diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
| commit | 432f24319319fe040e142059eb83279c53f90ab8 (patch) | |
| tree | 5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/examples/example_allegro5/main.cpp | |
| parent | 5d34aff5888d3f0c624251f15bedb96c347978d6 (diff) | |
refactor 2
Diffstat (limited to 'imgui-1.92.1/examples/example_allegro5/main.cpp')
| -rw-r--r-- | imgui-1.92.1/examples/example_allegro5/main.cpp | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/imgui-1.92.1/examples/example_allegro5/main.cpp b/imgui-1.92.1/examples/example_allegro5/main.cpp deleted file mode 100644 index 02db84a..0000000 --- a/imgui-1.92.1/examples/example_allegro5/main.cpp +++ /dev/null @@ -1,149 +0,0 @@ -// Dear ImGui: standalone example application for Allegro 5 - -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -// On Windows, you can install Allegro5 using vcpkg: -// git clone https://github.com/Microsoft/vcpkg -// cd vcpkg -// bootstrap - vcpkg.bat -// vcpkg install allegro5 --triplet=x86-windows ; for win32 -// vcpkg install allegro5 --triplet=x64-windows ; for win64 -// vcpkg integrate install ; register include and libs in Visual Studio - -#include <stdint.h> -#include <allegro5/allegro.h> -#include <allegro5/allegro_primitives.h> -#include "imgui.h" -#include "imgui_impl_allegro5.h" - -int main(int, char**) -{ - // Setup Allegro - al_init(); - al_install_keyboard(); - al_install_mouse(); - al_init_primitives_addon(); - al_set_new_display_flags(ALLEGRO_RESIZABLE); - ALLEGRO_DISPLAY* display = al_create_display(1280, 720); - al_set_window_title(display, "Dear ImGui Allegro 5 example"); - ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue(); - al_register_event_source(queue, al_get_display_event_source(display)); - al_register_event_source(queue, al_get_keyboard_event_source()); - al_register_event_source(queue, al_get_mouse_event_source()); - - // Setup Dear ImGui context - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsLight(); - - // Setup Platform/Renderer backends - ImGui_ImplAllegro5_Init(display); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. - // - Read 'docs/FONTS.md' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //style.FontSizeBase = 20.0f; - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf"); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf"); - //IM_ASSERT(font != nullptr); - - bool show_demo_window = true; - bool show_another_window = false; - ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - - // Main loop - bool running = true; - while (running) - { - // Poll and handle events (inputs, window resize, etc.) - // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. - // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. - // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. - // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. - ALLEGRO_EVENT ev; - while (al_get_next_event(queue, &ev)) - { - ImGui_ImplAllegro5_ProcessEvent(&ev); - if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) - running = false; - if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE) - { - ImGui_ImplAllegro5_InvalidateDeviceObjects(); - al_acknowledge_resize(display); - ImGui_ImplAllegro5_CreateDeviceObjects(); - } - } - - // Start the Dear ImGui frame - ImGui_ImplAllegro5_NewFrame(); - ImGui::NewFrame(); - - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } - - // Rendering - ImGui::Render(); - al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w)); - ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData()); - al_flip_display(); - } - - // Cleanup - ImGui_ImplAllegro5_Shutdown(); - ImGui::DestroyContext(); - al_destroy_event_queue(queue); - al_destroy_display(display); - - return 0; -} |
