth;
+ private float tileHeight;
+
+ private MainForm container = null;
+ private bool screenInvalidated = true;
+ private List<BoardTile> latestTiles = new List<BoardTile>();
+ private RoundFinishedEvent currentRountData = new RoundFinishedEvent(1);
+ private int movesMadeWithoutProgress = 60;
+
+ public BoardTile[,] Tiles;
+ public BoardTile SelectedTile = null;
+
+ /// <summary>
+ /// Event that is evoked when the game has ended.
+ /// </summary>
+ public event EventHandler<GameFinishedEvent> OnGameFinished;
+
+ /// <summary>
+ /// Event that is evoked after drawing the board.
+ /// </summary>
+ public event EventHandler OnDraw;
+
+ /// <summary>
+ /// Event that is evoked after a round has been played.
+ /// </summary>
+ public event EventHandler<RoundFinishedEvent> OnRoundFinished;
+
+ public ChessBoard(MainForm container)
+ {
+ this.container = container;
+
+ GenerateBoard();
+ GeneratePieces();
+
+ DrawGame();
+ }
+
+ /// <summary>
+ /// Handle the window resize event.
+ /// </summary>
+ public void HandleResize()
+ {
+ DrawGame();
+ }
+
+ /// <summary>
+ /// Generate the pieces.
+ /// </summary>
+ public void GeneratePieces()
+ {
+#if false
+ Tiles[0, 0].OccupyingPiece = new Rook(false);
+ Tiles[0, 1].OccupyingPiece = new Knight(false);
+ Tiles[0, 2].OccupyingPiece = new Bishop(false);
+ Tiles[0, 3].OccupyingPiece = new Queen(false);
+ Tiles[0, 4].OccupyingPiece = new King(false);
+ Tiles[0, 5].OccupyingPiece = new Bishop(false);
+ Tiles[0, 6].OccupyingPiece = new Knight(false);
+ Tiles[0, 7].OccupyingPiece = new Rook(false);
+
+ for (int x = 0; x < BoardSize; x++)
+ Tiles[1, x].OccupyingPiece = new Pawn(false);
+
+ for (int x = 0; x < BoardSize; x++)
+ Tiles[6, x].OccupyingPiece = new Pawn(true);
+
+ Tiles[7, 0].OccupyingPiece = new Rook(true);
+ Tiles[7, 1].OccupyingPiece = new Knight(true);
+ Tiles[7, 2].OccupyingPiece = new Bishop(true);
+ Tiles[7, 3].OccupyingPiece = new Queen(true);
+ Tiles[7, 4].OccupyingPiece = new King(true);
+ Tiles[7, 5].OccupyingPiece = new Bishop(true);
+ Tiles[7, 6].OccupyingPiece = new Knight(true);
+ Tiles[7, 7].OccupyingPiece = new Rook(true);
+#endif
+#if false
+ Tiles[0, 7].OccupyingPiece = new King(false);
+
+ Tiles[1, 4].OccupyingPiece = new Queen(true);
+ Tiles[2, 6].OccupyingPiece = new King(true);
+#endif
+#if true
+ Tiles[0, 4].OccupyingPiece = new King(false);
+
+ Tiles[1, 1].OccupyingPiece = new Pawn(true);
+ Tiles[7, 4].OccupyingPiece = new King(true);
+#endif
+ }
+
+ /// <summary>
+ /// Get the piece at the given tile location.
+ /// </summary>
+ /// <param name="point"></param>
+ /// <returns></returns>
+ public ChessPiece PieceAt(Point point)
+ {
+ return PieceAt(point.X, point.Y);
+ }
+
+ /// <summary>
+ /// Get the piece at the given tile location.
+ /// </summary>
+ /// <param name="x"></param>
+ /// <param name="y"></param>
+ /// <returns></returns>
+ public ChessPiece PieceAt(int x, int y)
+ {
+ if (x >= 0 && y >= 0 && x < BoardSize && y < BoardSize)
+ {
+ return Tiles[y, x].OccupyingPiece;
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Get tiles by the given type of the occupying type and color.
+ /// </summary>
+ /// <param name="piece"></param>
+ /// <param name="isWhite"></param>
+ /// <returns></returns>
+ public List<BoardTile> TilesByPieceType(Type piece, bool isWhite)
+ {
+ List<BoardTile> result = new List<BoardTile>();
+
+ for (int y = 0; y < ChessBoard.BoardSize; y++)
+ {
+ for (int x = 0; x < ChessBoard.BoardSize; x++)
+ {
+ var found = PieceAt(x, y);
+
+ if (found != null && found.GetType() == piece && found.IsWhite == isWhite)
+ {
+ result.Add(Tiles[y, x]);
+ }
+ }
+ }
+
+ return result;
+ }
+
+ /// <summary>
+ /// Get a piece by the given type and color.
+ /// </summary>
+ /// <param name="piece"></param>
+ /// <param name="isWhite"></param>
+ /// <returns></returns>
+ public ChessPiece PieceByType(Type piece, bool isWhite)
+ {
+ for (int y = 0; y < ChessBoard.BoardSize; y++)
+ {
+ for (int x = 0; x < ChessBoard.BoardSize; x++)
+ {
+ var found = PieceAt(x, y);
+ if (found != null && found.GetType() == piece && found.IsWhite == isWhite)
+ {
+ return found;
+ }
+ }
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Generate the chess board.
+ /// </summary>
+ public void GenerateBoard()
+ {
+ Tiles = new BoardTile[BoardSize, BoardSize];
+
+ for (int y = 0; y < BoardSize; y++)
+ {
+ for (int x = 0; x < BoardSize; x++)
+ {
+ Tiles[y, x] = new BoardTile(x, y);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Draw the tile at the given point.
+ /// </summary>
+ /// <param name="point"></param>
+ public void DrawTile(Point point)
+ {
+ if (point.X >= 0 && point.X < BoardSize && point.Y >= 0 && point.Y < BoardSize)
+ {
+ var tile = Tiles[point.Y, point.X];
+
+ using (Graphics g = (screenInvalidated ? Graphics.FromImage(container.chessBoardBitmap.Image) : container.chessBoardBitmap.CreateGraphics()))
+ {
+ tile.State = TileState.Normal;
+
+ if (latestTiles.Contains(tile))
+ tile.State |= TileState.Latest;
+
+ if (SelectedTile != null && SelectedTile.CanMoveTo(this, tile))
+ tile.State |= TileState.Targeted;
+
+ if (tile == SelectedTile)
+ tile.State |= TileState.Selected;
+
+ tile.Draw(g, tileWidth, tileHeight);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Invalidate the current frame and draw + display a new frame.
+ /// </summary>
+ public void DrawGame()
+ {
+ screenInvalidated = true;
+
+ if (container.chessBoardBitmap.Image != null)
+ container.chessBoardBitmap.Image.Dispose();
+
+ container.chessBoardBitmap.Image = new Bitmap(container.chessBoardBitmap.Size.Width, container.chessBoardBitmap.Size.Height);
+
+ tileWidth = container.chessBoardBitmap.Size.Width / (float)BoardSize;
+ tileHeight = container.chessBoardBitmap.Size.Height / (float)BoardSize;
+
+ for (int y = 0; y < BoardSize; y++)
+ {
+ for (int x = 0; x < BoardSize; x++)
+ {
+ DrawTile(new Point(x, y));
+ }
+ }
+
+ OnDraw?.Invoke(this, null);
+
+ screenInvalidated = false;
+ }
+
+ /// <summary>
+ /// Convert mouse position relative to window to tile coordinates.
+ /// </summary>
+ /// <param name="x">Mouse X</param>
+ /// <param name="y">Mouse Y</param>
+ /// <returns></returns>
+ public Point MouseToTilePosition(int x, int y)
+ {
+ return new Point((int)(x / tileWidth), (int)(y / tileHeight));
+ }
+
+ /// <summary>
+ /// Checks whether the given piece can move to any spot.
+ /// </summary>
+ /// <param name="tile"></param>
+ /// <returns></returns>
+ private bool CanMoveToAnything(BoardTile tile)
+ {
+ for (int y = 0; y < BoardSize; y++)
+ {
+ for (int x = 0; x < BoardSize; x++)
+ {
+ if (tile.OccupyingPiece != null && tile.CanMoveTo(this, Tiles[y, x]))
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ private bool IsCheckmate(Player player)
+ {
+ bool kingUnderAttack = false;
+ bool canMove = false;
+ var king = TilesByPieceType(typeof(King), !player.IsWhite).FirstOrDefault();
+
+ for (int y = 0; y < BoardSize; y++)
+ {
+ for (int x = 0; x < BoardSize; x++)
+ {
+ if (Tiles[y, x].OccupyingPiece?.IsWhite == player.IsWhite)
+ {
+ if (Tiles[y, x].OccupyingPiece != null && Tiles[y, x].CanMoveTo(this, king))
+ {
+ kingUnderAttack = true;
+ }
+ }
+ else if (CanMoveToAnything(Tiles[y, x])) canMove = true;
+ }
+ }
+
+ return kingUnderAttack && !canMove;
+ }
+
+ private bool IsStalemate(bool moveMadeByWhite)
+ {
+ if (IsKingAlone(!moveMadeByWhite))
+ {
+ if (!CanMoveToAnything(TilesByPieceType(typeof(King), !moveMadeByWhite).FirstOrDefault())) return true;
+ }
+
+ return false;
+ }
+
+ private bool IsKingAlone(bool isWhite)
+ {
+ if (PieceByType(typeof(Pawn), isWhite) != null) return false;
+ if (PieceByType(typeof(Rook), isWhite) != null) return false;
+ if (PieceByType(typeof(Knight), isWhite) != null) return false;
+ if (PieceByType(typeof(Bishop), isWhite) != null) return false;
+ if (PieceByType(typeof(Queen), isWhite) != null) return false;
+
+ return true;
+ }
+
+ private bool EnoughMaterialOnBoard()
+ {
+ if (IsKingAlone(true) && IsKingAlone(false)) return false;
+
+ return true;
+ }
+
+ /// <summary>
+ /// Try to move the currently selected piece to the given board tile.
