diff options
| author | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-12-24 22:09:56 +0100 |
|---|---|---|
| committer | Aldrik Ramaekers <aldrik@amftech.nl> | 2023-12-24 22:09:56 +0100 |
| commit | 2a85823f96ec4e9fa62905490ac93910187dfefc (patch) | |
| tree | cc3360a19f61b481091e2c161b5aab575cda501c /include | |
| parent | 03930634b437dc390354accd30563050d681a08d (diff) | |
metal wall texture
Diffstat (limited to 'include')
| -rw-r--r-- | include/asset_defs.h | 1 | ||||
| -rw-r--r-- | include/math_helper.h | 2 | ||||
| -rw-r--r-- | include/objects.h | 7 |
3 files changed, 6 insertions, 4 deletions
diff --git a/include/asset_defs.h b/include/asset_defs.h index 57613de..65161c3 100644 --- a/include/asset_defs.h +++ b/include/asset_defs.h @@ -33,6 +33,7 @@ image* img_icon_molotov; image* img_spawner; image* img_obj_plants; image* img_obj_wall1; +image* img_metal_wall_front; // Throwables image* img_grenade; diff --git a/include/math_helper.h b/include/math_helper.h index 074e73a..31e376c 100644 --- a/include/math_helper.h +++ b/include/math_helper.h @@ -12,7 +12,7 @@ #define DROP_RENDER_DEPTH(_h) renderer->set_render_depth(4 + ceil(_h)); #define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); #define THROWABLE_RENDER_DEPTH(_h) renderer->set_render_depth(3 + ceil(_h)); -#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h)); +#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(50 + ceil(_h)); #define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100); bool onSegment(vec2f p, vec2f q, vec2f r); diff --git a/include/objects.h b/include/objects.h index 6ad5a10..d30a8f0 100644 --- a/include/objects.h +++ b/include/objects.h @@ -19,9 +19,10 @@ typedef struct t_light_emitter { } light_emitter; typedef enum t_object_type { - OBJECT_NONE = 0, - OBJECT_COBBLESTONEWALL1 = 1, - OBJECT_PLANTBOX1 = 2, + OBJECT_NONE, + OBJECT_COBBLESTONEWALL1, + OBJECT_PLANTBOX1, + OBJECT_METAL_WALL_FRONT, } object_type; typedef struct t_object { |
