diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2025-08-09 08:35:03 +0200 |
| commit | 432f24319319fe040e142059eb83279c53f90ab8 (patch) | |
| tree | 5631eb0eb3a46d086070e8398d9080ff681133ac /imgui-1.92.1/examples/example_win32_opengl3 | |
| parent | 5d34aff5888d3f0c624251f15bedb96c347978d6 (diff) | |
refactor 2
Diffstat (limited to 'imgui-1.92.1/examples/example_win32_opengl3')
5 files changed, 0 insertions, 499 deletions
diff --git a/imgui-1.92.1/examples/example_win32_opengl3/build_mingw.bat b/imgui-1.92.1/examples/example_win32_opengl3/build_mingw.bat deleted file mode 100644 index e9f804f..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/build_mingw.bat +++ /dev/null @@ -1,8 +0,0 @@ -@REM Build for MINGW64 or 32 from MSYS2. -@set OUT_DIR=Debug -@set OUT_EXE=example_win32_opengl3 -@set INCLUDES=-I../.. -I../../backends -@set SOURCES=main.cpp ../../backends/imgui_impl_opengl3.cpp ../../backends/imgui_impl_win32.cpp ../../imgui*.cpp -@set LIBS=-lopengl32 -lgdi32 -ldwmapi -mkdir %OUT_DIR% -g++ -DUNICODE %INCLUDES% %SOURCES% -o %OUT_DIR%/%OUT_EXE%.exe --static -mwindows %LIBS% %LIBS% diff --git a/imgui-1.92.1/examples/example_win32_opengl3/build_win32.bat b/imgui-1.92.1/examples/example_win32_opengl3/build_win32.bat deleted file mode 100644 index 48df080..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/build_win32.bat +++ /dev/null @@ -1,8 +0,0 @@ -@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. -@set OUT_DIR=Debug -@set OUT_EXE=example_win32_opengl3 -@set INCLUDES=/I..\.. /I..\..\backends -@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp -@set LIBS=opengl32.lib -mkdir %OUT_DIR% -cl /nologo /Zi /MD /utf-8 %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% diff --git a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj b/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj deleted file mode 100644 index 98fc38f..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj +++ /dev/null @@ -1,176 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|x64"> - <Configuration>Debug</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|x64"> - <Configuration>Release</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <ProjectGuid>{C624E5FF-D4FE-4D35-9164-B8A91864F98E}</ProjectGuid> - <RootNamespace>example_win32_opengl2</RootNamespace> - <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <ImportGroup Label="ExtensionSettings"> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - </ImportGroup> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <OutDir>$(ProjectDir)$(Configuration)\</OutDir> - <IntDir>$(ProjectDir)$(Configuration)\</IntDir> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <OutDir>$(ProjectDir)$(Configuration)\</OutDir> - <IntDir>$(ProjectDir)$(Configuration)\</IntDir> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <OutDir>$(ProjectDir)$(Configuration)\</OutDir> - <IntDir>$(ProjectDir)$(Configuration)\</IntDir> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <OutDir>$(ProjectDir)$(Configuration)\</OutDir> - <IntDir>$(ProjectDir)$(Configuration)\</IntDir> - </PropertyGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <ClCompile> - <WarningLevel>Level4</WarningLevel> - <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> - <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> - </ClCompile> - <Link> - <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Console</SubSystem> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <ClCompile> - <WarningLevel>Level4</WarningLevel> - <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> - <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> - </ClCompile> - <Link> - <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Console</SubSystem> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <ClCompile> - <WarningLevel>Level4</WarningLevel> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> - <BufferSecurityCheck>false</BufferSecurityCheck> - <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> - </ClCompile> - <Link> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Console</SubSystem> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <ClCompile> - <WarningLevel>Level4</WarningLevel> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories> - <BufferSecurityCheck>false</BufferSecurityCheck> - <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> - </ClCompile> - <Link> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <SubSystem>Console</SubSystem> - </Link> - </ItemDefinitionGroup> - <ItemGroup> - <ClCompile Include="..\..\imgui.cpp" /> - <ClCompile Include="..\..\imgui_demo.cpp" /> - <ClCompile Include="..\..\imgui_draw.cpp" /> - <ClCompile Include="..\..\imgui_tables.cpp" /> - <ClCompile Include="..\..\imgui_widgets.cpp" /> - <ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp" /> - <ClCompile Include="..\..\backends\imgui_impl_win32.cpp" /> - <ClCompile Include="main.cpp" /> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\imconfig.h" /> - <ClInclude Include="..\..\imgui.h" /> - <ClInclude Include="..\..\imgui_internal.h" /> - <ClInclude Include="..\..\backends\imgui_impl_opengl3.h" /> - <ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h" /> - <ClInclude Include="..\..\backends\imgui_impl_win32.h" /> - </ItemGroup> - <ItemGroup> - <None Include="..\..\misc\natvis\imgui.natvis" /> - <None Include="..\README.txt" /> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> -</Project>
