summaryrefslogtreecommitdiff
path: root/imgui-1.92.1/examples/example_allegro5/main.cpp
diff options
context:
space:
mode:
authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/examples/example_allegro5/main.cpp
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'imgui-1.92.1/examples/example_allegro5/main.cpp')
-rw-r--r--imgui-1.92.1/examples/example_allegro5/main.cpp149
1 files changed, 0 insertions, 149 deletions
diff --git a/imgui-1.92.1/examples/example_allegro5/main.cpp b/imgui-1.92.1/examples/example_allegro5/main.cpp
deleted file mode 100644
index 02db84a..0000000
--- a/imgui-1.92.1/examples/example_allegro5/main.cpp
+++ /dev/null
@@ -1,149 +0,0 @@
-// Dear ImGui: standalone example application for Allegro 5
-
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-// On Windows, you can install Allegro5 using vcpkg:
-// git clone https://github.com/Microsoft/vcpkg
-// cd vcpkg
-// bootstrap - vcpkg.bat
-// vcpkg install allegro5 --triplet=x86-windows ; for win32
-// vcpkg install allegro5 --triplet=x64-windows ; for win64
-// vcpkg integrate install ; register include and libs in Visual Studio
-
-#include <stdint.h>
-#include <allegro5/allegro.h>
-#include <allegro5/allegro_primitives.h>
-#include "imgui.h"
-#include "imgui_impl_allegro5.h"
-
-int main(int, char**)
-{
- // Setup Allegro
- al_init();
- al_install_keyboard();
- al_install_mouse();
- al_init_primitives_addon();
- al_set_new_display_flags(ALLEGRO_RESIZABLE);
- ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
- al_set_window_title(display, "Dear ImGui Allegro 5 example");
- ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
- al_register_event_source(queue, al_get_display_event_source(display));
- al_register_event_source(queue, al_get_keyboard_event_source());
- al_register_event_source(queue, al_get_mouse_event_source());
-
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
-
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsLight();
-
- // Setup Platform/Renderer backends
- ImGui_ImplAllegro5_Init(display);
-
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
- // - Read 'docs/FONTS.md' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //style.FontSizeBase = 20.0f;
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
- //IM_ASSERT(font != nullptr);
-
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
-
- // Main loop
- bool running = true;
- while (running)
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- ALLEGRO_EVENT ev;
- while (al_get_next_event(queue, &ev))
- {
- ImGui_ImplAllegro5_ProcessEvent(&ev);
- if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
- running = false;
- if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
- {
- ImGui_ImplAllegro5_InvalidateDeviceObjects();
- al_acknowledge_resize(display);
- ImGui_ImplAllegro5_CreateDeviceObjects();
- }
- }
-
- // Start the Dear ImGui frame
- ImGui_ImplAllegro5_NewFrame();
- ImGui::NewFrame();
-
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
-
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
-
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
-
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
-
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
-
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
-
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
- }
-
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
-
- // Rendering
- ImGui::Render();
- al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w));
- ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
- al_flip_display();
- }
-
- // Cleanup
- ImGui_ImplAllegro5_Shutdown();
- ImGui::DestroyContext();
- al_destroy_event_queue(queue);
- al_destroy_display(display);
-
- return 0;
-}