+ /// </summary>
+ /// <param name="tile"></param>
+ /// <returns>Returns true if movement was successfull.</returns>
+ private bool MoveSelectedPieceTo(BoardTile tile, Player player)
+ {
+ if (SelectedTile.CanMoveTo(this, tile))
+ {
+ // Check if current move is a castling move
+ if (SelectedTile.OccupyingPiece != null && SelectedTile.OccupyingPiece.GetType() == typeof(King) &&
+ tile.OccupyingPiece != null && tile.OccupyingPiece.GetType() == typeof(Rook) &&
+ tile.OccupyingPiece.IsWhite == SelectedTile.OccupyingPiece.IsWhite)
+ {
+ var rookDestination = ((Rook)tile.OccupyingPiece).GetCastleLocation(this, tile);
+ rookDestination.OccupyingPiece = tile.OccupyingPiece;
+ tile.OccupyingPiece = null;
+
+ tile = ((King)SelectedTile.OccupyingPiece).GetCastleLocation(this, SelectedTile, tile);
+ }
+
+ currentRountData.AddMove(new PlayerMove(player, SelectedTile, tile));
+
+ latestTiles.Clear();
+ latestTiles.Add(tile);
+ latestTiles.Add(SelectedTile);
+
+ if (tile.OccupyingPiece == null && SelectedTile.OccupyingPiece.GetType() != typeof(Pawn))
+ {
+ movesMadeWithoutProgress++;
+ }
+ else
+ {
+ movesMadeWithoutProgress = 0;
+ }
+
+ tile.OccupyingPiece = SelectedTile.OccupyingPiece;
+ SelectedTile.OccupyingPiece.PostMovementEvent(tile);
+ SelectedTile.OccupyingPiece = null;
+
+ if (IsCheckmate(player))
+ {
+ OnGameFinished?.Invoke(this, new GameFinishedEvent(player, GameFinishedReason.CheckMate));
+ }
+ else if (!EnoughMaterialOnBoard())
+ {
+ OnGameFinished?.Invoke(this, new GameFinishedEvent(null, GameFinishedReason.InsufficientMaterial));
+ }
+ else if (IsStalemate(player.IsWhite))
+ {
+ OnGameFinished?.Invoke(this, new GameFinishedEvent(null, GameFinishedReason.Stalemate));
+ }
+ else if (movesMadeWithoutProgress >= 75)
+ {
+ OnGameFinished?.Invoke(this, new GameFinishedEvent(null, GameFinishedReason.Move75));
+ }
+
+ if (currentRountData.IsDone)
+ {
+ OnRoundFinished?.Invoke(this, currentRountData);
+ currentRountData = new RoundFinishedEvent(currentRountData.Round + 1);
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Select a tile.
+ /// </summary>
+ /// <param name="point"></param>
+ /// <returns>Returns true if the turn should be ended for current player.</returns>
+ public bool SelectTile(Point point, Player player)
+ {
+ bool result = false;
+
+ var clickedTile = Tiles[point.Y, point.X];
+
+ if (SelectedTile != clickedTile)
+ {
+ if (SelectedTile != null)
+ {
+ if (MoveSelectedPieceTo(clickedTile, player))
+ {
+ SelectedTile = null;
+ result = true;
+ }
+ else
+ {
+ // Only allow selection if player's own pieces.
+ if (player.IsWhite == clickedTile.OccupyingPiece?.IsWhite)
+ SelectedTile = clickedTile;
+ else
+ SelectedTile = null;
+ }
+ }
+ else
+ {
+ // Only allow selection if player's own pieces.
+ if (player.IsWhite == clickedTile.OccupyingPiece?.IsWhite)
+ SelectedTile = clickedTile;
+ else
+ SelectedTile = null;
+ }
+ }
+ else
+ {
+ SelectedTile = null;
+ }
+
+ DrawGame();
+
+ return result;
+ }
+ }
+}
diff --git a/ChessPiece.cs b/ChessPiece.cs
index 5a27177..4ae9232 100644
--- a/ChessPiece.cs
+++ b/ChessPiece.cs
@@ -1,175 +1,223 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Drawing;
-using System.Drawing.Drawing2D;
-using System.Drawing.Imaging;
-
-namespace Chess
-{
- internal enum MoveCheckResult
- {
- CanMove,
- CantMove,
- ContinueCheck,
- }
-
- public abstract class ChessPiece
- {
- internal Bitmap PieceImage;
- internal bool IsWhite;
-
- public ChessPiece(bool isWhite)
- {
- IsWhite = isWhite;
- }
-
- internal MoveCheckResult CanMoveUpLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- for (int t = 1; t <= count; t++)
- {
- Point p1 = new Point(currentTile.X - t, currentTile.Y - t);
-
- var enemy = board.PieceAt(p1.X, p1.Y);
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
- internal MoveCheckResult CanMoveUpRight(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- for (int t = 1; t <= count; t++)
- {
- Point p1 = new Point(currentTile.X + t, currentTile.Y - t);
-
- var enemy = board.PieceAt(p1.X, p1.Y);
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
-
- internal MoveCheckResult CanMoveDownRight(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- for (int t = 1; t <= count; t++)
- {
- Point p1 = new Point(currentTile.X + t, currentTile.Y + t);
-
- var enemy = board.PieceAt(p1.X, p1.Y);
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
- internal MoveCheckResult CanMoveDownLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- for (int t = 1; t <= count; t++)
- {
- Point p1 = new Point(currentTile.X - t, currentTile.Y + t);
-
- var enemy = board.PieceAt(p1.X, p1.Y);
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
- if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
- internal MoveCheckResult CanMoveLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- if (currentTile.Y != destinationTile.Y) return MoveCheckResult.ContinueCheck;
-
- if (destinationTile.X < currentTile.X)
- {
- for (int t = 1; t <= count; t++)
- {
- var enemy = board.PieceAt(currentTile.X - t, currentTile.Y);
- if (currentTile.X - t == destinationTile.X && (enemy == null)) return MoveCheckResult.CanMove;
- if (currentTile.X - t == destinationTile.X && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
- internal MoveCheckResult CanMoveRight(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- if (currentTile.Y != destinationTile.Y) return MoveCheckResult.ContinueCheck;
-
- if (destinationTile.X > currentTile.X)
- {
- for (int t = 1; t <= count; t++)
- {
- var enemy = board.PieceAt(currentTile.X + t, currentTile.Y);
- if (currentTile.X + t == destinationTile.X && (enemy == null)) return MoveCheckResult.CanMove;
- if (currentTile.X + t == destinationTile.X && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
- internal MoveCheckResult CanMoveDown(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- if (currentTile.X != destinationTile.X) return MoveCheckResult.ContinueCheck;
-
- if (destinationTile.Y > currentTile.Y)
- {
- for (int t = 1; t <= count; t++)
- {
- var enemy = board.PieceAt(currentTile.X, currentTile.Y + t);
- if (currentTile.Y + t == destinationTile.Y && (enemy == null)) return MoveCheckResult.CanMove;
- if (currentTile.Y + t == destinationTile.Y && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
- internal MoveCheckResult CanMoveUp(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
- {
- if (currentTile.X != destinationTile.X) return MoveCheckResult.ContinueCheck;
-
- if (destinationTile.Y < currentTile.Y)
- {
- for (int t = 1; t <= count; t++)
- {
- var enemy = board.PieceAt(currentTile.X, currentTile.Y - t);
- if (currentTile.Y - t == destinationTile.Y && (enemy == null)) return MoveCheckResult.CanMove;
- if (currentTile.Y - t == destinationTile.Y && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
- if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
- }
- }
-
- return MoveCheckResult.ContinueCheck;
- }
-
- public abstract bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile);
- public void Draw(Graphics graphics, float x, float y, float tileWidth, float tileHeight)
- {
- if (PieceImage != null)
- {
- var image = ImageHelper.ResizeImage(PieceImage, (int)tileWidth, (int)tileHeight);
-
- graphics.DrawImage(image, new PointF(x * tileWidth + (tileWidth/ 40), y * tileHeight + (tileWidth / 40)));
-
- image.Dispose();
- }
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+using System.Drawing.Imaging;
+
+namespace Chess
+{
+ internal enum MoveCheckResult
+ {
+ CanMove,
+ CantMove,
+ ContinueCheck,
+ }
+
+ public abstract class ChessPiece
+ {
+ internal Bitmap PieceImage;
+ internal bool IsWhite;
+
+ public ChessPiece(bool isWhite)
+ {
+ IsWhite = isWhite;
+ }
+
+ internal virtual MoveCheckResult CanMoveUpLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ Point p1 = new Point(currentTile.X - t, currentTile.Y - t);
+
+ var enemy = board.PieceAt(p1.X, p1.Y);
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+ internal virtual MoveCheckResult CanMoveUpRight(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ Point p1 = new Point(currentTile.X + t, currentTile.Y - t);
+
+ var enemy = board.PieceAt(p1.X, p1.Y);
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+
+ internal virtual MoveCheckResult CanMoveDownRight(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ Point p1 = new Point(currentTile.X + t, currentTile.Y + t);