\ No newline at end of file diff --git a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj.filters b/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj.filters deleted file mode 100644 index 47ed299..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/example_win32_opengl3.vcxproj.filters +++ /dev/null @@ -1,64 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="sources"> - <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> - <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> - </Filter> - <Filter Include="imgui"> - <UniqueIdentifier>{a82cba23-9de0-45c2-b1e3-2eb1666702de}</UniqueIdentifier> - </Filter> - </ItemGroup> - <ItemGroup> - <ClCompile Include="main.cpp"> - <Filter>sources</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_demo.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_draw.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_widgets.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\backends\imgui_impl_win32.cpp"> - <Filter>sources</Filter> - </ClCompile> - <ClCompile Include="..\..\imgui_tables.cpp"> - <Filter>imgui</Filter> - </ClCompile> - <ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp"> - <Filter>sources</Filter> - </ClCompile> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\imconfig.h"> - <Filter>imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\imgui.h"> - <Filter>imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\imgui_internal.h"> - <Filter>imgui</Filter> - </ClInclude> - <ClInclude Include="..\..\backends\imgui_impl_win32.h"> - <Filter>sources</Filter> - </ClInclude> - <ClInclude Include="..\..\backends\imgui_impl_opengl3.h"> - <Filter>sources</Filter> - </ClInclude> - <ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h"> - <Filter>sources</Filter> - </ClInclude> - </ItemGroup> - <ItemGroup> - <None Include="..\README.txt" /> - <None Include="..\..\misc\natvis\imgui.natvis"> - <Filter>sources</Filter> - </None> - </ItemGroup> -</Project>
\ No newline at end of file diff --git a/imgui-1.92.1/examples/example_win32_opengl3/main.cpp b/imgui-1.92.1/examples/example_win32_opengl3/main.cpp deleted file mode 100644 index 820248c..0000000 --- a/imgui-1.92.1/examples/example_win32_opengl3/main.cpp +++ /dev/null @@ -1,243 +0,0 @@ -// Dear ImGui: standalone example application for Win32 + OpenGL 3 - -// Learn about Dear ImGui: -// - FAQ https://dearimgui.com/faq -// - Getting Started https://dearimgui.com/getting-started -// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). -// - Introduction, links and more at the top of imgui.cpp - -// This is provided for completeness, however it is strongly recommended you use OpenGL with SDL or GLFW. - -#include "imgui.h" -#include "imgui_impl_opengl3.h" -#include "imgui_impl_win32.h" -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#include <windows.h> -#include <GL/GL.h> -#include <tchar.h> - -// Data stored per platform window -struct WGL_WindowData { HDC hDC; }; - -// Data -static HGLRC g_hRC; -static WGL_WindowData g_MainWindow; -static int g_Width; -static int g_Height; - -// Forward declarations of helper functions -bool CreateDeviceWGL(HWND hWnd, WGL_WindowData* data); -void CleanupDeviceWGL(HWND hWnd, WGL_WindowData* data); -void ResetDeviceWGL(); -LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); - -// Main code -int main(int, char**) -{ - // Create application window - //ImGui_ImplWin32_EnableDpiAwareness(); - WNDCLASSEXW wc = { sizeof(wc), CS_OWNDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr }; - ::RegisterClassExW(&wc); - HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui Win32+OpenGL3 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr); - - // Initialize OpenGL - if (!CreateDeviceWGL(hwnd, &g_MainWindow)) - { - CleanupDeviceWGL(hwnd, &g_MainWindow); - ::DestroyWindow(hwnd); - ::UnregisterClassW(wc.lpszClassName, wc.hInstance); - return 1; - } - wglMakeCurrent(g_MainWindow.hDC, g_hRC); - - // Show the window - ::ShowWindow(hwnd, SW_SHOWDEFAULT); - ::UpdateWindow(hwnd); - - // Setup Dear ImGui context - IMGUI_CHECKVERSION(); - ImGui::CreateContext(); - ImGuiIO& io = ImGui::GetIO(); (void)io; - io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls - io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls - - // Setup Dear ImGui style - ImGui::StyleColorsDark(); - //ImGui::StyleColorsClassic(); - - // Setup Platform/Renderer backends - ImGui_ImplWin32_InitForOpenGL(hwnd); - ImGui_ImplOpenGL3_Init(); - - // Load Fonts - // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. - // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. - // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). - // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. - // - Read 'docs/FONTS.md' for more instructions and details. - // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! - //style.FontSizeBase = 20.0f; - //io.Fonts->AddFontDefault(); - //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf"); - //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf"); - //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf"); - //IM_ASSERT(font != nullptr); - - // Our state - bool show_demo_window = true; - bool show_another_window = false; - ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); - - // Main loop - bool done = false; - while (!done) - { - // Poll and handle messages (inputs, window resize, etc.) - // See the WndProc() function below for our to dispatch events to the Win32 backend. - MSG msg; - while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) - { - ::TranslateMessage(&msg); - ::DispatchMessage(&msg); - if (msg.message == WM_QUIT) - done = true; - } - if (done) - break; - if (::IsIconic(hwnd)) - { - ::Sleep(10); - continue; - } - - // Start the Dear ImGui frame - ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplWin32_NewFrame(); - ImGui::NewFrame(); - - // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). - if (show_demo_window) - ImGui::ShowDemoWindow(&show_demo_window); - - // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. - { - static float f = 0.0f; - static int counter = 0; - - ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. - - ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) - ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state - ImGui::Checkbox("Another Window", &show_another_window); - - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f - ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color - - if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) - counter++; - ImGui::SameLine(); - ImGui::Text("counter = %d", counter); - - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); - ImGui::End(); - } - - // 3. Show another simple window. - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) - ImGui::Text("Hello from another window!"); - if (ImGui::Button("Close Me")) - show_another_window = false; - ImGui::End(); - } - - // Rendering - ImGui::Render(); - glViewport(0, 0, g_Width, g_Height); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - - // Present - ::SwapBuffers(g_MainWindow.hDC); - } - - ImGui_ImplOpenGL3_Shutdown(); - ImGui_ImplWin32_Shutdown(); - ImGui::DestroyContext(); - - CleanupDeviceWGL(hwnd, &g_MainWindow); - wglDeleteContext(g_hRC); - ::DestroyWindow(hwnd); - ::UnregisterClassW(wc.lpszClassName, wc.hInstance); - - return 0; -} - -// Helper functions -bool CreateDeviceWGL(HWND hWnd, WGL_WindowData* data) -{ - HDC hDc = ::GetDC(hWnd); - PIXELFORMATDESCRIPTOR pfd = { 0 }; - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.cColorBits = 32; - - const int pf = ::ChoosePixelFormat(hDc, &pfd); - if (pf == 0) - return false; - if (::SetPixelFormat(hDc, pf, &pfd) == FALSE) - return false; - ::ReleaseDC(hWnd, hDc); - - data->hDC = ::GetDC(hWnd); - if (!g_hRC) - g_hRC = wglCreateContext(data->hDC); - return true; -} - -void CleanupDeviceWGL(HWND hWnd, WGL_WindowData* data) -{ - wglMakeCurrent(nullptr, nullptr); - ::ReleaseDC(hWnd, data->hDC); -} - -// Forward declare message handler from imgui_impl_win32.cpp -extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); - -// Win32 message handler -// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. -// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. -// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. -// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. -LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) - return true; - - switch (msg) - { - case WM_SIZE: - if (wParam != SIZE_MINIMIZED) - { - g_Width = LOWORD(lParam); - g_Height = HIWORD(lParam); - } - return 0; - case WM_SYSCOMMAND: - if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu - return 0; - break; - case WM_DESTROY: - ::PostQuitMessage(0); - return 0; - } - return ::DefWindowProcW(hWnd, msg, wParam, lParam); -} |
