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authorAldrik Ramaekers <aldrik@amftech.nl>2022-12-14 17:08:23 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2022-12-14 17:08:23 +0100
commitee4906ef5fc89f3f10cd6aaf95845a0ae9b2f47e (patch)
tree83abd90aca3de2f6bceac8ef742e6c5eb0688bb2 /include/math_helper.h
parent99f328fa19bb9cb266d9525629813cc0268a889e (diff)
render order fix for bullets, ammo implementation
Diffstat (limited to 'include/math_helper.h')
-rw-r--r--include/math_helper.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/math_helper.h b/include/math_helper.h
index 7040086..b3a6cfe 100644
--- a/include/math_helper.h
+++ b/include/math_helper.h
@@ -10,6 +10,7 @@
#define MAP_RENDER_DEPTH renderer->set_render_depth(1);
#define BULLET_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h));
#define OBJECT_RENDER_DEPTH(_h) renderer->set_render_depth(5 + ceil(_h));
+#define OVERLAY_RENDER_DEPTH() renderer->set_render_depth(100);
bool onSegment(vec2f p, vec2f q, vec2f r);
int orientation(vec2f p, vec2f q, vec2f r);