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authorAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
committerAldrik Ramaekers <aldrikboy@gmail.com>2025-08-09 08:35:03 +0200
commit432f24319319fe040e142059eb83279c53f90ab8 (patch)
tree5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/examples/example_allegro5
parent5d34aff5888d3f0c624251f15bedb96c347978d6 (diff)
refactor 2
Diffstat (limited to 'imgui-1.92.1/examples/example_allegro5')
-rw-r--r--imgui-1.92.1/examples/example_allegro5/README.md36
-rw-r--r--imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj185
-rw-r--r--imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj.filters61
-rw-r--r--imgui-1.92.1/examples/example_allegro5/imconfig_allegro5.h11
-rw-r--r--imgui-1.92.1/examples/example_allegro5/main.cpp149
5 files changed, 0 insertions, 442 deletions
diff --git a/imgui-1.92.1/examples/example_allegro5/README.md b/imgui-1.92.1/examples/example_allegro5/README.md
deleted file mode 100644
index 940b47f..0000000
--- a/imgui-1.92.1/examples/example_allegro5/README.md
+++ /dev/null
@@ -1,36 +0,0 @@
-
-# Configuration
-
-Dear ImGui outputs 16-bit vertex indices by default.
-Allegro doesn't support them natively, so we have two solutions: convert the indices manually in imgui_impl_allegro5.cpp, or compile dear imgui with 32-bit indices.
-You can either modify imconfig.h that comes with Dear ImGui (easier), or set a C++ preprocessor option IMGUI_USER_CONFIG to find to a filename.
-We are providing `imconfig_allegro5.h` that enables 32-bit indices.
-Note that the backend supports _BOTH_ 16-bit and 32-bit indices, but 32-bit indices will be slightly faster as they won't require a manual conversion.
-
-# How to Build
-
-### On Ubuntu 14.04+ and macOS
-
-```bash
-g++ -DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" -I .. -I ../.. -I ../../backends main.cpp ../../backends/imgui_impl_allegro5.cpp ../../imgui*.cpp -lallegro -lallegro_main -lallegro_primitives -o allegro5_example
-```
-
-On macOS, install Allegro with homebrew: `brew install allegro`.
-
-### On Windows with Visual Studio's CLI
-
-You may install Allegro using vcpkg:
-```
-git clone https://github.com/Microsoft/vcpkg
-cd vcpkg
-bootstrap-vcpkg.bat
-vcpkg install allegro5 --triplet=x86-windows ; for win32
-vcpkg install allegro5 --triplet=x64-windows ; for win64
-vcpkg integrate install ; register include / libs in Visual Studio
-```
-
-Build:
-```
-set ALLEGRODIR=path_to_your_allegro5_folder
-cl /Zi /MD /utf-8 /I %ALLEGRODIR%\include /DIMGUI_USER_CONFIG=\"examples/example_allegro5/imconfig_allegro5.h\" /I .. /I ..\.. /I ..\..\backends main.cpp ..\..\backends\imgui_impl_allegro5.cpp ..\..\imgui*.cpp /link /LIBPATH:%ALLEGRODIR%\lib allegro-5.0.10-monolith-md.lib user32.lib
-```
diff --git a/imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj b/imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj
deleted file mode 100644
index 02f6a47..0000000
--- a/imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj
+++ /dev/null
@@ -1,185 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{73F235B5-7D31-4FC6-8682-DDC5A097B9C1}</ProjectGuid>
- <RootNamespace>example_allegro5</RootNamespace>
- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- <PlatformToolset>v140</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
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- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <OutDir>$(ProjectDir)$(Configuration)\</OutDir>
- <IntDir>$(ProjectDir)$(Configuration)\</IntDir>
- <IncludePath>$(IncludePath)</IncludePath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>
- </IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level4</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <SubSystem>Console</SubSystem>
- <IgnoreSpecificDefaultLibraries>
- </IgnoreSpecificDefaultLibraries>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\..\imgui.cpp" />
- <ClCompile Include="..\..\imgui_demo.cpp" />
- <ClCompile Include="..\..\imgui_draw.cpp" />
- <ClCompile Include="..\..\imgui_tables.cpp" />
- <ClCompile Include="..\..\imgui_widgets.cpp" />
- <ClCompile Include="..\..\backends\imgui_impl_allegro5.cpp" />
- <ClCompile Include="imconfig_allegro5.h" />
- <ClCompile Include="main.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\imconfig.h" />
- <ClInclude Include="..\..\imgui.h" />
- <ClInclude Include="..\..\imgui_internal.h" />
- <ClInclude Include="..\..\backends\imgui_impl_allegro5.h" />
- </ItemGroup>
- <ItemGroup>
- <None Include="..\..\misc\debuggers\imgui.natstepfilter" />
- <None Include="..\..\misc\debuggers\imgui.natvis" />
- <None Include="..\README.txt" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project> \ No newline at end of file
diff --git a/imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj.filters b/imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj.filters
deleted file mode 100644
index 84881d3..0000000
--- a/imgui-1.92.1/examples/example_allegro5/example_allegro5.vcxproj.filters
+++ /dev/null
@@ -1,61 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="imgui">
- <UniqueIdentifier>{20b90ce4-7fcb-4731-b9a0-075f875de82d}</UniqueIdentifier>
- </Filter>
- <Filter Include="sources">
- <UniqueIdentifier>{f18ab499-84e1-499f-8eff-9754361e0e52}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\imgui.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_demo.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_draw.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="main.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="..\..\backends\imgui_impl_allegro5.cpp">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="imconfig_allegro5.h">
- <Filter>sources</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_tables.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- <ClCompile Include="..\..\imgui_widgets.cpp">
- <Filter>imgui</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\imconfig.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\imgui_internal.h">
