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authoraldrikboy <aldrikboy@gmail.com>2017-12-09 11:55:50 +0100
committeraldrikboy <aldrikboy@gmail.com>2017-12-09 11:55:50 +0100
commitc4c0f3c887d627b6432551e96009c7aeecd4cdd8 (patch)
tree208a7102e9b9a82f66d3d2f89c441fb8f24ab11a /Penguloon/Assets
parent1cd8dec6c45c6868e17f3383b558dd30fd7ce05d (diff)
Add project files.
Diffstat (limited to 'Penguloon/Assets')
-rw-r--r--Penguloon/Assets/AboutAssets.txt19
1 files changed, 19 insertions, 0 deletions
diff --git a/Penguloon/Assets/AboutAssets.txt b/Penguloon/Assets/AboutAssets.txt
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+Any raw assets you want to be deployed with your application can be placed in
+this directory (and child directories) and given a Build Action of "AndroidAsset".
+
+These files will be deployed with you package and will be accessible using Android's
+AssetManager, like this:
+
+public class ReadAsset : Activity
+{
+ protected override void OnCreate (Bundle bundle)
+ {
+ base.OnCreate (bundle);
+
+ InputStream input = Assets.Open ("my_asset.txt");
+ }
+}
+
+Additionally, some Android functions will automatically load asset files:
+
+Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); \ No newline at end of file