diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2017-12-09 11:55:50 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2017-12-09 11:55:50 +0100 |
| commit | c4c0f3c887d627b6432551e96009c7aeecd4cdd8 (patch) | |
| tree | 208a7102e9b9a82f66d3d2f89c441fb8f24ab11a | |
| parent | 1cd8dec6c45c6868e17f3383b558dd30fd7ce05d (diff) | |
Add project files.
| -rw-r--r-- | Penguloon.sln | 27 | ||||
| -rw-r--r-- | Penguloon/Activity1.cs | 27 | ||||
| -rw-r--r-- | Penguloon/Assets/AboutAssets.txt | 19 | ||||
| -rw-r--r-- | Penguloon/Content/Content.mgcb | 15 | ||||
| -rw-r--r-- | Penguloon/Game1.cs | 88 | ||||
| -rw-r--r-- | Penguloon/Penguloon.csproj | 100 | ||||
| -rw-r--r-- | Penguloon/Properties/AssemblyInfo.cs | 41 | ||||
| -rw-r--r-- | Penguloon/Resources/AboutResources.txt | 44 | ||||
| -rw-r--r-- | Penguloon/Resources/Drawable/Icon.png | bin | 0 -> 24313 bytes | |||
| -rw-r--r-- | Penguloon/Resources/Drawable/Splash.png | bin | 0 -> 33526 bytes | |||
| -rw-r--r-- | Penguloon/Resources/Resource.Designer.cs | 65 | ||||
| -rw-r--r-- | Penguloon/Resources/Values/Strings.xml | 5 | ||||
| -rw-r--r-- | Penguloon/Resources/Values/Styles.xml | 7 |
13 files changed, 438 insertions, 0 deletions
diff --git a/Penguloon.sln b/Penguloon.sln new file mode 100644 index 0000000..94c6c87 --- /dev/null +++ b/Penguloon.sln @@ -0,0 +1,27 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +VisualStudioVersion = 15.0.27004.2009 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Penguloon", "Penguloon\Penguloon.csproj", "{6C46FE18-F5D6-4255-A202-475C1AB5EDAE}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {6C46FE18-F5D6-4255-A202-475C1AB5EDAE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {6C46FE18-F5D6-4255-A202-475C1AB5EDAE}.Debug|Any CPU.Build.0 = Debug|Any CPU + {6C46FE18-F5D6-4255-A202-475C1AB5EDAE}.Debug|Any CPU.Deploy.0 = Debug|Any CPU + {6C46FE18-F5D6-4255-A202-475C1AB5EDAE}.Release|Any CPU.ActiveCfg = Release|Any CPU + {6C46FE18-F5D6-4255-A202-475C1AB5EDAE}.Release|Any CPU.Build.0 = Release|Any CPU + {6C46FE18-F5D6-4255-A202-475C1AB5EDAE}.Release|Any CPU.Deploy.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {1E71D667-C944-4E28-9CF5-011D027E6691} + EndGlobalSection +EndGlobal diff --git a/Penguloon/Activity1.cs b/Penguloon/Activity1.cs new file mode 100644 index 0000000..ac9aa1e --- /dev/null +++ b/Penguloon/Activity1.cs @@ -0,0 +1,27 @@ +using Android.App; +using Android.Content.PM; +using Android.OS; +using Android.Views; + +namespace Penguloon +{ + [Activity(Label = "Penguloon" + , MainLauncher = true + , Icon = "@drawable/icon" + , Theme = "@style/Theme.Splash" + , AlwaysRetainTaskState = true + , LaunchMode = Android.Content.PM.LaunchMode.SingleInstance + , ScreenOrientation = ScreenOrientation.FullUser + , ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)] + public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity + { + protected override void OnCreate(Bundle bundle) + { + base.OnCreate(bundle); + var g = new Game1(); + SetContentView((View)g.Services.GetService(typeof(View))); + g.Run(); + } + } +} + diff --git a/Penguloon/Assets/AboutAssets.txt b/Penguloon/Assets/AboutAssets.txt new file mode 100644 index 0000000..ee39886 --- /dev/null +++ b/Penguloon/Assets/AboutAssets.txt @@ -0,0 +1,19 @@ +Any raw assets you want to be deployed with your application can be placed in +this directory (and child directories) and given a Build Action of "AndroidAsset". + +These files will be deployed with you package and will be accessible using Android's +AssetManager, like this: + +public class ReadAsset : Activity +{ + protected override void OnCreate (Bundle bundle) + { + base.OnCreate (bundle); + + InputStream input = Assets.Open ("my_asset.txt"); + } +} + +Additionally, some Android functions will automatically load asset files: + +Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
\ No newline at end of file diff --git a/Penguloon/Content/Content.mgcb b/Penguloon/Content/Content.mgcb new file mode 100644 index 0000000..895694b --- /dev/null +++ b/Penguloon/Content/Content.mgcb @@ -0,0 +1,15 @@ + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:Android +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + diff --git a/Penguloon/Game1.cs b/Penguloon/Game1.cs new file mode 100644 index 0000000..b77d9c4 --- /dev/null +++ b/Penguloon/Game1.cs @@ -0,0 +1,88 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +namespace Penguloon +{ + /// <summary> + /// This is the main type for your game. + /// </summary> + public class Game1 : Game + { + GraphicsDeviceManager graphics; + SpriteBatch spriteBatch; + + public Game1() + { + graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + + graphics.IsFullScreen = true; + graphics.PreferredBackBufferWidth = 800; + graphics.PreferredBackBufferHeight = 480; + graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight; + } + + /// <summary> + /// Allows the game to perform any initialization it needs to before starting to run. + /// This is where it can query for any required services and load any non-graphic + /// related content. Calling base.Initialize will enumerate through any components + /// and initialize them as well. + /// </summary> + protected override void Initialize() + { + // TODO: Add your initialization logic here + + base.Initialize(); + } + + /// <summary> + /// LoadContent will be called once per game and is the place to load + /// all of your content. + /// </summary> + protected override void LoadContent() + { + // Create a new SpriteBatch, which can be used to draw textures. + spriteBatch = new SpriteBatch(GraphicsDevice); + + // TODO: use this.Content to load your game content here + } + + /// <summary> + /// UnloadContent will be called once per game and is the place to unload + /// game-specific content. + /// </summary> + protected override void UnloadContent() + { + // TODO: Unload any non ContentManager content here + } + + /// <summary> + /// Allows the game to run logic such as updating the world, + /// checking for collisions, gathering input, and playing audio. + /// </summary> + /// <param name="gameTime">Provides a snapshot of timing values.</param> + protected override void Update(GameTime gameTime) + { + if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) + Exit(); + + // TODO: Add your update logic here + + base.Update(gameTime); + } + + /// <summary> + /// This is called when the game should draw itself. + /// </summary> + /// <param name="gameTime">Provides a snapshot of timing values.</param> + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + // TODO: Add your drawing code here + + base.Draw(gameTime); + } + } +} diff --git a/Penguloon/Penguloon.csproj b/Penguloon/Penguloon.csproj new file mode 100644 index 0000000..bfeba13 --- /dev/null +++ b/Penguloon/Penguloon.csproj @@ -0,0 +1,100 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>8.0.30703</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{6C46FE18-F5D6-4255-A202-475C1AB5EDAE}</ProjectGuid> + <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>Penguloon</RootNamespace> + <AssemblyName>Penguloon</AssemblyName> + <FileAlignment>512</FileAlignment> + <AndroidApplication>true</AndroidApplication> + <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile> + <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> + <AndroidSupportedAbis>armeabi-v7a%3bx86</AndroidSupportedAbis> + <AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions> + <MandroidI18n /> + <TargetFrameworkVersion>v8.0</TargetFrameworkVersion> + <MonoGamePlatform>Android</MonoGamePlatform> + <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> + <AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime> + <AndroidLinkMode>None</AndroidLinkMode> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath> + <DefineConstants>TRACE;ANDROID</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> + <AndroidLinkMode>SdkOnly</AndroidLinkMode> + </PropertyGroup> + <ItemGroup> + <Reference Include="Mono.Android" /> + <Reference Include="mscorlib" /> + <Reference Include="OpenTK-1.0" /> + <Reference Include="System" /> + <Reference Include="System.Core" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="System.Xml" /> + <Reference Include="MonoGame.Framework"> + <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath> + </Reference> + </ItemGroup> + <ItemGroup> + <Compile Include="Activity1.cs" /> + <Compile Include="Game1.cs" /> + <Compile Include="Resources\Resource.Designer.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="Resources\AboutResources.txt" /> + <None Include="Assets\AboutAssets.txt" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Values\Strings.xml" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Drawable\Icon.png" /> + </ItemGroup> + <ItemGroup> + <Folder Include="Resources\Layout\" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Drawable\Splash.png" /> + </ItemGroup> + <ItemGroup> + <AndroidResource Include="Resources\Values\Styles.xml" /> + </ItemGroup> + <ItemGroup> + <MonoGameContentReference Include="Content\Content.mgcb" /> + </ItemGroup> + <ItemGroup> + <None Include="Properties\AndroidManifest.xml" /> + </ItemGroup> + <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" /> + <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