- <Filter>imgui</Filter>
- </ClInclude>
- <ClInclude Include="..\..\backends\imgui_impl_allegro5.h">
- <Filter>sources</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <None Include="..\README.txt" />
- <None Include="..\..\misc\debuggers\imgui.natvis">
- <Filter>imgui</Filter>
- </None>
- <None Include="..\..\misc\debuggers\imgui.natstepfilter">
- <Filter>imgui</Filter>
- </None>
- </ItemGroup>
-</Project> \ No newline at end of file
diff --git a/imgui-1.92.1/examples/example_allegro5/imconfig_allegro5.h b/imgui-1.92.1/examples/example_allegro5/imconfig_allegro5.h
deleted file mode 100644
index 35afa67..0000000
--- a/imgui-1.92.1/examples/example_allegro5/imconfig_allegro5.h
+++ /dev/null
@@ -1,11 +0,0 @@
-//-----------------------------------------------------------------------------
-// COMPILE-TIME OPTIONS FOR DEAR IMGUI ALLEGRO 5 EXAMPLE
-// See imconfig.h for the full template
-// Because Allegro doesn't support 16-bit vertex indices, we enable the compile-time option of imgui to use 32-bit indices
-//-----------------------------------------------------------------------------
-
-#pragma once
-
-// Use 32-bit vertex indices because Allegro doesn't support 16-bit ones
-// This allows us to avoid converting vertices format at runtime
-#define ImDrawIdx int
diff --git a/imgui-1.92.1/examples/example_allegro5/main.cpp b/imgui-1.92.1/examples/example_allegro5/main.cpp
deleted file mode 100644
index 02db84a..0000000
--- a/imgui-1.92.1/examples/example_allegro5/main.cpp
+++ /dev/null
@@ -1,149 +0,0 @@
-// Dear ImGui: standalone example application for Allegro 5
-
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-// On Windows, you can install Allegro5 using vcpkg:
-// git clone https://github.com/Microsoft/vcpkg
-// cd vcpkg
-// bootstrap - vcpkg.bat
-// vcpkg install allegro5 --triplet=x86-windows ; for win32
-// vcpkg install allegro5 --triplet=x64-windows ; for win64
-// vcpkg integrate install ; register include and libs in Visual Studio
-
-#include <stdint.h>
-#include <allegro5/allegro.h>
-#include <allegro5/allegro_primitives.h>
-#include "imgui.h"
-#include "imgui_impl_allegro5.h"
-
-int main(int, char**)
-{
- // Setup Allegro
- al_init();
- al_install_keyboard();
- al_install_mouse();
- al_init_primitives_addon();
- al_set_new_display_flags(ALLEGRO_RESIZABLE);
- ALLEGRO_DISPLAY* display = al_create_display(1280, 720);
- al_set_window_title(display, "Dear ImGui Allegro 5 example");
- ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
- al_register_event_source(queue, al_get_display_event_source(display));
- al_register_event_source(queue, al_get_keyboard_event_source());
- al_register_event_source(queue, al_get_mouse_event_source());
-
- // Setup Dear ImGui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- ImGuiIO& io = ImGui::GetIO(); (void)io;
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
-
- // Setup Dear ImGui style
- ImGui::StyleColorsDark();
- //ImGui::StyleColorsLight();
-
- // Setup Platform/Renderer backends
- ImGui_ImplAllegro5_Init(display);
-
- // Load Fonts
- // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
- // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
- // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
- // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
- // - Read 'docs/FONTS.md' for more instructions and details.
- // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
- //style.FontSizeBase = 20.0f;
- //io.Fonts->AddFontDefault();
- //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
- //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
- //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
- //IM_ASSERT(font != nullptr);
-
- bool show_demo_window = true;
- bool show_another_window = false;
- ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
-
- // Main loop
- bool running = true;
- while (running)
- {
- // Poll and handle events (inputs, window resize, etc.)
- // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
- // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
- // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
- // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
- ALLEGRO_EVENT ev;
- while (al_get_next_event(queue, &ev))
- {
- ImGui_ImplAllegro5_ProcessEvent(&ev);
- if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
- running = false;
- if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
- {
- ImGui_ImplAllegro5_InvalidateDeviceObjects();
- al_acknowledge_resize(display);
- ImGui_ImplAllegro5_CreateDeviceObjects();
- }
- }
-
- // Start the Dear ImGui frame
- ImGui_ImplAllegro5_NewFrame();
- ImGui::NewFrame();
-
- // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
- if (show_demo_window)
- ImGui::ShowDemoWindow(&show_demo_window);
-
- // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
- {
- static float f = 0.0f;
- static int counter = 0;
-
- ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
-
- ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
- ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
- ImGui::Checkbox("Another Window", &show_another_window);
-
- ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
- ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
-
- if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
- counter++;
- ImGui::SameLine();
- ImGui::Text("counter = %d", counter);
-
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::End();
- }
-
- // 3. Show another simple window.
- if (show_another_window)
- {
- ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
- ImGui::Text("Hello from another window!");
- if (ImGui::Button("Close Me"))
- show_another_window = false;
- ImGui::End();
- }
-
- // Rendering
- ImGui::Render();
- al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w));
- ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
- al_flip_display();
- }
-
- // Cleanup
- ImGui_ImplAllegro5_Shutdown();
- ImGui::DestroyContext();
- al_destroy_event_queue(queue);
- al_destroy_display(display);
-
- return 0;
-}