+
+ var enemy = board.PieceAt(p1.X, p1.Y);
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+ internal virtual MoveCheckResult CanMoveDownLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ Point p1 = new Point(currentTile.X - t, currentTile.Y + t);
+
+ var enemy = board.PieceAt(p1.X, p1.Y);
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy == null)) return MoveCheckResult.CanMove;
+ if ((p1.X == destinationTile.X && p1.Y == destinationTile.Y) && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+ internal virtual MoveCheckResult CanMoveLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ if (currentTile.Y != destinationTile.Y) return MoveCheckResult.ContinueCheck;
+
+ if (destinationTile.X < currentTile.X)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ var enemy = board.PieceAt(currentTile.X - t, currentTile.Y);
+ if (currentTile.X - t == destinationTile.X && (enemy == null)) return MoveCheckResult.CanMove;
+ if (currentTile.X - t == destinationTile.X && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+ internal virtual MoveCheckResult CanMoveRight(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ if (currentTile.Y != destinationTile.Y) return MoveCheckResult.ContinueCheck;
+
+ if (destinationTile.X > currentTile.X)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ var enemy = board.PieceAt(currentTile.X + t, currentTile.Y);
+ if (currentTile.X + t == destinationTile.X && (enemy == null)) return MoveCheckResult.CanMove;
+ if (currentTile.X + t == destinationTile.X && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+ internal virtual MoveCheckResult CanMoveDown(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ if (currentTile.X != destinationTile.X) return MoveCheckResult.ContinueCheck;
+
+ if (destinationTile.Y > currentTile.Y)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ var enemy = board.PieceAt(currentTile.X, currentTile.Y + t);
+ if (currentTile.Y + t == destinationTile.Y && (enemy == null)) return MoveCheckResult.CanMove;
+ if (currentTile.Y + t == destinationTile.Y && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+ internal virtual MoveCheckResult CanMoveUp(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ if (currentTile.X != destinationTile.X) return MoveCheckResult.ContinueCheck;
+
+ if (destinationTile.Y < currentTile.Y)
+ {
+ for (int t = 1; t <= count; t++)
+ {
+ var enemy = board.PieceAt(currentTile.X, currentTile.Y - t);
+ if (currentTile.Y - t == destinationTile.Y && (enemy == null)) return MoveCheckResult.CanMove;
+ if (currentTile.Y - t == destinationTile.Y && (enemy != null && enemy.IsWhite != this.IsWhite)) return MoveCheckResult.CanMove;
+ if (enemy != null && enemy != this) return MoveCheckResult.ContinueCheck;
+ }
+ }
+
+ return MoveCheckResult.ContinueCheck;
+ }
+
+ internal bool WillKingBeAttackedIfMovedTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ bool result = false;
+
+ var friendlyKingTile = board.TilesByPieceType(typeof(Chess.Pieces.King), this.IsWhite).FirstOrDefault();
+
+ // Temporarely move piece to destination to check if king will be attacked.
+ ChessPiece tempHolder = destinationTile.OccupyingPiece;
+ destinationTile.OccupyingPiece = currentTile.OccupyingPiece;
+
+ if (currentTile != destinationTile)
+ currentTile.OccupyingPiece = null;
+
+ if (this.GetType() == typeof(Chess.Pieces.King))
+ {
+ friendlyKingTile = destinationTile;
+ }
+
+ for (int y = 0; y < ChessBoard.BoardSize; y++)
+ {
+ for (int x = 0; x < ChessBoard.BoardSize; x++)
+ {
+ var tileToCheck = board.Tiles[y, x];
+
+ if (tileToCheck.OccupyingPiece != null && tileToCheck.OccupyingPiece != this && tileToCheck.OccupyingPiece.CanMoveTo(board, tileToCheck, friendlyKingTile))
+ {
+ result = true;
+ break;
+ }
+ }
+ }
+
+ // Move pieces back.
+ currentTile.OccupyingPiece = destinationTile.OccupyingPiece;
+ destinationTile.OccupyingPiece = tempHolder;
+
+ return result;
+ }
+
+ public virtual void PostMovementEvent(BoardTile tile)
+ {
+
+ }
+
+ public abstract bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile);
+
+ public void Draw(Graphics graphics, float x, float y, float tileWidth, float tileHeight)
+ {
+ if (PieceImage != null)
+ {
+ int imgW = (int)(tileWidth / 1.3);
+ int imgH = (int)(tileHeight / 1.3);
+
+ var image = ImageHelper.ResizeImage(PieceImage, imgW, imgH);
+
+ graphics.DrawImage(image, new PointF(x * tileWidth + (tileWidth / 2) - (imgW / 2), y * tileHeight + (tileHeight / 2) - (imgH / 2)));
+
+ image.Dispose();
+ }
+ }
+ }
+}
diff --git a/Events/GameFinishedEvent.cs b/Events/GameFinishedEvent.cs
new file mode 100644
index 0000000..22cf26a
--- /dev/null
+++ b/Events/GameFinishedEvent.cs
@@ -0,0 +1,50 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Events
+{
+ public enum GameFinishedReason
+ {
+ CheckMate,
+ InsufficientMaterial,
+ Stalemate,
+
+ /// <summary>
+ /// Not implemented from here on.
+ /// </summary>
+ Resignation,
+ Move75,
+ Repetition,
+ Agreement,
+ }
+
+ public class GameFinishedEvent : EventArgs
+ {
+ public Player Winner { get; }
+ public GameFinishedReason Reason { get; set; }
+
+ public GameFinishedEvent(Player winner, GameFinishedReason reason)
+ {
+ Winner = winner;
+ Reason = reason;
+ }
+
+ public string GetWinnerName()
+ {
+ if (Winner != null)
+ {
+ return Winner.IsWhite ? "White" : "Black";
+ }
+
+ return "";
+ }
+
+ public string GetFinishReason()
+ {
+ return Reason.ToString();
+ }
+ }
+}
diff --git a/Events/RoundFinishedEvent.cs b/Events/RoundFinishedEvent.cs
new file mode 100644
index 0000000..061b31d
--- /dev/null
+++ b/Events/RoundFinishedEvent.cs
@@ -0,0 +1,28 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Events
+{
+ public class RoundFinishedEvent : EventArgs
+ {
+ public int Round { get; }
+ public PlayerMove Move1 { get; private set; }
+ public PlayerMove Move2 { get; private set; }
+
+ public bool IsDone { get { return Move1 != null && Move2 != null; } }
+
+ public RoundFinishedEvent(int round)
+ {
+ Round = round;
+ }
+
+ public void AddMove(PlayerMove move)
+ {
+ if (Move1 == null) Move1 = move;
+ else Move2 = move;
+ }
+ }
+}
diff --git a/Extensions/GraphicsExtensions.cs b/Extensions/GraphicsExtensions.cs
new file mode 100644
index 0000000..acf73cd
--- /dev/null
+++ b/Extensions/GraphicsExtensions.cs
@@ -0,0 +1,218 @@
+using System;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+
+namespace Chess.Extensions
+{
+ public static class GraphicsExtensions
+ {
+ private static GraphicsPath GenerateRoundedRectangle(
+ this Graphics graphics,
+ RectangleF rectangle,
+ float radius)
+ {
+ float diameter;
+ GraphicsPath path = new GraphicsPath();
+ if (radius <= 0.0F)
+ {
+ path.AddRectangle(rectangle);
+ path.CloseFigure();
+ return path;
+ }
+ else
+ {
+ if (radius >= (Math.Min(rectangle.Width, rectangle.Height)) / 2.0)
+ return graphics.GenerateCapsule(rectangle);
+ diameter = radius * 2.0F;
+ SizeF sizeF = new SizeF(diameter, diameter);
+ RectangleF arc = new RectangleF(rectangle.Location, sizeF);
+ path.AddArc(arc, 180, 90);
+ arc.X = rectangle.Right - diameter;
+ path.AddArc(arc, 270, 90);
+ arc.Y = rectangle.Bottom - diameter;
+ path.AddArc(arc, 0, 90);
+ arc.X = rectangle.Left;
+ path.AddArc(arc, 90, 90);
+ path.CloseFigure();
+ }
+ return path;
+ }
+
+ private static GraphicsPath GenerateCapsule(
+ this Graphics graphics,
+ RectangleF baseRect)
+ {
+ float diameter;
+ RectangleF arc;
+ GraphicsPath path = new GraphicsPath();
+ try
+ {
+ if (baseRect.Width > baseRect.Height)
+ {
+ diameter = baseRect.Height;
+ SizeF sizeF = new SizeF(diameter, diameter);
+ arc = new RectangleF(baseRect.Location, sizeF);
+ path.AddArc(arc, 90, 180);
+ arc.X = baseRect.Right - diameter;
+ path.AddArc(arc, 270, 180);
+ }
+ else if (baseRect.Width < baseRect.Height)
+ {
+ diameter = baseRect.Width;
+ SizeF sizeF = new SizeF(diameter, diameter);
+ arc = new RectangleF(baseRect.Location, sizeF);
+ path.AddArc(arc, 180, 180);
+ arc.Y = baseRect.Bottom - diameter;
+ path.AddArc(arc, 0, 180);
+ }
+ else path.AddEllipse(baseRect);
+ }
+ catch { path.AddEllipse(baseRect); }
+ finally { path.CloseFigure(); }
+ return path;
+ }
+
+ /// <summary>
+ /// Draws a rounded rectangle specified by a pair of coordinates, a width, a height and the radius
+ /// for the arcs that make the rounded edges.
