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| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-12-24 22:09:56 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-12-24 22:09:56 +0100 |
| commit | 2a85823f96ec4e9fa62905490ac93910187dfefc (patch) | |
| tree | cc3360a19f61b481091e2c161b5aab575cda501c /include/math_helper.h | |
| parent | 03930634b437dc390354accd30563050d681a08d (diff) | |
metal wall texture
Diffstat (limited to 'include/math_helper.h')
| -rw-r--r-- | include/math_helper.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/math_helper.h b/include/math_helper.h index 074e73a..31e376c 100644 --- a/include/math_helper.h +++ b/include/math_helper.h @@ -12,7 +12,7 @@ #define DROP_RENDER_DEPTH(_h) renderer->set_render_depth(4 + ceil(_h)); #define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); #define THROWABLE_RENDER_DEPTH(_h) renderer->set_render_depth(3 + ceil(_h)); -#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); +#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(50 + ceil(_h)); #define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100); bool onSegment(vec2f p, vec2f q, vec2f r); |
