diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-12-05 11:42:11 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-12-05 11:42:11 +0100 |
| commit | 0974ff30789a215a31255080251c01eaaf9a5297 (patch) | |
| tree | eda0b28d3e1aee2ca17d0f433c00574809e205d9 /steam/isteammusicremote.h | |
| parent | 190760b05d943e065cad31a0b983ef7736551feb (diff) | |
link with steam sdk and create bindings
Diffstat (limited to 'steam/isteammusicremote.h')
| -rw-r--r-- | steam/isteammusicremote.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/steam/isteammusicremote.h b/steam/isteammusicremote.h new file mode 100644 index 0000000..a36f4f8 --- /dev/null +++ b/steam/isteammusicremote.h @@ -0,0 +1,133 @@ +//============ Copyright (c) Valve Corporation, All rights reserved. ============ + +#ifndef ISTEAMMUSICREMOTE_H +#define ISTEAMMUSICREMOTE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "steam_api_common.h" +#include "isteammusic.h" + +#define k_SteamMusicNameMaxLength 255 +#define k_SteamMusicPNGMaxLength 65535 + + +class ISteamMusicRemote +{ +public: + // Service Definition + virtual bool RegisterSteamMusicRemote( const char *pchName ) = 0; + virtual bool DeregisterSteamMusicRemote() = 0; + virtual bool BIsCurrentMusicRemote() = 0; + virtual bool BActivationSuccess( bool bValue ) = 0; + + virtual bool SetDisplayName( const char *pchDisplayName ) = 0; + virtual bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ) = 0; + + // Abilities for the user interface + virtual bool EnablePlayPrevious(bool bValue) = 0; + virtual bool EnablePlayNext( bool bValue ) = 0; + virtual bool EnableShuffled( bool bValue ) = 0; + virtual bool EnableLooped( bool bValue ) = 0; + virtual bool EnableQueue( bool bValue ) = 0; + virtual bool EnablePlaylists( bool bValue ) = 0; + + // Status + virtual bool UpdatePlaybackStatus( AudioPlayback_Status nStatus ) = 0; + virtual bool UpdateShuffled( bool bValue ) = 0; + virtual bool UpdateLooped( bool bValue ) = 0; + virtual bool UpdateVolume( float flValue ) = 0; // volume is between 0.0 and 1.0 + + // Current Entry + virtual bool CurrentEntryWillChange() = 0; + virtual bool CurrentEntryIsAvailable( bool bAvailable ) = 0; + virtual bool UpdateCurrentEntryText( const char *pchText ) = 0; + virtual bool UpdateCurrentEntryElapsedSeconds( int nValue ) = 0; + virtual bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ) = 0; + virtual bool CurrentEntryDidChange() = 0; + + // Queue + virtual bool QueueWillChange() = 0; + virtual bool ResetQueueEntries() = 0; + virtual bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText ) = 0; + virtual bool SetCurrentQueueEntry( int nID ) = 0; + virtual bool QueueDidChange() = 0; + + // Playlist + virtual bool PlaylistWillChange() = 0; + virtual bool ResetPlaylistEntries() = 0; + virtual bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ) = 0; + virtual bool SetCurrentPlaylistEntry( int nID ) = 0; + virtual bool PlaylistDidChange() = 0; +}; + +#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001" + +// Global interface accessor +inline ISteamMusicRemote *SteamMusicRemote(); +STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamMusicRemote *, SteamMusicRemote, STEAMMUSICREMOTE_INTERFACE_VERSION ); + +// callbacks +#if defined( VALVE_CALLBACK_PACK_SMALL ) +#pragma pack( push, 4 ) +#elif defined( VALVE_CALLBACK_PACK_LARGE ) +#pragma pack( push, 8 ) +#else +#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx +#endif + + +STEAM_CALLBACK_BEGIN( MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2 ) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3 ) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4 ) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5 ) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6 ) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7 ) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8 ) +STEAM_CALLBACK_END(0) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9 ) + STEAM_CALLBACK_MEMBER( 0, bool, m_bShuffled ) +STEAM_CALLBACK_END(1) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10 ) + STEAM_CALLBACK_MEMBER(0, bool, m_bLooped ) +STEAM_CALLBACK_END(1) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11 ) + STEAM_CALLBACK_MEMBER(0, float, m_flNewVolume) +STEAM_CALLBACK_END(1) + +STEAM_CALLBACK_BEGIN( MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12 ) + STEAM_CALLBACK_MEMBER(0, int, nID ) +STEAM_CALLBACK_END(1) + +STEAM_CALLBACK_BEGIN( MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13 ) + STEAM_CALLBACK_MEMBER(0, int, nID ) +STEAM_CALLBACK_END(1) + +STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14 ) + STEAM_CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus ) +STEAM_CALLBACK_END(1) + +#pragma pack( pop ) + + + +#endif // #define ISTEAMMUSICREMOTE_H |