+ /// </summary>
+ /// <param name="brush">System.Drawing.Pen that determines the color, width and style of the rectangle.</param>
+ /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to draw.</param>
+ /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to draw.</param>
+ /// <param name="width">Width of the rectangle to draw.</param>
+ /// <param name="height">Height of the rectangle to draw.</param>
+ /// <param name="radius">The radius of the arc used for the rounded edges.</param>
+ public static void DrawRoundedRectangle(
+ this Graphics graphics,
+ Pen pen,
+ float x,
+ float y,
+ float width,
+ float height,
+ float radius)
+ {
+ RectangleF rectangle = new RectangleF(x, y, width, height);
+ GraphicsPath path = graphics.GenerateRoundedRectangle(rectangle, radius);
+ SmoothingMode old = graphics.SmoothingMode;
+ graphics.SmoothingMode = SmoothingMode.AntiAlias;
+ graphics.DrawPath(pen, path);
+ graphics.SmoothingMode = old;
+ }
+
+
+ /// <summary>
+ /// Draws a rounded rectangle specified by a pair of coordinates, a width, a height and the radius
+ /// for the arcs that make the rounded edges.
+ /// </summary>
+ /// <param name="brush">System.Drawing.Pen that determines the color, width and style of the rectangle.</param>
+ /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to draw.</param>
+ /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to draw.</param>
+ /// <param name="width">Width of the rectangle to draw.</param>
+ /// <param name="height">Height of the rectangle to draw.</param>
+ /// <param name="radius">The radius of the arc used for the rounded edges.</param>
+ public static void DrawRoundedRectangle(
+ this Graphics graphics,
+ Pen pen,
+ int x,
+ int y,
+ int width,
+ int height,
+ int radius)
+ {
+ graphics.DrawRoundedRectangle(
+ pen,
+ Convert.ToSingle(x),
+ Convert.ToSingle(y),
+ Convert.ToSingle(width),
+ Convert.ToSingle(height),
+ Convert.ToSingle(radius));
+ }
+
+ /// <summary>
+ /// Fills the interior of a rounded rectangle specified by a pair of coordinates, a width, a height
+ /// and the radius for the arcs that make the rounded edges.
+ /// </summary>
+ /// <param name="brush">System.Drawing.Brush that determines the characteristics of the fill.</param>
+ /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to fill.</param>
+ /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to fill.</param>
+ /// <param name="width">Width of the rectangle to fill.</param>
+ /// <param name="height">Height of the rectangle to fill.</param>
+ /// <param name="radius">The radius of the arc used for the rounded edges.</param>
+ public static void FillRoundedRectangle(
+ this Graphics graphics,
+ Brush brush,
+ float x,
+ float y,
+ float width,
+ float height,
+ float radius)
+ {
+ RectangleF rectangle = new RectangleF(x, y, width, height);
+ GraphicsPath path = graphics.GenerateRoundedRectangle(rectangle, radius);
+ SmoothingMode old = graphics.SmoothingMode;
+ graphics.SmoothingMode = SmoothingMode.AntiAlias;
+ graphics.FillPath(brush, path);
+ graphics.SmoothingMode = old;
+ }
+
+ /// <summary>
+ /// Fills the interior of a rounded rectangle specified by a pair of coordinates, a width, a height
+ /// and the radius for the arcs that make the rounded edges.
+ /// </summary>
+ /// <param name="brush">System.Drawing.Brush that determines the characteristics of the fill.</param>
+ /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to fill.</param>
+ /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to fill.</param>
+ /// <param name="width">Width of the rectangle to fill.</param>
+ /// <param name="height">Height of the rectangle to fill.</param>
+ /// <param name="radius">The radius of the arc used for the rounded edges.</param>
+ public static void FillRoundedRectangle(
+ this Graphics graphics,
+ Brush brush,
+ int x,
+ int y,
+ int width,
+ int height,
+ int radius)
+ {
+ graphics.FillRoundedRectangle(
+ brush,
+ Convert.ToSingle(x),
+ Convert.ToSingle(y),
+ Convert.ToSingle(width),
+ Convert.ToSingle(height),
+ Convert.ToSingle(radius));
+ }
+
+ public static void DrawParagraph(this Graphics graphics, string s, Font font, Brush brush, float x, float y)
+ {
+ graphics.DrawParagraph(s, font, brush, x, y, StringFormat.GenericDefault);
+ }
+
+ public static void DrawParagraph(this Graphics graphics, string s, Font font, Brush brush, float x, float y, StringFormat format)
+ {
+ string[] split = s.Split(new string[] { "\n" }, StringSplitOptions.None);
+ int dy = (int)font.GetHeight(graphics) * 1;
+
+ int offy = 0;
+ foreach (var str in split)
+ {
+ graphics.DrawString(str, font, brush, x, y + offy, format);
+ offy += dy;
+ }
+ }
+
+ public static int ParagraphHeight(this Graphics graphics, string s, Font font)
+ {
+ string[] split = s.Split(new string[] { "\n" }, StringSplitOptions.None);
+ int dy = (int)font.GetHeight(graphics) * 1;
+
+ int offy = 0;
+ foreach (var str in split)
+ {
+ offy += dy;
+ }
+
+ return offy;
+ }
+ }
+} \ No newline at end of file
diff --git a/Extensions/UdpClientExtensions.cs b/Extensions/UdpClientExtensions.cs
new file mode 100644
index 0000000..23278db
--- /dev/null
+++ b/Extensions/UdpClientExtensions.cs
@@ -0,0 +1,21 @@
+using Chess.Networking;
+using Newtonsoft.Json;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Net.Sockets;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Extensions
+{
+ public static class UdpClientExtensions
+ {
+ private static int Send(this UdpClient client, INetworkMessage message, IPEndPoint ep)
+ {
+ var msg = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message));
+ return client.Send(msg, msg.Length, ep);
+ }
+ }
+}
diff --git a/Game.cs b/Game.cs
new file mode 100644
index 0000000..56f7153
--- /dev/null
+++ b/Game.cs
@@ -0,0 +1,132 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using Chess.Events;
+using Chess.Extensions;
+
+namespace Chess
+{
+ public enum GameState
+ {
+ Playing,
+ Ended,
+ }
+
+ public class Game
+ {
+ List<Player> Players = new List<Player>();
+
+ private ChessBoard board = null;
+ private MainForm container;
+ private GameState state;
+ private GameFinishedEvent gameFinishData;
+
+ public Game(MainForm container)
+ {
+ this.state = GameState.Playing;
+ this.container = container;
+
+ Players.Add(new Player(true, true));
+ Players.Add(new Player(false, false));
+
+ board = new ChessBoard(container);
+
+ board.OnGameFinished += Board_OnGameFinished;
+ board.OnDraw += Board_OnDraw;
+ board.OnRoundFinished += Board_OnRoundFinished;
+ }
+
+ private void Board_OnRoundFinished(object sender, RoundFinishedEvent e)
+ {
+ this.container.moveList.Items.Add(new ListViewItem(new string[] { e.Round.ToString(), e.Move1.ToString(), e.Move2.ToString() }));
+ }
+
+ private void Board_OnDraw(object sender, EventArgs e)
+ {
+ if (state == GameState.Ended)
+ {
+ using (Graphics g = Graphics.FromImage(container.chessBoardBitmap.Image))
+ {
+ Font drawFont = new Font("Arial", 28, FontStyle.Bold);
+
+ string endingName = "";
+ if (gameFinishData.Winner == null) endingName = "Game tied\n";
+ else endingName = gameFinishData.GetWinnerName() + " won\n";
+ endingName += "by " + gameFinishData.GetFinishReason();
+
+ int w = 350;
+ int ph = g.ParagraphHeight(endingName, drawFont);
+ int h = ph + 80;
+
+ g.FillRoundedRectangle(new SolidBrush(Color.FromArgb(80, 80, 80)), (this.container.chessBoardBitmap.Width / 2) - (w / 2), (this.container.chessBoardBitmap.Height / 2) - (h / 2), w, h, 20);
+
+ StringFormat format = new StringFormat();
+ format.Alignment = StringAlignment.Center;
+
+ Color textColor = Color.FromArgb(245, 245, 245);
+
+ g.DrawParagraph(endingName, drawFont,
+ new SolidBrush(textColor), (this.container.chessBoardBitmap.Width / 2), (this.container.chessBoardBitmap.Height / 2) - (ph / 2), format);
+ }
+ }
+ }
+
+ private void Board_OnGameFinished(object sender, Events.GameFinishedEvent e)
+ {
+ state = GameState.Ended;
+ gameFinishData = e;
+ }
+
+ public void HandleResize()
+ {
+ board.HandleResize();
+ }
+
+ private Player NextPlayer(Player p)
+ {
+ bool isNext = false;
+ foreach (var player in Players)
+ {
+ if (isNext)
+ {
+ return player;
+ }
+
+ if (p == player) isNext = true;
+ }
+
+ if (Players.Count != 0)
+ return Players.ElementAt(0);
+ else
+ return null;
+ }
+
+ public void HandleClick(int x, int y)
+ {
+ if (state != GameState.Playing) return;
+
+ Point clickedTileCoords = board.MouseToTilePosition(x, y);
+
+ foreach (var player in Players)
+ {
+ if (player.IsPlayersTurn)
+ {
+ bool endTurn = board.SelectTile(clickedTileCoords, player);
+
+ if (endTurn)
+ {
+ player.IsPlayersTurn = false;
+ Player nextPlayer = NextPlayer(player);
+
+ if (nextPlayer != null)
+ nextPlayer.IsPlayersTurn = true;
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/ImageHelper.cs b/ImageHelper.cs
index 3ad91a6..fbfd501 100644
--- a/ImageHelper.cs
+++ b/ImageHelper.cs
@@ -1,39 +1,39 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Drawing.Drawing2D;
-using System.Drawing.Imaging;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess
-{
- public class ImageHelper
- {
- public static Bitmap ResizeImage(Image image, int width, int height)
- {
- var destRect = new Rectangle(0, 0, width, height);
- var destImage = new Bitmap(width, height);
-
- destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
-
- using (var graphics = Graphics.FromImage(destImage))
- {
- graphics.CompositingMode = CompositingMode.SourceCopy;
- graphics.CompositingQuality = CompositingQuality.HighQuality;
- graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
- graphics.SmoothingMode = SmoothingMode.HighQuality;
- graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
-
- using (var wrapMode = new ImageAttributes())
- {
- wrapMode.SetWrapMode(WrapMode.TileFlipXY);
- graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
- }
- }
-
- return destImage;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+using System.Drawing.Imaging;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess
+{
+ public class ImageHelper
+ {
+ public static Bitmap ResizeImage(Image image, int width, int height)
+ {
+ var destRect = new Rectangle(0, 0, width, height);
+ var destImage = new Bitmap(width, height);
+
+ destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
+
+ using (var graphics = Graphics.FromImage(destImage))
+ {
+ graphics.CompositingMode = CompositingMode.SourceCopy;
+ graphics.CompositingQuality = CompositingQuality.HighQuality;
+ graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
+ graphics.SmoothingMode = SmoothingMode.HighQuality;
+ graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
+
+ using (var wrapMode = new ImageAttributes())
+ {
+ wrapMode.SetWrapMode(WrapMode.TileFlipXY);
+ graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
+ }
+ }
+
+ return destImage;
+ }
+ }
+}
diff --git a/MainForm.Designer.cs b/MainForm.Designer.cs
index f8268fc..1f63434 100644
--- a/MainForm.Designer.cs
+++ b/MainForm.Designer.cs
@@ -1,65 +1,122 @@
-namespace Chess
-{
- partial class MainForm
- {
- /// <summary>
- /// Required designer variable.
