diff options
| author | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-05-17 22:48:25 +0200 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrikboy@gmail.com> | 2024-05-17 22:48:25 +0200 |
| commit | 003c13a4ae07c3ec15a31df0f7f65e3d1ffe9ae0 (patch) | |
| tree | a56b0e1d84d297c5869e8272fcac58c298a51ed5 /include/game.h | |
| parent | f06351b8a04d0a68628b05bed884832840998c6c (diff) | |
game fade in and out
Diffstat (limited to 'include/game.h')
| -rw-r--r-- | include/game.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h index 2884a92..91f471d 100644 --- a/include/game.h +++ b/include/game.h @@ -39,12 +39,13 @@ typedef struct t_game { scene_state global_scene_state = SCENE_MAIN_MENU; game global_state = {GAMESTATE_IDLE,DISCONNECTED,0,0}; -bool game_is_paused = false; +extern bool game_is_paused; pathfinding_request active_requests[SERVER_PATHFINDING_THREADS] = {0}; void init_game(); void start_solo_game(); bool connect_to_game(char* ip, char* port); void fill_game_structs(); +bool every_player_died(); #endif
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