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authorAldrik Ramaekers <aldrik@amftech.nl>2022-12-14 00:04:20 +0100
committerAldrik Ramaekers <aldrik@amftech.nl>2022-12-14 00:04:20 +0100
commit99f328fa19bb9cb266d9525629813cc0268a889e (patch)
tree514d5eb5fe51afc5f19bb3acf240a425239eba2a /include/players.h
parentf8ccfba637267bae8064daa320cfb00b8ffe3e66 (diff)
bullets network transfer
Diffstat (limited to 'include/players.h')
-rw-r--r--include/players.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/players.h b/include/players.h
index 6d401c4..4e148c9 100644
--- a/include/players.h
+++ b/include/players.h
@@ -7,6 +7,7 @@
#include "objects.h"
#include "zombies.h"
#include "math_helper.h"
+#include "guns.h"
typedef struct t_player {
int id;
@@ -17,6 +18,7 @@ typedef struct t_player {
float gunx;
float guny;
float gun_height;
+ gun_type guntype;
} player;
#include "protocol.h"
@@ -32,5 +34,6 @@ void draw_bullets(platform_window* window);
object check_if_player_collided_with_object(platform_window* window, player p);
float get_player_size(platform_window* window);
void move_user(platform_window* window, u32 id, protocol_move_type move);
+void update_players_server();
#endif \ No newline at end of file