- /// </summary>
- private System.ComponentModel.IContainer components = null;
-
- /// <summary>
- /// Clean up any resources being used.
- /// </summary>
- /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Windows Form Designer generated code
-
- /// <summary>
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- /// </summary>
- private void InitializeComponent()
- {
- this.chessBoardBitmap = new System.Windows.Forms.PictureBox();
- ((System.ComponentModel.ISupportInitialize)(this.chessBoardBitmap)).BeginInit();
- this.SuspendLayout();
- //
- // chessBoardBitmap
- //
- this.chessBoardBitmap.Location = new System.Drawing.Point(254, 61);
- this.chessBoardBitmap.Name = "chessBoardBitmap";
- this.chessBoardBitmap.Size = new System.Drawing.Size(173, 146);
- this.chessBoardBitmap.TabIndex = 0;
- this.chessBoardBitmap.TabStop = false;
- this.chessBoardBitmap.MouseClick += new System.Windows.Forms.MouseEventHandler(this.chessBoardBitmap_MouseClick);
- //
- // MainForm
- //
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(784, 761);
- this.Controls.Add(this.chessBoardBitmap);
- this.MinimumSize = new System.Drawing.Size(200, 200);
- this.Name = "MainForm";
- this.Text = "Chess Xtreme";
- this.Load += new System.EventHandler(this.MainForm_Load);
- this.Resize += new System.EventHandler(this.MainForm_Resize);
- ((System.ComponentModel.ISupportInitialize)(this.chessBoardBitmap)).EndInit();
- this.ResumeLayout(false);
-
- }
-
- #endregion
-
- private System.Windows.Forms.PictureBox chessBoardBitmap;
- }
-}
-
+namespace Chess
+{
+ partial class MainForm
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.chessBoardBitmap = new System.Windows.Forms.PictureBox();
+ this.gameControlPanel = new System.Windows.Forms.Panel();
+ this.moveList = new System.Windows.Forms.ListView();
+ this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
+ this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
+ this.columnHeader3 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
+ ((System.ComponentModel.ISupportInitialize)(this.chessBoardBitmap)).BeginInit();
+ this.gameControlPanel.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // chessBoardBitmap
+ //
+ this.chessBoardBitmap.Location = new System.Drawing.Point(254, 61);
+ this.chessBoardBitmap.Name = "chessBoardBitmap";
+ this.chessBoardBitmap.Size = new System.Drawing.Size(173, 146);
+ this.chessBoardBitmap.TabIndex = 0;
+ this.chessBoardBitmap.TabStop = false;
+ this.chessBoardBitmap.MouseDown += new System.Windows.Forms.MouseEventHandler(this.chessBoardBitmap_MouseDown);
+ //
+ // gameControlPanel
+ //
+ this.gameControlPanel.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
+ | System.Windows.Forms.AnchorStyles.Right)));
+ this.gameControlPanel.Controls.Add(this.moveList);
+ this.gameControlPanel.Location = new System.Drawing.Point(685, -1);
+ this.gameControlPanel.Name = "gameControlPanel";
+ this.gameControlPanel.Size = new System.Drawing.Size(200, 661);
+ this.gameControlPanel.TabIndex = 1;
+ //
+ // moveList
+ //
+ this.moveList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
+ this.moveList.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
+ this.columnHeader1,
+ this.columnHeader2,
+ this.columnHeader3});
+ this.moveList.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
+ this.moveList.HideSelection = false;
+ this.moveList.Location = new System.Drawing.Point(5, 5);
+ this.moveList.MultiSelect = false;
+ this.moveList.Name = "moveList";
+ this.moveList.ShowGroups = false;
+ this.moveList.Size = new System.Drawing.Size(190, 390);
+ this.moveList.TabIndex = 0;
+ this.moveList.UseCompatibleStateImageBehavior = false;
+ this.moveList.View = System.Windows.Forms.View.Details;
+ //
+ // columnHeader1
+ //
+ this.columnHeader1.Text = "#";
+ //
+ // columnHeader2
+ //
+ this.columnHeader2.Text = "";
+ this.columnHeader2.Width = 67;
+ //
+ // columnHeader3
+ //
+ this.columnHeader3.Text = "";
+ this.columnHeader3.Width = 58;
+ //
+ // MainForm
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(884, 661);
+ this.Controls.Add(this.gameControlPanel);
+ this.Controls.Add(this.chessBoardBitmap);
+ this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
+ this.MaximizeBox = false;
+ this.MaximumSize = new System.Drawing.Size(900, 700);
+ this.MinimumSize = new System.Drawing.Size(600, 400);
+ this.Name = "MainForm";
+ this.Text = "Chess Xtreme";
+ this.Load += new System.EventHandler(this.MainForm_Load);
+ this.Resize += new System.EventHandler(this.MainForm_Resize);
+ ((System.ComponentModel.ISupportInitialize)(this.chessBoardBitmap)).EndInit();
+ this.gameControlPanel.ResumeLayout(false);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+ private System.Windows.Forms.Panel gameControlPanel;
+ public System.Windows.Forms.ColumnHeader columnHeader1;
+ private System.Windows.Forms.ColumnHeader columnHeader2;
+ private System.Windows.Forms.ColumnHeader columnHeader3;
+ public System.Windows.Forms.PictureBox chessBoardBitmap;
+ public System.Windows.Forms.ListView moveList;
+ }
+}
+
diff --git a/MainForm.cs b/MainForm.cs
index 724f259..012b47f 100644
--- a/MainForm.cs
+++ b/MainForm.cs
@@ -1,45 +1,50 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Data;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-
-namespace Chess
-{
- public partial class MainForm : Form
- {
- private ChessBoard board;
-
- public MainForm()
- {
- InitializeComponent();
- }
-
- private void FitBoardContainerToScreen()
- {
- this.chessBoardBitmap.Location = new Point(0, 0);
- this.chessBoardBitmap.Size = new Size(this.ClientSize.Width, this.ClientSize.Height);
- }
-
- private void MainForm_Load(object sender, EventArgs e)
- {
- FitBoardContainerToScreen();
- this.board = new ChessBoard(this.chessBoardBitmap);
- }
-
- private void MainForm_Resize(object sender, EventArgs e)
- {
- FitBoardContainerToScreen();
- this.board.HandleResize();
- }
-
- private void chessBoardBitmap_MouseClick(object sender, MouseEventArgs e)
- {
- this.board.SelectTile(this.board.MouseToTilePosition(e.X, e.Y));
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Chess
+{
+ public partial class MainForm : Form
+ {
+ private Game game;
+
+ public MainForm()
+ {
+ InitializeComponent();
+ }
+
+ private void FitBoardContainerToScreen()
+ {
+ this.columnHeader1.Width = 30;
+
+ this.chessBoardBitmap.Location = new Point(0, 0);
+ this.chessBoardBitmap.Size = new Size(this.ClientSize.Width - this.gameControlPanel.Width, this.ClientSize.Height);
+ }
+
+ private void MainForm_Load(object sender, EventArgs e)
+ {
+ FitBoardContainerToScreen();
+ this.game = new Game(this);
+ }
+
+ private void MainForm_Resize(object sender, EventArgs e)
+ {
+ var form = sender as MainForm;
+ if (form.WindowState == FormWindowState.Minimized) return;
+
+ FitBoardContainerToScreen();
+ this.game.HandleResize();
+ }
+
+ private void chessBoardBitmap_MouseDown(object sender, MouseEventArgs e)
+ {
+ this.game.HandleClick(e.X, e.Y);
+ }
+ }
+}
diff --git a/MainForm.resx b/MainForm.resx
index 1af7de1..29dcb1b 100644
--- a/MainForm.resx
+++ b/MainForm.resx
@@ -1,120 +1,120 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
</root> \ No newline at end of file
diff --git a/Networking/INetworkMessage.cs b/Networking/INetworkMessage.cs
new file mode 100644
index 0000000..155ae6b
--- /dev/null
+++ b/Networking/INetworkMessage.cs
@@ -0,0 +1,13 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Networking
+{
+ internal interface INetworkMessage
+ {
+ string Message { get; }
+ }
+}
diff --git a/Networking/NetworkManager.cs b/Networking/NetworkManager.cs
new file mode 100644
index 0000000..2d2525e
--- /dev/null
+++ b/Networking/NetworkManager.cs
@@ -0,0 +1,56 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Net.Sockets;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace Chess.Networking
+{
+ public static class NetworkManager
+ {
+ private static int udpPort = 42069;
+ private static UdpClient client;
+ private static Thread networkingThread;
+
+ public static void Initialize()
+ {
+ try
+ {
+ client = new UdpClient(udpPort, AddressFamily.InterNetwork);
+ client.EnableBroadcast = true;
+ }
+ catch(Exception ex)
+ {
+ client = null;
+ }
+
+ networkingThread = new Thread(new ThreadStart(StartNetworkingThread));
+ networkingThread.Start();
+ }
+
+ private static void StartNetworkingThread()
+ {
+ if (client == null) return;
+
+ //client.Send(RequestData, new IPEndPoint(IPAddress.Broadcast, udpPort));
+ DateTime timestamp = DateTime.UtcNow;
+
+ while (true)
+ {
+ var senderEndpoint = new IPEndPoint(IPAddress.Any, 0);
+ var rawData = client.Receive(ref senderEndpoint);
+
+ var parsedData = Encoding.ASCII.GetString(rawData);
+
+ // handle message here
+
+ // client.Send(RequestData, RequestData.Length, new IPEndPoint(IPAddress.Broadcast, udpPort));
+
+ // client.Send(RequestData, RequestData.Length, new IPEndPoint(IPAddress.Broadcast, udpPort));
+ }
+ }
+ }
+}
diff --git a/Pieces/Bishop.cs b/Pieces/Bishop.cs
index 10d1537..6e509ca 100644
--- a/Pieces/Bishop.cs
+++ b/Pieces/Bishop.cs
@@ -1,42 +1,42 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Bishop : ChessPiece
- {
- public Bishop(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDownLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveDownRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
-
-
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Bishop : ChessPiece
+ {
+ public Bishop(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_bishop_png_shadow_256px : Chess.Properties.Resources.w_bishop_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+
+ }
+}
diff --git a/Pieces/King.cs b/Pieces/King.cs
index 945c476..0a98597 100644
--- a/Pieces/King.cs
+++ b/Pieces/King.cs
@@ -1,58 +1,123 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class King : ChessPiece
- {
- public King(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDown(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUp(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveLeft(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveRight(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- // diagonal
-
- result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveDownRight(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpRight(board, currentTile, destinationTile, 1);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class King : ChessPiece
+ {
+ bool isInInitialPosition = true;
+
