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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-03 19:22:36 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-03 19:22:36 +0200
commit853bbb3752a5fa2f58ef456ffb6e3a552e13cb11 (patch)
treece49a533f82a42a65fa6a4771a7b8fbfe33798cf /imgui-1.92.1/backends/sdlgpu3/shader.frag
initial commit
Diffstat (limited to 'imgui-1.92.1/backends/sdlgpu3/shader.frag')
-rw-r--r--imgui-1.92.1/backends/sdlgpu3/shader.frag15
1 files changed, 15 insertions, 0 deletions
diff --git a/imgui-1.92.1/backends/sdlgpu3/shader.frag b/imgui-1.92.1/backends/sdlgpu3/shader.frag
new file mode 100644
index 0000000..ab9ce18
--- /dev/null
+++ b/imgui-1.92.1/backends/sdlgpu3/shader.frag
@@ -0,0 +1,15 @@
+#version 450 core
+layout(location = 0) out vec4 fColor;
+
+layout(set=2, binding=0) uniform sampler2D sTexture;
+
+layout(location = 0) in struct
+{
+ vec4 Color;
+ vec2 UV;
+} In;
+
+void main()
+{
+ fColor = In.Color * texture(sTexture, In.UV.st);
+}