\ No newline at end of file diff --git a/Penguloon/Properties/AssemblyInfo.cs b/Penguloon/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..1bf37ac --- /dev/null +++ b/Penguloon/Properties/AssemblyInfo.cs @@ -0,0 +1,41 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using Android.App; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("Penguloon")] +[assembly: AssemblyProduct("Penguloon")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyCopyright("Copyright © 2017")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("f097d323-9e8d-4abc-bc99-484629dd0ad3")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] + +// Add some common permissions, these can be removed if not needed +[assembly: UsesPermission(Android.Manifest.Permission.Internet)] +[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] diff --git a/Penguloon/Resources/AboutResources.txt b/Penguloon/Resources/AboutResources.txt new file mode 100644 index 0000000..b0fc999 --- /dev/null +++ b/Penguloon/Resources/AboutResources.txt @@ -0,0 +1,44 @@ +Images, layout descriptions, binary blobs and string dictionaries can be included +in your application as resource files. Various Android APIs are designed to +operate on the resource IDs instead of dealing with images, strings or binary blobs +directly. + +For example, a sample Android app that contains a user interface layout (Main.xml), +an internationalization string table (Strings.xml) and some icons (drawable/Icon.png) +would keep its resources in the "Resources" directory of the application: + +Resources/ + Drawable/ + Icon.png + + Layout/ + Main.axml + + Values/ + Strings.xml + +In order to get the build system to recognize Android resources, the build action should be set +to "AndroidResource". The native Android APIs do not operate directly with filenames, but +instead operate on resource IDs. When you compile an Android application that uses resources, +the build system will package the resources for distribution and generate a class called +"Resource" that contains the tokens for each one of the resources included. For example, +for the above Resources layout, this is what the Resource class would expose: + +public class Resource { + public class Drawable { + public const int Icon = 0x123; + } + + public class Layout { + public const int Main = 0x456; + } + + public class String { + public const int FirstString = 0xabc; + public const int SecondString = 0xbcd; + } +} + +You would then use Resource.Drawable.Icon to reference the Drawable/Icon.png file, or +Resource.Layout.Main to reference the Layout/Main.axml file, or Resource.String.FirstString +to reference the first string in the dictionary file Values/Strings.xml.
\ No newline at end of file diff --git a/Penguloon/Resources/Drawable/Icon.png b/Penguloon/Resources/Drawable/Icon.png Binary files differnew file mode 100644 index 0000000..f6f4f41 --- /dev/null +++ b/Penguloon/Resources/Drawable/Icon.png diff --git a/Penguloon/Resources/Drawable/Splash.png b/Penguloon/Resources/Drawable/Splash.png Binary files differnew file mode 100644 index 0000000..2f86107 --- /dev/null +++ b/Penguloon/Resources/Drawable/Splash.png diff --git a/Penguloon/Resources/Resource.Designer.cs b/Penguloon/Resources/Resource.Designer.cs new file mode 100644 index 0000000..d408e93 --- /dev/null +++ b/Penguloon/Resources/Resource.Designer.cs @@ -0,0 +1,65 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:4.0.30319.269 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace Penguloon +{ + + + public partial class Resource + { + + public partial class Attribute + { + + private Attribute() + { + } + } + + public partial class Drawable + { + + // aapt resource value: 0x7f020000 + public const int Icon = 2130837504; + + // aapt resource value: 0x7f020001 + public const int Splash = 2130837505; + + private Drawable() + { + } + } + + public partial class String + { + + // aapt resource value: 0x7f030001 + public const int ApplicationName = 2130903041; + + // aapt resource value: 0x7f030000 + public const int Hello = 2130903040; + + private String() + { + } + } + + public partial class Style + { + + // aapt resource value: 0x7f040000 + public const int Theme_Splash = 2130968576; + + private Style() + { + } + } + } +} diff --git a/Penguloon/Resources/Values/Strings.xml b/Penguloon/Resources/Values/Strings.xml new file mode 100644 index 0000000..01bbd6d --- /dev/null +++ b/Penguloon/Resources/Values/Strings.xml @@ -0,0 +1,5 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <string name="Hello">Hello World, Click Me!</string> + <string name="ApplicationName">Penguloon</string> +</resources> diff --git a/Penguloon/Resources/Values/Styles.xml b/Penguloon/Resources/Values/Styles.xml new file mode 100644 index 0000000..5102134 --- /dev/null +++ b/Penguloon/Resources/Values/Styles.xml @@ -0,0 +1,7 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <style name="Theme.Splash" parent="android:Theme"> + <item name="android:windowBackground">@drawable/splash</item> + <item name="android:windowNoTitle">true</item> + </style> +</resources> |