+ public King(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_king_png_shadow_256px : Chess.Properties.Resources.w_king_png_shadow_256px);
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ isInInitialPosition = false;
+
+ base.PostMovementEvent(tile);
+ }
+
+ internal override MoveCheckResult CanMoveLeft(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = 8)
+ {
+ MoveCheckResult result = base.CanMoveLeft(board, currentTile, destinationTile, count);
+
+ // Check for legal castling move
+ if (isInInitialPosition)
+ {
+ var rooks = board.TilesByPieceType(typeof(Rook), this.IsWhite);
+
+ foreach(var rook in rooks)
+ {
+ if (rook != destinationTile) continue;
+
+ if (rook.OccupyingPiece is Rook piece)
+ {
+ if (piece.IsInInitialPosition)
+ {
+ if (rook.X == 0)
+ {
+ // check right path
+ if (board.Tiles[currentTile.Y, currentTile.X - 1].OccupyingPiece == null && rook.CanMoveTo(board, board.Tiles[currentTile.Y, currentTile.X - 1]))
+ {
+ result = MoveCheckResult.CanMove;
+ }
+ }
+ else if (rook.X == 7)
+ {
+ // check left path
+ if (board.Tiles[currentTile.Y, currentTile.X + 1].OccupyingPiece == null && rook.CanMoveTo(board, board.Tiles[currentTile.Y, currentTile.X + 1]))
+ {
+ result = MoveCheckResult.CanMove;
+ }
+ }
+ }
+ }
+ }
+
+ }
+
+ return result;
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+ internal BoardTile GetCastleLocation(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ if (destinationTile.X < currentTile.X)
+ {
+ return board.Tiles[currentTile.Y, currentTile.X - 2];
+ }
+ else if (destinationTile.X > currentTile.X)
+ {
+ return board.Tiles[currentTile.Y, currentTile.X + 2];
+ }
+
+ return destinationTile;
+ }
+ }
+}
diff --git a/Pieces/Knight.cs b/Pieces/Knight.cs
index 5a0aea7..cd6db72 100644
--- a/Pieces/Knight.cs
+++ b/Pieces/Knight.cs
@@ -1,46 +1,46 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Knight : ChessPiece
- {
- public Knight(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- Point[] pointsToCheck = {
- new Point(currentTile.X - 2, currentTile.Y - 1),
- new Point(currentTile.X - 2, currentTile.Y + 1),
-
- new Point(currentTile.X + 2, currentTile.Y - 1),
- new Point(currentTile.X + 2, currentTile.Y + 1),
-
- new Point(currentTile.X + 1, currentTile.Y - 2),
- new Point(currentTile.X - 1, currentTile.Y - 2),
-
- new Point(currentTile.X + 1, currentTile.Y + 2),
- new Point(currentTile.X - 1, currentTile.Y + 2),
- };
-
- foreach(var point in pointsToCheck)
- {
- if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
-
- var enemy = board.PieceAt(point.X, point.Y);
- if (enemy == null) return true;
- if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
- if (enemy != null && enemy != this) continue;
- }
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Knight : ChessPiece
+ {
+ public Knight(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_knight_png_shadow_256px : Chess.Properties.Resources.w_knight_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ Point[] pointsToCheck = {
+ new Point(currentTile.X - 2, currentTile.Y - 1),
+ new Point(currentTile.X - 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 2, currentTile.Y - 1),
+ new Point(currentTile.X + 2, currentTile.Y + 1),
+
+ new Point(currentTile.X + 1, currentTile.Y - 2),
+ new Point(currentTile.X - 1, currentTile.Y - 2),
+
+ new Point(currentTile.X + 1, currentTile.Y + 2),
+ new Point(currentTile.X - 1, currentTile.Y + 2),
+ };
+
+ foreach(var point in pointsToCheck)
+ {
+ if (!(destinationTile.Y == point.Y && destinationTile.X == point.X)) continue;
+
+ var enemy = board.PieceAt(point.X, point.Y);
+ if (enemy == null) return true;
+ if (enemy != null && enemy.IsWhite != this.IsWhite) return true;
+ if (enemy != null && enemy != this) continue;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Pawn.cs b/Pieces/Pawn.cs
index 93be545..60ce309 100644
--- a/Pieces/Pawn.cs
+++ b/Pieces/Pawn.cs
@@ -1,42 +1,102 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Pawn : ChessPiece
- {
- private bool firstMove = true;
-
- public Pawn(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- int space = 2;
- if (!firstMove) space = 1;
-
- if (!IsWhite)
- {
- result = CanMoveDown(board, currentTile, destinationTile, space);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
- }
- else
- {
- result = CanMoveUp(board, currentTile, destinationTile, space);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
- }
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Pawn : ChessPiece
+ {
+ private bool firstMove = true;
+
+ public Pawn(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_pawn_png_shadow_256px : Chess.Properties.Resources.w_pawn_png_shadow_256px);
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ firstMove = false;
+
+ // Pawn upgrade to queen
+ if (tile.OccupyingPiece == this)
+ {
+ if ((this.IsWhite && tile.Y == 0) || (!this.IsWhite && tile.Y == 7))
+ {
+ tile.OccupyingPiece = new Queen(this.IsWhite);
+ }
+ }
+
+ base.PostMovementEvent(tile);
+ }
+
+ internal override MoveCheckResult CanMoveDown(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveDown(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ internal override MoveCheckResult CanMoveUp(ChessBoard board, BoardTile currentTile, BoardTile destinationTile, int count = ChessBoard.BoardSize)
+ {
+ var result = base.CanMoveUp(board, currentTile, destinationTile, count);
+
+ if (result == MoveCheckResult.CanMove)
+ {
+ if (destinationTile.OccupyingPiece != null) result = MoveCheckResult.CantMove;
+ }
+
+ return result;
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ int space = 2;
+ if (!firstMove) space = 1;
+
+ if (!IsWhite)
+ {
+ result = CanMoveDown(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveDownLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveDownRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+ else
+ {
+ result = CanMoveUp(board, currentTile, destinationTile, space);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take left
+ result = CanMoveUpLeft(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // take right
+ result = CanMoveUpRight(board, currentTile, destinationTile, 1);
+ if (result == MoveCheckResult.CanMove && destinationTile.OccupyingPiece != null && destinationTile.OccupyingPiece.IsWhite != IsWhite) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Queen.cs b/Pieces/Queen.cs
index 42998c4..6b1fb0b 100644
--- a/Pieces/Queen.cs
+++ b/Pieces/Queen.cs
@@ -1,59 +1,59 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Runtime.InteropServices.WindowsRuntime;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Queen : ChessPiece
- {
- public Queen(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDown(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUp(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- // diagonal
-
- result = CanMoveDownLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveDownRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUpRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Runtime.InteropServices.WindowsRuntime;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Queen : ChessPiece
+ {
+ public Queen(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_queen_png_shadow_256px : Chess.Properties.Resources.w_queen_png_shadow_256px);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ // diagonal
+
+ result = CanMoveDownLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveDownRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUpRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+ }
+}
diff --git a/Pieces/Rook.cs b/Pieces/Rook.cs
index 29c17c0..b6a0422 100644
--- a/Pieces/Rook.cs
+++ b/Pieces/Rook.cs
@@ -1,40 +1,64 @@
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chess.Pieces
-{
- class Rook : ChessPiece
- {
- public Rook(bool isWhite) : base(isWhite)
- {
- PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
- }
-
- public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
- {
- MoveCheckResult result;
-
- result = CanMoveDown(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveUp(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveLeft(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- result = CanMoveRight(board, currentTile, destinationTile);
- if (result == MoveCheckResult.CanMove) return true;
- if (result == MoveCheckResult.CantMove) return false;
-
- return false;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess.Pieces
+{
+ class Rook : ChessPiece
+ {
+ public bool IsInInitialPosition { get; private set; }
+
+ public Rook(bool isWhite) : base(isWhite)
+ {
+ PieceImage = new Bitmap(!isWhite ? Chess.Properties.Resources.b_rook_png_shadow_256px : Chess.Properties.Resources.w_rook_png_shadow_256px);
+ IsInInitialPosition = true;
+ }
+
+ public override void PostMovementEvent(BoardTile tile)
+ {
+ this.IsInInitialPosition = false;
+
+ base.PostMovementEvent(tile);
+ }
+
+ public override bool CanMoveTo(ChessBoard board, BoardTile currentTile, BoardTile destinationTile)
+ {
+ MoveCheckResult result;
+
+ result = CanMoveDown(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveUp(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveLeft(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ result = CanMoveRight(board, currentTile, destinationTile);
+ if (result == MoveCheckResult.CanMove) return true;
+ if (result == MoveCheckResult.CantMove) return false;
+
+ return false;
+ }
+
+ internal BoardTile GetCastleLocation(ChessBoard board, BoardTile tile)
+ {
+ if (tile.X == 0)
+ {
+ return board.Tiles[tile.Y, tile.X + 3];
+ }
+ else if (tile.X == 7)
+ {
+ return board.Tiles[tile.Y, tile.X - 2];
+ }
+
+ return tile;
+ }
+ }
+}
diff --git a/Player.cs b/Player.cs
new file mode 100644
index 0000000..ca9fbcd
--- /dev/null
+++ b/Player.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess
+{
+ public class Player
+ {
+ public bool IsWhite;
+ public bool IsPlayersTurn;
+
+ public Player(bool isWhite, bool isPlayersTurn)
+ {
+ IsWhite = isWhite;
+ IsPlayersTurn = isPlayersTurn;
+ }
+ }
+}
diff --git a/PlayerMove.cs b/PlayerMove.cs
new file mode 100644
index 0000000..7c8c67d
--- /dev/null
+++ b/PlayerMove.cs
@@ -0,0 +1,27 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Chess
+{
+ public class PlayerMove
+ {
+ public Player Player { get; }
+ public BoardTile From { get; }
+ public BoardTile To { get; }
+
+ public PlayerMove(Player player, BoardTile from, BoardTile to)
+ {
+ Player = player;
+ From = from;
+ To = to;
+ }
+
+ public override string ToString()
+ {
