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-rw-r--r--steam/isteammusicremote.h133
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diff --git a/steam/isteammusicremote.h b/steam/isteammusicremote.h
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+//============ Copyright (c) Valve Corporation, All rights reserved. ============
+
+#ifndef ISTEAMMUSICREMOTE_H
+#define ISTEAMMUSICREMOTE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "steam_api_common.h"
+#include "isteammusic.h"
+
+#define k_SteamMusicNameMaxLength 255
+#define k_SteamMusicPNGMaxLength 65535
+
+
+class ISteamMusicRemote
+{
+public:
+ // Service Definition
+ virtual bool RegisterSteamMusicRemote( const char *pchName ) = 0;
+ virtual bool DeregisterSteamMusicRemote() = 0;
+ virtual bool BIsCurrentMusicRemote() = 0;
+ virtual bool BActivationSuccess( bool bValue ) = 0;
+
+ virtual bool SetDisplayName( const char *pchDisplayName ) = 0;
+ virtual bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ) = 0;
+
+ // Abilities for the user interface
+ virtual bool EnablePlayPrevious(bool bValue) = 0;
+ virtual bool EnablePlayNext( bool bValue ) = 0;
+ virtual bool EnableShuffled( bool bValue ) = 0;
+ virtual bool EnableLooped( bool bValue ) = 0;
+ virtual bool EnableQueue( bool bValue ) = 0;
+ virtual bool EnablePlaylists( bool bValue ) = 0;
+
+ // Status
+ virtual bool UpdatePlaybackStatus( AudioPlayback_Status nStatus ) = 0;
+ virtual bool UpdateShuffled( bool bValue ) = 0;
+ virtual bool UpdateLooped( bool bValue ) = 0;
+ virtual bool UpdateVolume( float flValue ) = 0; // volume is between 0.0 and 1.0
+
+ // Current Entry
+ virtual bool CurrentEntryWillChange() = 0;
+ virtual bool CurrentEntryIsAvailable( bool bAvailable ) = 0;
+ virtual bool UpdateCurrentEntryText( const char *pchText ) = 0;
+ virtual bool UpdateCurrentEntryElapsedSeconds( int nValue ) = 0;
+ virtual bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ) = 0;
+ virtual bool CurrentEntryDidChange() = 0;
+
+ // Queue
+ virtual bool QueueWillChange() = 0;
+ virtual bool ResetQueueEntries() = 0;
+ virtual bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText ) = 0;
+ virtual bool SetCurrentQueueEntry( int nID ) = 0;
+ virtual bool QueueDidChange() = 0;
+
+ // Playlist
+ virtual bool PlaylistWillChange() = 0;
+ virtual bool ResetPlaylistEntries() = 0;
+ virtual bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ) = 0;
+ virtual bool SetCurrentPlaylistEntry( int nID ) = 0;
+ virtual bool PlaylistDidChange() = 0;
+};
+
+#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001"
+
+// Global interface accessor
+inline ISteamMusicRemote *SteamMusicRemote();
+STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamMusicRemote *, SteamMusicRemote, STEAMMUSICREMOTE_INTERFACE_VERSION );
+
+// callbacks
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+#pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+#pragma pack( push, 8 )
+#else
+#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
+#endif
+
+
+STEAM_CALLBACK_BEGIN( MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1)
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2 )
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3 )
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4 )
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5 )
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6 )
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7 )
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8 )
+STEAM_CALLBACK_END(0)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9 )
+ STEAM_CALLBACK_MEMBER( 0, bool, m_bShuffled )
+STEAM_CALLBACK_END(1)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10 )
+ STEAM_CALLBACK_MEMBER(0, bool, m_bLooped )
+STEAM_CALLBACK_END(1)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11 )
+ STEAM_CALLBACK_MEMBER(0, float, m_flNewVolume)
+STEAM_CALLBACK_END(1)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12 )
+ STEAM_CALLBACK_MEMBER(0, int, nID )
+STEAM_CALLBACK_END(1)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13 )
+ STEAM_CALLBACK_MEMBER(0, int, nID )
+STEAM_CALLBACK_END(1)
+
+STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14 )
+ STEAM_CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus )
+STEAM_CALLBACK_END(1)
+
+#pragma pack( pop )
+
+
+
+#endif // #define ISTEAMMUSICREMOTE_H