diff options
| author | aldrikboy <aldrikboy@gmail.com> | 2018-01-18 11:04:53 +0100 |
|---|---|---|
| committer | aldrikboy <aldrikboy@gmail.com> | 2018-01-18 11:04:53 +0100 |
| commit | 2cb22a74aed80e2cce68f16b0821a690c7c05b7a (patch) | |
| tree | 6a7a254662ebf795358d971f271e7a7f41484bb6 /Penguloon/Levels/SpaceLevel1.cs | |
| parent | aa6972a5d052d1f57dfda3dadb79fcd5d8ded30b (diff) | |
new levels, auto round start
Diffstat (limited to 'Penguloon/Levels/SpaceLevel1.cs')
| -rw-r--r-- | Penguloon/Levels/SpaceLevel1.cs | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/Penguloon/Levels/SpaceLevel1.cs b/Penguloon/Levels/SpaceLevel1.cs new file mode 100644 index 0000000..b52db2f --- /dev/null +++ b/Penguloon/Levels/SpaceLevel1.cs @@ -0,0 +1,89 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Input.Touch; +using Penguloon.Enemies; +using Penguloon.Objects; +using Penguloon.Scenes; + +namespace Penguloon.Levels +{ + public class SpaceLevel1 : LevelBase + { + public SpaceLevel1() : base() + { + this.SplashArt = ContentManager.GetTexture("SplashArt/7"); + this.Money = 350; + this.Health = 200; + this.ID = 7; + this.MinimumLevel = 1; + LevelType = LevelType.Space; + } + + public override void DrawUnique(float deltaTime) + { + base.DrawUnique(deltaTime); + } + + public override void UpdateUnique(float deltaTime, TouchLocation[] touchLocations) + { + base.UpdateUnique(deltaTime, touchLocations); + } + + public override void CreateMap() + { + Map = new Map(ParentScene, this); + Map.SpawnPoint = new Vector2(-1 * Map.TileWidth, 3 * Map.TileHeight); + Map.SpawnPointTargetPos = new Vector2(0 * Map.TileWidth, 3 * Map.TileHeight); + Map.FinishPoint = new Vector2(-1 * Map.TileWidth, 9 * Map.TileHeight); + + Tile OO = new Tile(0, Direction.None); + + Tile DN = new Tile(6, Direction.Down); + Tile RT = new Tile(5, Direction.Right); + Tile LT = new Tile(5, Direction.Left); + Tile UP = new Tile(6, Direction.Up); + + Tile TR = new Tile(4, Direction.Right); + Tile RU = new Tile(4, Direction.Up); + Tile DR = new Tile(3, Direction.Right); + + Tile DL = new Tile(1, Direction.Down); + Tile RD = new Tile(3, Direction.Down); + Tile LD = new Tile(1, Direction.Left); + Tile LU = new Tile(2, Direction.Left); + Tile TL = new Tile(2, Direction.Up); + + Tile FN = new Tile(5, Direction.Finish); + + Map.TileMap = new Tile[13, 18] + { + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,RT,DL,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,DN,OO,OO,OO }, + { FN,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LT,LU,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + }; + + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + // { OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO,OO }, + } + } +}
\ No newline at end of file |