+ return From.ToString() + " -> " + To.ToString();
+ }
+ }
+}
diff --git a/Program.cs b/Program.cs
index 06b734c..aea0b8f 100644
--- a/Program.cs
+++ b/Program.cs
@@ -1,22 +1,22 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-
-namespace Chess
-{
- static class Program
- {
- /// <summary>
- /// The main entry point for the application.
- /// </summary>
- [STAThread]
- static void Main()
- {
- Application.EnableVisualStyles();
- Application.SetCompatibleTextRenderingDefault(false);
- Application.Run(new MainForm());
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Chess
+{
+ static class Program
+ {
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ [STAThread]
+ static void Main()
+ {
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+ Application.Run(new MainForm());
+ }
+ }
+}
diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs
index 642e315..7d06283 100644
--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -1,36 +1,36 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Chess")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("Chess")]
-[assembly: AssemblyCopyright("Copyright © 2020")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("cbf01088-874a-442b-867d-2456bed50dc0")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Chess")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Chess")]
+[assembly: AssemblyCopyright("Copyright © 2020")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("cbf01088-874a-442b-867d-2456bed50dc0")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Properties/Resources.Designer.cs b/Properties/Resources.Designer.cs
index eb7ced0..22cdc8b 100644
--- a/Properties/Resources.Designer.cs
+++ b/Properties/Resources.Designer.cs
@@ -1,203 +1,203 @@
-//------------------------------------------------------------------------------
-// <auto-generated>
-// This code was generated by a tool.
-// Runtime Version:4.0.30319.42000
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-// </auto-generated>
-//------------------------------------------------------------------------------
-
-namespace Chess.Properties {
- using System;
-
-
- /// <summary>
- /// A strongly-typed resource class, for looking up localized strings, etc.
- /// </summary>
- // This class was auto-generated by the StronglyTypedResourceBuilder
- // class via a tool like ResGen or Visual Studio.
- // To add or remove a member, edit your .ResX file then rerun ResGen
- // with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- /// <summary>
- /// Returns the cached ResourceManager instance used by this class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Chess.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// Overrides the current thread's CurrentUICulture property for all
- /// resource lookups using this strongly typed resource class.
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap b_bishop_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("b_bishop_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap b_king_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("b_king_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap b_knight_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("b_knight_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap b_pawn_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("b_pawn_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap b_queen_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("b_queen_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap b_rook_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("b_rook_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap square_brown_light_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("square_brown_light_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap square_gray_light__png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("square_gray_light__png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap w_bishop_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("w_bishop_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap w_king_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("w_king_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap w_knight_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("w_knight_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap w_pawn_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("w_pawn_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap w_queen_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("w_queen_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// Looks up a localized resource of type System.Drawing.Bitmap.
- /// </summary>
- internal static System.Drawing.Bitmap w_rook_png_shadow_256px {
- get {
- object obj = ResourceManager.GetObject("w_rook_png_shadow_256px", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
- }
-}
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Chess.Properties {
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Chess.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_bishop_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_bishop_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_king_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_king_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_knight_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_knight_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_pawn_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_pawn_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_queen_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_queen_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap b_rook_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("b_rook_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap square_brown_light_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("square_brown_light_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap square_gray_light__png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("square_gray_light__png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_bishop_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_bishop_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_king_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_king_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_knight_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_knight_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_pawn_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_pawn_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_queen_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_queen_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap w_rook_png_shadow_256px {
+ get {
+ object obj = ResourceManager.GetObject("w_rook_png_shadow_256px", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/Properties/Resources.resx b/Properties/Resources.resx
index e4f3f00..de942ee 100644
--- a/Properties/Resources.resx
+++ b/Properties/Resources.resx
@@ -1,163 +1,163 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
- <data name="b_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\b_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="b_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\b_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="b_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\b_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="b_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\b_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="b_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\b_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="b_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\b_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="square_brown_light_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\square brown light_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="square_gray_light__png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\square gray light _png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="w_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\w_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="w_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\w_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="w_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\w_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="w_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\w_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="w_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\w_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
- <data name="w_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
- <value>..\Resources\w_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
- </data>
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
+ <data name="b_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="b_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\b_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="square_brown_light_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\square brown light_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="square_gray_light__png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\square gray light _png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_bishop_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_bishop_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_king_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_king_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_knight_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_knight_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_pawn_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_pawn_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_queen_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_queen_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+ <data name="w_rook_png_shadow_256px" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\w_rook_png_shadow_256px.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
</root> \ No newline at end of file
diff --git a/Properties/Settings.Designer.cs b/Properties/Settings.Designer.cs
index 2655a4f..5a9023a 100644
--- a/Properties/Settings.Designer.cs
+++ b/Properties/Settings.Designer.cs
@@ -1,30 +1,30 @@
-//------------------------------------------------------------------------------
-// <auto-generated>
-// This code was generated by a tool.
