diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2017-12-09 11:55:50 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2017-12-09 11:55:50 +0100 |
| commit | c4c0f3c887d627b6432551e96009c7aeecd4cdd8 (patch) | |
| tree | 208a7102e9b9a82f66d3d2f89c441fb8f24ab11a /Penguloon/Assets | |
| parent | 1cd8dec6c45c6868e17f3383b558dd30fd7ce05d (diff) | |
Add project files.
Diffstat (limited to 'Penguloon/Assets')
| -rw-r--r-- | Penguloon/Assets/AboutAssets.txt | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/Penguloon/Assets/AboutAssets.txt b/Penguloon/Assets/AboutAssets.txt new file mode 100644 index 0000000..ee39886 --- /dev/null +++ b/Penguloon/Assets/AboutAssets.txt @@ -0,0 +1,19 @@ +Any raw assets you want to be deployed with your application can be placed in +this directory (and child directories) and given a Build Action of "AndroidAsset". + +These files will be deployed with you package and will be accessible using Android's +AssetManager, like this: + +public class ReadAsset : Activity +{ + protected override void OnCreate (Bundle bundle) + { + base.OnCreate (bundle); + + InputStream input = Assets.Open ("my_asset.txt"); + } +} + +Additionally, some Android functions will automatically load asset files: + +Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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