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authoraldrikboy <aldrikboy@gmail.com>2017-12-09 11:55:50 +0100
committeraldrikboy <aldrikboy@gmail.com>2017-12-09 11:55:50 +0100
commitc4c0f3c887d627b6432551e96009c7aeecd4cdd8 (patch)
tree208a7102e9b9a82f66d3d2f89c441fb8f24ab11a /Penguloon/Game1.cs
parent1cd8dec6c45c6868e17f3383b558dd30fd7ce05d (diff)
Add project files.
Diffstat (limited to 'Penguloon/Game1.cs')
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diff --git a/Penguloon/Game1.cs b/Penguloon/Game1.cs
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+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+
+namespace Penguloon
+{
+ /// <summary>
+ /// This is the main type for your game.
+ /// </summary>
+ public class Game1 : Game
+ {
+ GraphicsDeviceManager graphics;
+ SpriteBatch spriteBatch;
+
+ public Game1()
+ {
+ graphics = new GraphicsDeviceManager(this);
+ Content.RootDirectory = "Content";
+
+ graphics.IsFullScreen = true;
+ graphics.PreferredBackBufferWidth = 800;
+ graphics.PreferredBackBufferHeight = 480;
+ graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
+ }
+
+ /// <summary>
+ /// Allows the game to perform any initialization it needs to before starting to run.
+ /// This is where it can query for any required services and load any non-graphic
+ /// related content. Calling base.Initialize will enumerate through any components
+ /// and initialize them as well.
+ /// </summary>
+ protected override void Initialize()
+ {
+ // TODO: Add your initialization logic here
+
+ base.Initialize();
+ }
+
+ /// <summary>
+ /// LoadContent will be called once per game and is the place to load
+ /// all of your content.
+ /// </summary>
+ protected override void LoadContent()
+ {
+ // Create a new SpriteBatch, which can be used to draw textures.
+ spriteBatch = new SpriteBatch(GraphicsDevice);
+
+ // TODO: use this.Content to load your game content here
+ }
+
+ /// <summary>
+ /// UnloadContent will be called once per game and is the place to unload
+ /// game-specific content.
+ /// </summary>
+ protected override void UnloadContent()
+ {
+ // TODO: Unload any non ContentManager content here
+ }
+
+ /// <summary>
+ /// Allows the game to run logic such as updating the world,
+ /// checking for collisions, gathering input, and playing audio.
+ /// </summary>
+ /// <param name="gameTime">Provides a snapshot of timing values.</param>
+ protected override void Update(GameTime gameTime)
+ {
+ if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
+ Exit();
+
+ // TODO: Add your update logic here
+
+ base.Update(gameTime);
+ }
+
+ /// <summary>
+ /// This is called when the game should draw itself.
+ /// </summary>
+ /// <param name="gameTime">Provides a snapshot of timing values.</param>
+ protected override void Draw(GameTime gameTime)
+ {
+ GraphicsDevice.Clear(Color.CornflowerBlue);
+
+ // TODO: Add your drawing code here
+
+ base.Draw(gameTime);
+ }
+ }
+}