-// Runtime Version:4.0.30319.42000
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-// </auto-generated>
-//------------------------------------------------------------------------------
-
-namespace Chess.Properties
-{
-
-
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
- internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
- {
-
- private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
-
- public static Settings Default
- {
- get
- {
- return defaultInstance;
- }
- }
- }
-}
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Chess.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/Properties/Settings.settings b/Properties/Settings.settings
index 3964565..abf36c5 100644
--- a/Properties/Settings.settings
+++ b/Properties/Settings.settings
@@ -1,7 +1,7 @@
-<?xml version='1.0' encoding='utf-8'?>
-<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
- <Profiles>
- <Profile Name="(Default)" />
- </Profiles>
- <Settings />
-</SettingsFile>
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
+ <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
diff --git a/TODO.txt b/TODO.txt
new file mode 100644
index 0000000..73819ef
--- /dev/null
+++ b/TODO.txt
@@ -0,0 +1,5 @@
+List of unimplemented rules:
+- 75 move rule
+- en passant
+- dont allow castling when in check
+- dont allow castling when king passes an attacked tile \ No newline at end of file
diff --git a/bin/Debug/Chess.exe b/bin/Debug/Chess.exe
deleted file mode 100644
index 73c3566..0000000
--- a/bin/Debug/Chess.exe
+++ /dev/null
Binary files differ
diff --git a/bin/Debug/Chess.exe.config b/bin/Debug/Chess.exe.config
deleted file mode 100644
index 56efbc7..0000000
--- a/bin/Debug/Chess.exe.config
+++ /dev/null
@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<configuration>
- <startup>
- <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
- </startup>
-</configuration> \ No newline at end of file
diff --git a/bin/Debug/Chess.pdb b/bin/Debug/Chess.pdb
deleted file mode 100644
index 4cd0333..0000000
--- a/bin/Debug/Chess.pdb
+++ /dev/null
Binary files differ
diff --git a/bin/Release/Chess.exe b/bin/Release/Chess.exe
deleted file mode 100644
index bb54dc3..0000000
--- a/bin/Release/Chess.exe
+++ /dev/null
Binary files differ
diff --git a/bin/Release/Chess.exe.config b/bin/Release/Chess.exe.config
deleted file mode 100644
index 56efbc7..0000000
--- a/bin/Release/Chess.exe.config
+++ /dev/null
@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<configuration>
- <startup>
- <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
- </startup>
-</configuration> \ No newline at end of file
diff --git a/bin/Release/Chess.pdb b/bin/Release/Chess.pdb
deleted file mode 100644
index e3b4478..0000000
--- a/bin/Release/Chess.pdb
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs b/obj/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs
deleted file mode 100644
index 3871b18..0000000
--- a/obj/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs
+++ /dev/null
@@ -1,4 +0,0 @@
-// <autogenerated />
-using System;
-using System.Reflection;
-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
diff --git a/obj/Debug/Chess.MainForm.resources b/obj/Debug/Chess.MainForm.resources
deleted file mode 100644
index 6c05a97..0000000
--- a/obj/Debug/Chess.MainForm.resources
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/Chess.Properties.Resources.resources b/obj/Debug/Chess.Properties.Resources.resources
deleted file mode 100644
index 35371b6..0000000
--- a/obj/Debug/Chess.Properties.Resources.resources
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/Chess.csproj.CoreCompileInputs.cache b/obj/Debug/Chess.csproj.CoreCompileInputs.cache
deleted file mode 100644
index 8da1a1c..0000000
--- a/obj/Debug/Chess.csproj.CoreCompileInputs.cache
+++ /dev/null
@@ -1 +0,0 @@
-1b1ae2325e85edb2d670644e476ed984350486d2
diff --git a/obj/Debug/Chess.csproj.FileListAbsolute-LAPTOP-B78JCJFS.txt b/obj/Debug/Chess.csproj.FileListAbsolute-LAPTOP-B78JCJFS.txt
deleted file mode 100644
index 9cb6ff2..0000000
--- a/obj/Debug/Chess.csproj.FileListAbsolute-LAPTOP-B78JCJFS.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Debug\Chess.exe.config
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Debug\Chess.exe
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Debug\Chess.pdb
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.MainForm.resources
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.Properties.Resources.resources
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.csproj.GenerateResource.cache
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.csproj.CoreCompileInputs.cache
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.exe
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.pdb
diff --git a/obj/Debug/Chess.csproj.FileListAbsolute.txt b/obj/Debug/Chess.csproj.FileListAbsolute.txt
deleted file mode 100644
index 9f178e4..0000000
--- a/obj/Debug/Chess.csproj.FileListAbsolute.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Debug\Chess.exe.config
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Debug\Chess.exe
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Debug\Chess.pdb
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.MainForm.resources
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.Properties.Resources.resources
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.csproj.GenerateResource.cache
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.csproj.CoreCompileInputs.cache
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.exe
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.pdb
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Debug\Chess.csprojAssemblyReference.cache
diff --git a/obj/Debug/Chess.csproj.GenerateResource.cache b/obj/Debug/Chess.csproj.GenerateResource.cache
deleted file mode 100644
index 62b3a45..0000000
--- a/obj/Debug/Chess.csproj.GenerateResource.cache
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/Chess.csprojAssemblyReference.cache b/obj/Debug/Chess.csprojAssemblyReference.cache
deleted file mode 100644
index 594fb41..0000000
--- a/obj/Debug/Chess.csprojAssemblyReference.cache
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/Chess.exe b/obj/Debug/Chess.exe
deleted file mode 100644
index 73c3566..0000000
--- a/obj/Debug/Chess.exe
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/Chess.pdb b/obj/Debug/Chess.pdb
deleted file mode 100644
index 4cd0333..0000000
--- a/obj/Debug/Chess.pdb
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/DesignTimeResolveAssemblyReferences.cache b/obj/Debug/DesignTimeResolveAssemblyReferences.cache
deleted file mode 100644
index e6fcb3b..0000000
--- a/obj/Debug/DesignTimeResolveAssemblyReferences.cache
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
deleted file mode 100644
index 3a9edc4..0000000
--- a/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
+++ /dev/null
Binary files differ
diff --git a/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll b/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
deleted file mode 100644
index 22f2a2d..0000000
--- a/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
+++ /dev/null
Binary files differ
diff --git a/obj/Release/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs b/obj/Release/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs
deleted file mode 100644
index 3871b18..0000000
--- a/obj/Release/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs
+++ /dev/null
@@ -1,4 +0,0 @@
-// <autogenerated />
-using System;
-using System.Reflection;
-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
diff --git a/obj/Release/Chess.MainForm.resources b/obj/Release/Chess.MainForm.resources
deleted file mode 100644
index 6c05a97..0000000
--- a/obj/Release/Chess.MainForm.resources
+++ /dev/null
Binary files differ
diff --git a/obj/Release/Chess.Properties.Resources.resources b/obj/Release/Chess.Properties.Resources.resources
deleted file mode 100644
index 6c05a97..0000000
--- a/obj/Release/Chess.Properties.Resources.resources
+++ /dev/null
Binary files differ
diff --git a/obj/Release/Chess.csproj.CoreCompileInputs.cache b/obj/Release/Chess.csproj.CoreCompileInputs.cache
deleted file mode 100644
index ebf2dd0..0000000
--- a/obj/Release/Chess.csproj.CoreCompileInputs.cache
+++ /dev/null
@@ -1 +0,0 @@
-c5c1da89ec11211f5ccde59de778c88b1d2136fd
diff --git a/obj/Release/Chess.csproj.FileListAbsolute.txt b/obj/Release/Chess.csproj.FileListAbsolute.txt
deleted file mode 100644
index 25a0623..0000000
--- a/obj/Release/Chess.csproj.FileListAbsolute.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Release\Chess.exe.config
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Release\Chess.exe
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\bin\Release\Chess.pdb
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Release\Chess.csprojAssemblyReference.cache
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Release\Chess.MainForm.resources
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Release\Chess.Properties.Resources.resources
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Release\Chess.csproj.GenerateResource.cache
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Release\Chess.csproj.CoreCompileInputs.cache
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Release\Chess.exe
-C:\Users\Aldrik R\OneDrive - Office 365 Fontys\Homework\P-DB-SOFT-P-DB04\Deelproducten\Deelproduct wedstrijd\Chess\obj\Release\Chess.pdb
diff --git a/obj/Release/Chess.csproj.GenerateResource.cache b/obj/Release/Chess.csproj.GenerateResource.cache
deleted file mode 100644
index e76fea7..0000000
--- a/obj/Release/Chess.csproj.GenerateResource.cache
+++ /dev/null
Binary files differ
diff --git a/obj/Release/Chess.csprojAssemblyReference.cache b/obj/Release/Chess.csprojAssemblyReference.cache
deleted file mode 100644
index 4c4ceaf..0000000
--- a/obj/Release/Chess.csprojAssemblyReference.cache
+++ /dev/null
Binary files differ
diff --git a/obj/Release/Chess.exe b/obj/Release/Chess.exe
deleted file mode 100644
index bb54dc3..0000000
--- a/obj/Release/Chess.exe
+++ /dev/null
Binary files differ
diff --git a/obj/Release/Chess.pdb b/obj/Release/Chess.pdb
deleted file mode 100644
index e3b4478..0000000
--- a/obj/Release/Chess.pdb
+++ /dev/null
Binary files differ
diff --git a/obj/Release/TempPE/Properties.Resources.Designer.cs.dll b/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
deleted file mode 100644
index 5e47250..0000000
--- a/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
+++ /dev/null
Binary files differ
diff --git a/packages.config b/packages.config
new file mode 100644
index 0000000..a9de8b5
--- /dev/null
+++ b/packages.config
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" />
+</packages> \ No newline at end of file